Hines on 360gamer

RPG of the Year said:
he still establishes that it wouldn't be a leap of faith to say that Fallout 3 will use technology that was in development for TES: Oblivion, and it would be fairly safe to assume it will be made in a similar style.

You know, <s>Rosh</s> RPG of the Year!, talking about TESIV's viewpoint, you *could* make Dumblivion have a rotating camera/TPP point of view, and have it depict the game world from a pseudo-isometric angle.

Taking this in account, one could hope they wouldn't completely trash this feature of the engine, if indeed they're making FO3 on the same engine as Oblivion.

In fact, I'm infinitely more worried about FO3 lacking SPECIAL, having extremely shallow dialogue options, a lack of definite game "paths", oversimplified "good & evil" (BioWare style), and bastardizing the atom-age retrofuture with POS style waterbaloon tits all over the place*.

To recapitulate, I'm still extremely worried about FO3. However, there are more important things to worry about. It's infinitely easier to implement an isometric/top-down rotating camera than good storyline, dialogues and the rest that made Fallout a masterpiece. Uhm. Say, If I recall correctly, what I saw in FOPOS's screens was an isometric game.

While it's good we're paying attention to it, let's not forget the rest of the (more) important features in our collective rants.





*NOW WITH RAGDOLL PHYSICS! PAY ONLY $39 TO DOWNLOAD YOUR SPECIAL CODE AND UNLOCK ADDITIONAL BOOBIE**DYNAMICS!!!

**NOW WITH BOOBIEARMOR©
 
RPG of the year!! said:
You know, with or without the correction to Hines' quote, he still said "We're not going to go away from what it is that we do best" and "a top-down isometric Baldur's Gate-style game [isn't] what we do well".

Yes.

Still no advantage in propagating a misquote.
 
Back
Top