Here are some frames I've done.
About Miria I had plan to edit the other armors but these plans remained only plans.
I almost forget to ask what should be the name of the frms?
x'il said:Nice work, but... : keep in mind what the others are doing!: Grayswandir was making the animations for the leather jacket! (which means there's a good chance that he already made that same death animation!!)...
HMHIPT: Tribal
HMHIPS: V13 Jumpsuit
HMHIPJ: Leather Jacket
HMHIPL: Leather Armor
HMHIPM: Metal Armor
Actually, I started the work on the same critter a while ago. Since it'd be incredibly stupid to work on the same thing without any coordination (and waste our time and effort), we could join the forces and take care of it.ArekBalcerzak said:
lisac2k said:Actually, I started the work on the same critter a while ago. Since it'd be incredibly stupid to work on the same thing without any coordination (and waste our time and effort), we could join the forces and take care of it.ArekBalcerzak said:
The problem is only we might be using different methods, causing the differences in the overall appearance of the critter. I can make a small video describing my method and upload it somewhere, like youtube... It's not time consuming, yet good results can be achieved.
Yes, thanks for the welcome back. Glad to see the people here still find those tutorials useful and keep creating variety of animation sets. I really like the hippie and the bald one, keep up the good work!Josan12 said:*snip*
lisac2k said:The problem is only we might be using different methods, causing the differences in the overall appearance of the critter. I can make a small video describing my method and upload it somewhere, like youtube... It's not time consuming, yet good results can be achieved.
Interested?
Yes, this is kinda drawback of the whole idea. If the part with the selections could be automated in GIMP too, it'd be great help for the people using it (and yourself, of course). It still can be done, but would require more time and patience.Grayswandir said:Yeah, really nice, I especially the automated part, i use gimp and I don't know if it has such fonction.
Didn't try it yet, TBH. If the whole arm is "brushed" once, then the colours should darken equally (and this should look good, I guess). There's probably a part of the arm too bright to be darkened properly, so it might require one more "brush-click" on that area. I think that would help a lot.Grayswandir said:Also really interesting technique, the brush tool, I would never have thought of that, easier than selecting the part. Does it work also for the middle of the arms of the leather and metal armor guy?
Well, there are already many projects going on, I bet we will get more variations of the existing animations in a month or two... Which is not that bad. I have no intentions to make completely new critters right now, no time for it.Oracle said:Are there any plans to increase the amount of other unique critters as well?
How dare you without my official, handwritten, stamped and signed permission on a papyrus?dude101 said:Hey Lisac2k, I added those videos to your tutorial on the wiki...
patriot_41 said:I thought I might post it here too. Was doodling today, trying to figure out what Sulik's suit of Power Armor would look like. After the initail sketch I decided to see it 'in game', so to say. This is what I came up with.