Hello all,
I just found this article on PCgamer, perhaps people here will find it interesting on how Bethesda's developers approached and solved this problem.
http://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/
From what I have heard other similar solutions have also been used throughout Fallout 3 and Fallout New Vegas in order to get certain setups or animations.
In Lookout Point I recall they had to implement a hidden NPC in order to do some voice work.
I just found this article on PCgamer, perhaps people here will find it interesting on how Bethesda's developers approached and solved this problem.
http://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/
From what I have heard other similar solutions have also been used throughout Fallout 3 and Fallout New Vegas in order to get certain setups or animations.
In Lookout Point I recall they had to implement a hidden NPC in order to do some voice work.