SnapSlav
NMA's local DotA fanatic
Yeah, Survival does that. But no, you don't have 5000 Minigun rounds, you'll have a max of maybe 500. The pickups in Survival don't give you the maximum capacity for the associated weapon. For example, now that I've unlocked the Assault Rifle for my own purchase and all of its modifications, I can walk around, at all times, with over 1500 rounds for the assault rifle. In Survival, I can't carry more than 90. Survival doesn't give you full Miniguns, and even if you loot the Miniguns off of the Wave 10 enemies, it won't let you carry more than approximately 500 rounds. You also won't be able to refill ANY ammunition for those weapons if they're locked. So use them sparingly.generalissimofurioso said:Oh man, it was pretty great, I managed to carry out the weapons I got from Survival into the main overworld.
These guys were just flying around in a helicopter taking potshots at people, so I used my one leftover RPG to blow them out of the sky.
I feel like I've been dispensing street justice or something.
Here's hoping that I manage to keep all those other guns I've picked up during that time.
It would mean I've got like 5000 rounds of minigun bullets.
For me, the fun has ended (well I'm exaggerating, I'm just mildly disappointed about what I'll detail). I was having a blast replaying Violent Duct, and it reminded me heavily of NOOSE from GTAIV. To those who've played GTAIV heavily without instantly dropping it out of whatever lacking reason used to not give the game a decent chance at winning you over (meaning those who know what I'm talking about what I say "NOOSE"), that might sound like I'm saying it's traumatizing and boring, but I actually mean the opposite. I was traumatized by the amount of time I had to put into NOOSE, but gradually I missed it, and since all the friends I played NOOSE with had moved on and wanted to put as much distance between themselves and it as possible, I had no one to play it with, so that desire to enjoy and relive that fun game mode (and in retrospect, it was SPECTACULARLY fun) became little more than shooting the breeze with those friends. Well Violent Duct, like NOOSE, paid off extremely well, it occupied a fine medium between piss easy and infuriatingly difficult, through repetition I was able to form a tailored system that ran through the mission at near-perfection, and I could repeat it endlessly. I made a loooooooooooot of cash playing Duct, but I was worried that because I rose in rank as well that I wouldn't be offered the mission any longer ("too high level"), but I was pleasantly graced by the offer from Gerald, so I resumed my fun.
Sadly, I noted that the payoff had sharply decreased. Instead of $9000 per run, I now get paid $3000 every time I complete the mission. It devastated me when I noticed this. Perhaps Rockstar noticed a trend of players doing similar to me and spamming Duct runs, so the price cut was change they applied to the mission? Perhaps it was an aspect of the mission to begin with that I would be paid less the more I replayed it? Whatever the case, my new favorite pasttime in the game just received a crippling blow. It's still paying off, but losing 300% of the cash infusion is startling, to say the least. It's still the best method of griding, that's for sure, as it puts the next closest method, Survival, to complete and utter shame at the difference in productivity. So needless to say, if I wanna rise through the ranks some more, or farm for better gear, I'll still be doing Duct runs, but it's just not AS profitable as it used to be, merely a day ago. =(