And thusly I practice thread necromancy.
Speaking of which, I'll miss the necromancer. I'm thoroughly uninterested in the witch doctor. The whole tribal archetype just never interested me. Anyway...
I thought I here I might find some actual halfway-intelligent discussion if I posted about Diablo 3, as opposed to the Bnet forums. Anyone else who has looked around there knows that trolls run absolutely rampant. They really need a big-time crackdown by the admins. But in any case...
So. Diablo 3. I'm definitely looking forward to it. However, I do have some concerns which I'm interested in hearing (halfway intelligent) opinions about. My concerns so far are:
1) Let's just get the big controversial one out of the way first: the graphical style. I'm NOT at all tripping out about there being color. Diablo 2 was almost absurdly colorful at parts, and Diablo (when you actually look at it) had some pretty vivid colors at parts. The only concern I have is making the whole atmosphere of the game... appropriate, for lack of a better term. Diablo should definitely have a dark, horror-esque atmosphere. The first Diablo did this much better than the second, and I hope they're looking to emulate that more in this iteration. Note, I obviously don't mean it should be hard-to-see, monochrome, or any other absurd straw-man people like to throw around.
2) Health globes. I'm not sure where to stand on this one. On the one hand, I understand that they weren't happy with chug-potions-like-crazy system from the first two Diablos. However, I'm not sure such an... arcadey system as randomly dropped globes is the right answer.
3) I've heard the lead developer Jay Wilson (least I think it was him) repeat the mantra "There's no such thing as too much power." Well, yes there is. Again, this is something Diablo did better than Diablo 2. Enemies, with some exceptions, were too throw-away in D2, and with a mantra like that (and from the gameplay trailers I've seen) Diablo 3 might be worse. In Diablo, on the other hand, if even 3 or 4 of a monster ganged up on you you could be in trouble if you didn't handle it right (assuming you weren't overleveled and/or decked out in absurdly good gear of course). Maybe it's just me, but I'd prefer to be at least somewhat challenged rather than just being able to hack through hordes of enemies with almost complete impunity. Can't really judge by the gameplay videos thus far I suppose, though. The characters are obviously deliberately overpowered and the game still has a lot of polish work ahead of it.
4) Skills. I'm really just worried that too much WoW influence is going to seep into things (I believe Jay Wilson has stated how much he loves WoW). WoW's gameplay is crap, really. The only thing that keeps a lot of people (including myself back when I played) in is the social aspect (asides from power-gamers whose very self-identity is based around attaining the best possible items and being the first to beat a new dungeon of course). Try playing WoW solo, or dual-boxing or whatever. It's terribly boring. I really don't want them to think that things they've "learned" from WoW can be applied to "improve" Diablo 3. The skill trees, after all the variations they've apparently thought of, resemble WoW's rather closely. Don't know enough to be terribly concerned just yet, but still.
5) Items. Again, worried about the WoW influence. I've even seen posters on Bnet actually concerned that their favorite WoW weapon won't have a parallel in D3. The item system from D3 could certainly use a bit of an overhaul (rares being worthless compared to uniques, static loot lists for bosses leading to boss farming, etc.), but emulating WoW is not the answer.
Feel free to bring up your own points if you don't feel like discussing any of mine.