Have you replayed Fallout 3 yet? How was it?

Atomkilla said:
BFox17 said:
I have to say though, I absolutely despise Operation Anchorage, never before have I been so bored playing a game in my entire life!

I actually appreciated Operation Anchorage - even though it was linear and had a lot of limitations at moment because of the engine, it unfolded pretty well and gave us a piece of pre-War history in an interesting way. Also, if I recall correctly, the writing was a lot better than in the vanilla game.
It wasn't perfect, of course, and had some dumb moments, but looking back at it, it is probably the best Fallout 3 DLC in my opinion.


Hmmm. I think I liked Pitt better, but they were all pretty mediocre.
 
TorontRayne said:
Hmmm. I think I liked Pitt better, but they were all pretty mediocre.

For me, The Pitt had a good atmosphere - a toxic, radioactive corpse of a pre-War industry giant very much appealed to me, but in the end, the story of it really dragged me down.
Too much black and white and bad writing, among other things.
It's a shame, though, out of all DLCs, that one probably had the most potential.

But I agree with you, they were all mediocre.
 
Atomkilla said:
TorontRayne said:
Hmmm. I think I liked Pitt better, but they were all pretty mediocre.

For me, The Pitt had a good atmosphere - a toxic, radioactive corpse of a pre-War industry giant very much appealed to me, but in the end, the story of it really dragged me down.
Too much black and white and bad writing, among other things.
It's a shame, though, out of all DLCs, that one probably had the most potential.

But I agree with you, they were all mediocre.


I agree 100%. Everything in Fallout 3 was soooooo linear, especially the fucking DLC. You only have two variations with most of the quests. The Pitt could have been done better, but like you said, it had a really good atmosphere. IMO the Pitt and Point Lookout made Fallout 3 halfway playable....barely.
 
TorontRayne said:
Atomkilla said:
I agree 100%. Everything in Fallout 3 was soooooo linear, especially the fucking DLC. You only have two variations with most of the quests. The Pitt could have been done better, but like you said, it had a really good atmosphere. IMO the Pitt and Point Lookout made Fallout 3 halfway playable....barely.

I was so relieved when I finished Fallout 3, coming up to the last DLC and Broken Steel quests to wrap up the story, I was just sick of the game and felt bored playing it, like it was a chore. Video-games are not supposed to do that! It would have been better if I went for a walk or something, but at least that game is finished for me now.
 
300+ hrs in.
On my 3rd complete playthrough,
1st was comp vanilla
2nd is unfinished started with dlc installed- started hoarding early and over leveled before main was over
on 3rd starting with vanilla- then will load DLC after main quest is finished/ Skill Bobbles collected

Very enjoyable, I am doing a melee specialist / (PERFECT BUILD*) with minimal use of firearms, The shishkebob is a thing of freakin beauty.
Also on very hard with no dlc installed party healing is a big chore during battle.
-----(*ALL preplanned perks 1-30, most efficient use of starting stats/ taking SPECIAL bobbles after almost Perfect)
 
I'm a completionist - 2.5 times is the most you can replay this game to get all the content out of it.

Good game (by today's standards), just too bland for a Fallout.
 
Read trough all pages and i've seen several complains that can be fixed with a tweak or a mod!.. But there is the ohh so crappy quests wich i really can't defend.. And little lamplight and Operation Anchorage and mothership zeta.. Worst DLC's by far ><

Might remake my last character due to melee being so boring in F3 and due to the good variation of weapons FWE brings!

And without FWE i would probably not be playing F3 anymore but du to mods like this one i'm in for my 7-8th playtrough alltho only 2 where from start to finnish.
 
I cringe at your criticism of mothership Zeta...that was one of my favorite DLCs. It really reminded me of some of the satirical humor of FO2 imo.
 
FOvet said:
I cringe at your criticism of mothership Zeta...that was one of my favorite DLCs. It really reminded me of some of the satirical humor of FO2 imo.

I must have missed the humor since i was banging my head agains the desk :twisted: The only interessting part was the crew you found but they where to shallow.
 
FOvet said:
I cringe at your criticism of mothership Zeta...that was one of my favorite DLCs. It really reminded me of some of the satirical humor of FO2 imo.
It just forgot to be humorous and instead fucked up the whole basics of Fallout.
Seriously, Mothership Zeta was the worst. Fallout was all about how mankind destroyed the world, that its volatile nature is too dangerous for the planet.
Mothership Zeta?
im-not-saying-it-was-aliens.jpg
 
If they had just let it be a Random Alien Abduction DLC with random crap like the frozen people from different parts of hsitory it could have worked, but no, they had go forth and fuck with the canon by implying Aliens had a hand in the Apocalypse.
 
I liked Operation Anchorage. Also, I'm not sure in which thread I mentioned it (I think it was original BoS vs. DC BoS), but I just noticed it was Operation Anchorage and not Broken Steel where a Gary is used to try to get a Pipboy. I just recalled they wanted it to get to use the simulator.
 
I liked The Pitt most. The setting reminded me of Kingpin: Life of Crime :D
 
Walpknut said:
If they had just let it be a Random Alien Abduction DLC with random crap like the frozen people from different parts of hsitory it could have worked, but no, they had go forth and fuck with the canon by implying Aliens had a hand in the Apocalypse.
Where'd they say that? I must've repressed that memory for.... well, obvious reasons! XD

I think The Pitt and Point Lookout were the best, by far, simply because you COULD go exploring (PL more so than TP) in them. It's kinda sad and funny that I felt like there was some moral ambiguity in The Pitt, but there wasn't according to Bethesda! XD

Broken Steel as a "campaign" wasn't at all impressive (the less watered-down pussy East Coast Enclave to make abundantly clear how non-canon this is, the better!) but it was "great" in that it re-opened the end of the game. Sorta, anyway. Overlords, Albinos, and Reavers were HORRIBLE additions that made a bad difficulty system even worse.

Operation Anchorage was kinda cool as an idea, but if there had been more involvement in the segments preceding and following the simulation (MORE Outcast development/interaction), it would've been better. It's tough to criticize it for its linearity, because it couldn't be anything else within the simulation, and they made the simulation the star of the DLC. But the linearity WAS disappointing, all the same.
 
Alien Captive Recorded Log 17

(Alien babble)
Our defenses consist of 3 battalions of light infantry, 34
pieces of field artillery, 108 armored vehicles and 42
aerial vehicles.
(Alien babble)
We have 38 ICBM's always on alert and ready to fire when
the word is passed down from the White House.
(Alien babble)
The codes to activate the launch sequences are...are...
uhhngh... no... I can't let you... uggh... get out of my mind!
(Alien babble)
Agggh! The c-codes... are... ugh.... no... I can't betray... AGH!
My head! I can't... won't... AGGGGH! Agggh...

I like to pretend that Mothership Zeta wasn't canon. Also I agree, Point Lookout and The Pitt were the best by far. Broken Steel made the game pretty unbalanced but it was an okay add-on. Mothership Zeta and Operation Anchorage weren't that good but had some really good loot. I got the Game of the Year version so it is worth playing them to get the nice energy weapons and armour.
 
I highly doubt MZ is canon. There can be non-canon things in FO can't there? Dogmeat's existence in FO2, for instance, and again in FO3. Just because it's in the game, doesn't make it canon--look at all the funny/crazy/rediculous stuff from FO2 that was in the game but isn't canon.
 
FOvet said:
I highly doubt MZ is canon.

Bethesda has said statements that indicate otherwise I believe. Dogmeat wasn't the same Dogmeat in Fallout 3 either was he?
 
And we're back to the silly "whoever owns it knows best" argument...

Thanks for the response, Kerr. Yeah, I repressed that, it seems, cause there's no way I didn't hear it at least once.
 
Couldn't have been, as the dogmeat from FO2 was actually dogmeat from FO1, who canonically died during the infiltration of the Master's base. I think him being in FO3 was an homage, and wouldn't take it canonically.

And Beth said MZ is canon?!?! Woow, that is the stupidest thing I've ever heard. It's fun DLC, but should NOT be canon, as it has no place in the FO universe.
 
I believe they based the creation and "canonimity" of Zeta ENTIRELY around the Crashed Saucer rare random encounter in FO1 and the corpses found in the SAD in FO2. Basically since the first games "acknowledged the existence of aliens", that meant they could make an entire absurd side-story about aliens, and their constant presence around Earth.
 
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