Morbus
Sonny, I Watched the Vault Bein' Built!
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That's not what mirdza meantsanyok21 said:Actually, they know exactly what they're doing... We don't.mirdza said:The fact is that they don't know what they're doing.
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That's not what mirdza meantsanyok21 said:Actually, they know exactly what they're doing... We don't.mirdza said:The fact is that they don't know what they're doing.
No, he saw concept art.aries369 said:I think you need to consider that Bethsoft Game Studios never discloses anything about any game before right up till the game is either ready to go gold or has a release date.
I can remember the hype about Oblivion,
and it didn't start until maybe 3-4 months
before the (final) release, I think??
This is just the way Bethesda Softworks do business much like Blizzard did in the Diablo days.
And I understand your frustrations about not knowing anything (or very little at this time).
In Fallout 3 thread on the ESF forums, I have said that, afaik, Desslock from IGN, is the only one that has actually seen Fallout (in an very early build, I believe).
If they're still changing major things when they're *three* years into development, there's no way this is going to turn out decent.aries369 said:And will know somehow how this is going to turn out. But the reason that neither Desslock nor Bethsoft has said anything about this is probably because things are always gonna change.
Say no more.aries369 said:In Fallout 3 thread on the ESF forums...
Grotesque said:This is taken from a newsletter:
" Not only are we already talking about where we're going to take the Supreme Commander universe, we're also listening very carefully to all of the feedback that you're sending us. We all hope that you'll enjoy the game. I'll see you on GPGnet!
Thanks,
Chris Taylor "
reading this I cant help feeling envy because we deserve too something like this
Sander said:If they're still changing major things when they're *three* years into development, there's no way this is going to turn out decent.
Just because they made those two games doesn't mean they will make Fallout that way......but their comments hint at them thinking that Oblivion is on the same level RPG-wise as the Fallout series. Which is frightening.We can easily make assumptions that because their successes have been with Oblivion and Morrowind that they will keep those kinds of game elements and put them into Fallout 3.
It'd be great if they said that....but they haven't. Even when referencing the original developers contacting them, looking for a job, they say things like "we are going to make the game we are going to make...we can't please everyone" and "we will do what we do best" Is what they do best Fallout type games??? No.OR, you could just as easily take their word for it, which is something like 'we're going to keep it true to the orginal, but specific details can't be given out at this time', and say that they'll abandon a lot of the gameplay that they had in Oblivion and carry on in the true spirit of Fallout
I care. And I can make an educated guess. Facts coming out in the future could prove me wrong but I doubt it. Want to make a bet on it?Which is more likely? WHO FUCKING KNOWS? WHO CARES?
I don't want to keep it the same. I want the core gameplay elements in tact...but I want it updated and improved. More interaction with your environment. More interesting quests with lots and lots of ways to solve them. Viable alternative character types to make, and different game interaction depending on that character. More combat options...cooler death animations. I do not want Oblivion with guns. I want Fallout: 2007.If you guys care so much about keeping Fallout the same, start making more mods and maybe when FIFE gets finished, we can all make our own Fallout sequels
Bisonman80 said:The truth is that we don't know anything about what they're doing with the game and all of our speculation could be way off.
Bisonman80 said:We can easily make assumptions that because their successes have been with Oblivion and Morrowind that they will keep those kinds of game elements and put them into Fallout 3.
Pete "Metatron" Hines said:GameSpy: Finally, will Fallout 3 be from a first- or third-person perspective like the Morrowind series, or isometric, like its predecessors?
Pete Hines: Too early to say, but I imagine it'll probably lean towards using technology that we're developing [for TES: Oblivion].
IGNPC: Can we expect something similar to the work done on Morrowind, in terms of that style of game experience?
Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.
Bisonman80 said:OR, you could just as easily take their word for it, which is something like 'we're going to keep it true to the orginal, but specific details can't be given out at this time', and say that they'll abandon a lot of the gameplay that they had in Oblivion and carry on in the true spirit of Fallout.
Bisonman80 said:Which is more likely? WHO FUCKING KNOWS?
Bisonman80 said:If you guys care so much about keeping Fallout the same, start making more mods and maybe when FIFE gets finished, we can all make our own Fallout sequels
Glittering Gems of Hatred said:But as [the Fallout 3 being produced under Interplay] developed further the excitement amongst remaining Fallout fans grew. Yes, it was going to be a TB/RT hybrid. Yes, it was going to have multiplayer co-op. Yes, it did not have any significant Fallout creators working on it. And yet the Fallout fans wanted this game and were furious with its cancellation.
RPG of the year!! said:Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.
It's like he talks down so low it makes no sense at all.Kharn said:It's too early to say because it's too early to say.
The only difference between "we are not going to suddenly do..." and "I don't know if we'd suddenly do..." is the efforts put into some serious backpedalling. Besides, what about the line that "RPG of the year!!" underlined? We're not going to go away from what it is that we do best.Kharn said:RPG of the year!! said:Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.
About that quote, which got way popular again, remember that Pete Hines clarified later;
Sure, that was a phone interview and he slightly misquoted me. What I said was, "I don't know if we'd suddenly..."
All the other interviews I've done were by email.
It's too early to say because it's too early to say. Nothing's been decided. Sure we have intentions and ideas, but nothing firm yet. There are certainly things we fully INTEND to do, and I could simply and easily answer those questions, but since no team has sat down and decided yet for sure, then it doesn't make sense to give definite answers, even if it's as simple and fundamental as the SPECIAL system.
Just sayin', because everyone seems to have forgotten.
It's not incomplete. His correction didn't change anything substantial. He made two clear statements that could be summarized as "we'll do what we do well and we won't do an isometric BG-like game". Then he said that it was supposed to be "we'll do what we do well and I don't know if we'd do an isometric BG-like game". What's the difference? The "I don't know" part? If he said "I don't know if we'd do a proper Fallout game" would you get excited because he said "I don't know" or will you look at the core of the statement?Kharn said:I wasn't posing it as a solid defence of statement, I just thought it a bit silly that people were half-quoting him.
I don't like being incomplete in anything.
See above. As for the confession part, yes, I think it was one, i.e. Pete openly stated what he thought, which wasn't met well, so he retracted the statement to the best of his abilities and kept his mouth shut ever since.Interpret it as you will, but stop presenting it as some kind of confession from Pete when you're only giving half the quote.
VDweller said:It's not incomplete. His correction didn't change anything substantial. He made two clear statements that could be summarized as "we'll do what we do well and we won't do an isometric BG-like game". Then he said that it was supposed to be "we'll do what we do well and I don't know if we'd do an isometric BG-like game". What's the difference? The "I don't know" part? If he said "I don't know if we'd do a proper Fallout game" would you get excited because he said "I don't know" or will you look at the core of the statement?
Kharn said:About that quote, which got way popular again, remember that Pete Hines clarified later;
Pete! said:Q.[Game Gestapo: ] Will the game be using the faux-2D viewpoint that Black Isle had planned, or do you think you'll be doing something closer to Morrowind?
A.[Pete: ] Too early to say for sure, but my guess is we'll want to use technologies that are already being developed [referring to Oblivion], rather than start all over with something new/different, or a style of game that isn't really what we do well.
Pete! said:Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. I don't know if we'd suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.
Pete! said:It's too early to say because it's too early to say. Nothing's been decided. Sure we have intentions and ideas, but nothing firm yet. There are certainly things we fully INTEND to do, and I could simply and easily answer those questions, but since no team has sat down and decided yet for sure, then it doesn't make sense to give definite answers, even if it's as simple and fundamental as the SPECIAL system.
Kharn said:I've let it be flung around enough before entering this correction, but at this point I don't think it's advantageous anymore if we all run around misquoting him.