Seymour the spore plant said:
And what exactly would your point be? First you say the analogy is invalid, now you say that Diablo 3 may not be a faithful sequel. Which one is it?
I said nothing about it not being faithful. I'd rather not scream strawman at you, though, because that shit's weak, but my point is it's different enough from the last game to cause concern with many fans of the series. It is simply not a matter of "more of what everyone wants." I mostly like what I see, but I'm speaking for myself there.
It looks to me as if you're having quite a lot of second thoughts there, so I wouldn't say that. Nice trolling, though.
What? Other than the (completely unforgivable) omission of the Necro and the fact that I'll likely have to wait untill I'm WAY too old to still be playing videogames, I'm totally on board for this game. And grow some freaking thicker skin, dude. You're a NMAer, for chrissakes!
First, even though the game made the switch to 3D and so it's technically not isometric, the actual perspective remains exactly the same it's always been.
As far as the gameplay video indicated, sure. Don't be alarmed it the game ships with a free rotating camera, though! That's all I'm saying. Also, ISO is, generally speaking, a faux-3d workaround for 2D art. Sometimes it's used in a purely artistic capacity, but not in this case. Now the game is Full 3D, and the gameplay apaprently incorporates that. Note all the crazy physics stuff going on? it's not just window dressing anymore, guys.
Special attacks and combos are the greater part of Diablo since 2 took over with skills, overriding "standard melee" very quickly; plus, note that this Barb's mana is constantly replenishing, so it seems to me that he's just overpowered to show off the game. The whole "life orbs" mechanic does bother me a bit, but we know precious little of it and there still are potions in Diablo 3. Take a look at the gameplay video again, after the Barb kills the skeletons with shields, he opens a chest which drops a "minor health potion".
For most people, combat was a few basic repetitions of two or three main skills and the standard melee. The skill tree made such specializations necessary. This is changing, how much or if it's for the better remains to bee seen, but so far so good.
And I know there's potions still in the game. GoW had potions too, what's your point? Did you EVEN listen to the narrator talk about the mechanics? I think it's a good change, but don't act like this isn't huge or anything. Some people aren't as receptive to change as you and I. Know what I mean
I personally liked the Necro a lot, but the Witch Doctor is pretty much like him - disease taking poison's place, plus summons, walls and curses (terror and confuse both being in the video).
If this keeps up I'm just going to totally disregard that guy's blog thing and talk excliusively about Diablo here. In fact, I'm going to go ahead and encourage everyone else to do that as well; it'll be way more productive.
But, no(!), the Witch Doctor is not the same. I think one of the guys in a Q&A (Boyarsky, again?!) indicated that nothing they're doing with the WD would in any way proclude them from including the Necro if they thought they had a good enough idea for him, or something to that effect. Smells like an expansion add-in, the bastards
Heh. How does the other side of the fence feels? No really, if this was about Fallout and someone stated anything close to your Necro line you'd be all over them.
Only if I disagreed. It's easy to forget I'm also Fallout fan, since I don't love it so much that it turns to hate for F3.
EDIT: Oh yeah, forgot to say that the respec thing is not actually confirmed yet, just being considered. Don't know what I feel about that though, I don't think I've ever played a game with this feature.
Depends on how it's implemented, but cookie cutter builds and rerolls both suck; good riddance, I say.