Hines on 360gamer

I wish that knob would just answer a straight question. He's acting like a frickin politician, not a 'games' developer.

Really, how is it going to be easier showing us the product than saying "Yes, we've shat all over the original design, it's now a real-time dungeon-crawler FTW!"
 
Simple, he wants to keep us in anticipation.

Yes, we know it most probably will not be like the Fallout games we started with and some of us still play today but as long as Hines isn't forced to he won't tell shit.

The way I see it the only way we get some real answers out of him is by holding a gun against his head and shoot him in his legs the first time he refuses to answer truthfully and go up from there.
 
This is taken from a newsletter:

" Not only are we already talking about where we're going to take the Supreme Commander universe, we're also listening very carefully to all of the feedback that you're sending us. We all hope that you'll enjoy the game. I'll see you on GPGnet!

Thanks,

Chris Taylor "

reading this I cant help feeling envy because we deserve too something like this
 
I think you need to consider that Bethsoft Game Studios never discloses anything about any game before right up till the game is either ready to go gold or has a release date.

I can remember the hype about Oblivion,
and it didn't start until maybe 3-4 months
before the (final) release, I think??

This is just the way Bethesda Softworks do business much like Blizzard did in the Diablo days.

And I understand your frustrations about not knowing anything (or very little at this time).

In Fallout 3 thread on the ESF forums, I have said that, afaik, Desslock from IGN, is the only one that has actually seen Fallout (in an very early build, I believe).

And will know somehow how this is going to turn out. But the reason that neither Desslock nor Bethsoft has said anything about this is probably because things are always gonna change.
 
aries369 said:
I think you need to consider that Bethsoft Game Studios never discloses anything about any game before right up till the game is either ready to go gold or has a release date.

I can remember the hype about Oblivion,
and it didn't start until maybe 3-4 months
before the (final) release, I think??

This is just the way Bethesda Softworks do business much like Blizzard did in the Diablo days.

And I understand your frustrations about not knowing anything (or very little at this time).

In Fallout 3 thread on the ESF forums, I have said that, afaik, Desslock from IGN, is the only one that has actually seen Fallout (in an very early build, I believe).
No, he saw concept art.

aries369 said:
And will know somehow how this is going to turn out. But the reason that neither Desslock nor Bethsoft has said anything about this is probably because things are always gonna change.
If they're still changing major things when they're *three* years into development, there's no way this is going to turn out decent.
 
In the same thread I read a post by someone, (maybe a moderator or so) that the Fallout 3 left pre-production aboiut a year ago, that is, after Oblivion was released.

This means that they have been working full steam ahead (sort of) on FO3 for about a year now, while also delivering add-ons - for Oblivion, making the PS3 game of Oblivion and working on the Expansion.

I think it is safe to say that it is now the development time really begins - and the game, FO3, maybe will be finished by next christmas, that is Christmas 2008.
 
Grotesque said:
This is taken from a newsletter:

" Not only are we already talking about where we're going to take the Supreme Commander universe, we're also listening very carefully to all of the feedback that you're sending us. We all hope that you'll enjoy the game. I'll see you on GPGnet!

Thanks,

Chris Taylor "

reading this I cant help feeling envy because we deserve too something like this

That makes me want to cry. Not only that Chris Taylor, maker of many other great games, cares so much about the fans, but that he takes that into account while he works. I'm sure he's just as much a fan himself.

Sincerely,
The Vault Dweller
 
Sander said:
If they're still changing major things when they're *three* years into development, there's no way this is going to turn out decent.

This entire fiasco makes me think of the first iteration of C&C: Tiberium Wars, when Westwood was still around, compared to what EA has mutated it, and the last members of WW who didn't jump ship, into (similar storylines, but completely sapped of what made the original iteration great). I think we are definitely going to be screwed out here, in the end (Though, I can think of how they could incorporate SPECIAL into Oblivion, and then add guns to it, in astonishing clarity).
 
The truth is that we don't know anything about what they're doing with the game and all of our speculation could be way off. Why don't we all just settle down and wait until we have some kind of evidence that the game will suck and then go: 'DAMN YOU BESTHEDA'

We can easily make assumptions that because their successes have been with Oblivion and Morrowind that they will keep those kinds of game elements and put them into Fallout 3.

OR, you could just as easily take their word for it, which is something like 'we're going to keep it true to the orginal, but specific details can't be given out at this time', and say that they'll abandon a lot of the gameplay that they had in Oblivion and carry on in the true spirit of Fallout.

Which is more likely? WHO FUCKING KNOWS? WHO CARES?

If you guys care so much about keeping Fallout the same, start making more mods and maybe when FIFE gets finished, we can all make our own Fallout sequels
 
We can easily make assumptions that because their successes have been with Oblivion and Morrowind that they will keep those kinds of game elements and put them into Fallout 3.
Just because they made those two games doesn't mean they will make Fallout that way......but their comments hint at them thinking that Oblivion is on the same level RPG-wise as the Fallout series. Which is frightening.

OR, you could just as easily take their word for it, which is something like 'we're going to keep it true to the orginal, but specific details can't be given out at this time', and say that they'll abandon a lot of the gameplay that they had in Oblivion and carry on in the true spirit of Fallout
It'd be great if they said that....but they haven't. Even when referencing the original developers contacting them, looking for a job, they say things like "we are going to make the game we are going to make...we can't please everyone" and "we will do what we do best" Is what they do best Fallout type games??? No.

Which is more likely? WHO FUCKING KNOWS? WHO CARES?
I care. And I can make an educated guess. Facts coming out in the future could prove me wrong but I doubt it. Want to make a bet on it?

If you guys care so much about keeping Fallout the same, start making more mods and maybe when FIFE gets finished, we can all make our own Fallout sequels
I don't want to keep it the same. I want the core gameplay elements in tact...but I want it updated and improved. More interaction with your environment. More interesting quests with lots and lots of ways to solve them. Viable alternative character types to make, and different game interaction depending on that character. More combat options...cooler death animations. I do not want Oblivion with guns. I want Fallout: 2007.
 
Bisonman80 said:
The truth is that we don't know anything about what they're doing with the game and all of our speculation could be way off.

Cute.

Are you saying that because you haven't bothered to educate yourself on the subject, or because you've chosen to stick your fingers in your ears and sing "LA LA LA, I CAN'T HEAR YOU" to drown out everything Uncle Pete and The Toddster have said regarding Fallout 3: Brotherhood of Mudcrabs?


Bisonman80 said:
We can easily make assumptions that because their successes have been with Oblivion and Morrowind that they will keep those kinds of game elements and put them into Fallout 3.

...

Pete "Metatron" Hines said:
GameSpy: Finally, will Fallout 3 be from a first- or third-person perspective like the Morrowind series, or isometric, like its predecessors?

Pete Hines: Too early to say, but I imagine it'll probably lean towards using technology that we're developing [for TES: Oblivion].


IGNPC: Can we expect something similar to the work done on Morrowind, in terms of that style of game experience?

Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.

Gee whiz! Look who else is making those easy assumptions. I'd sure be worried for Fallout 3, but according to you, we don't have the foggiest hint at what Bethesda might be doing. Whew!


Bisonman80 said:
OR, you could just as easily take their word for it, which is something like 'we're going to keep it true to the orginal, but specific details can't be given out at this time', and say that they'll abandon a lot of the gameplay that they had in Oblivion and carry on in the true spirit of Fallout.

HAHAHAH....

AHAHAHAHA

Congratulations. I'm speechless.


Bisonman80 said:
Which is more likely? WHO FUCKING KNOWS?

I hear rumors that a certain, elusive kind of person with the desire to clue themselves in on a topic before discussing it exists somewhere deep within the Internet. Perhaps one of those bizarre creatures may hold the answer.


Bisonman80 said:
If you guys care so much about keeping Fallout the same, start making more mods and maybe when FIFE gets finished, we can all make our own Fallout sequels


Excuse me, skippy?

In my years spent following the community I have never seen it suggested that any Fallout 3, real or hypothetical, should be kept the same as Fallout 1 & 2. Not at the Interplay forums, not ever, not in this fucking thread. Yet I have seen clueless chucklehead after clueless chucklehead drool out "u GuYZ want falout too alwwayzz B teh same lolllol!!"

Please do educate yourself, since...

Glittering Gems of Hatred said:
But as [the Fallout 3 being produced under Interplay] developed further the excitement amongst remaining Fallout fans grew. Yes, it was going to be a TB/RT hybrid. Yes, it was going to have multiplayer co-op. Yes, it did not have any significant Fallout creators working on it. And yet the Fallout fans wanted this game and were furious with its cancellation.


... I am quite fucking tired of the bullshit "Fallout fans are allergic to change" meme.
 
RPG of the year!! said:
Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.

About that quote, which got way popular again, remember that Pete Hines clarified later;

Sure, that was a phone interview and he slightly misquoted me. What I said was, "I don't know if we'd suddenly..."

All the other interviews I've done were by email.

It's too early to say because it's too early to say. Nothing's been decided. Sure we have intentions and ideas, but nothing firm yet. There are certainly things we fully INTEND to do, and I could simply and easily answer those questions, but since no team has sat down and decided yet for sure, then it doesn't make sense to give definite answers, even if it's as simple and fundamental as the SPECIAL system.


Just sayin', because everyone seems to have forgotten.
 
Kharn said:
RPG of the year!! said:
Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.

About that quote, which got way popular again, remember that Pete Hines clarified later;

Sure, that was a phone interview and he slightly misquoted me. What I said was, "I don't know if we'd suddenly..."

All the other interviews I've done were by email.

It's too early to say because it's too early to say. Nothing's been decided. Sure we have intentions and ideas, but nothing firm yet. There are certainly things we fully INTEND to do, and I could simply and easily answer those questions, but since no team has sat down and decided yet for sure, then it doesn't make sense to give definite answers, even if it's as simple and fundamental as the SPECIAL system.


Just sayin', because everyone seems to have forgotten.
The only difference between "we are not going to suddenly do..." and "I don't know if we'd suddenly do..." is the efforts put into some serious backpedalling. Besides, what about the line that "RPG of the year!!" underlined? We're not going to go away from what it is that we do best.
 
I wasn't posing it as a solid defence of statement, I just thought it a bit silly that people were half-quoting him.

I don't like being incomplete in anything.

And, VDweller, the quote I quoted indicates to read both statements not as "we're not going to", but as "I don't know if we're going to", including the "we're not going to go away" as "I'm not going to go away." Interpret it as you will, but stop presenting it as some kind of confession from Pete when you're only giving half the quote.

Let's be honest here, this is Pete Hines, on a *phone* interview, I'm surprised he wasn't quoted to say "Dragons! Horses! Magic!", since when he opens his mouth whatever comes out can be interpreted every-which-way betweens the uhms and likes
 
Kharn said:
I wasn't posing it as a solid defence of statement, I just thought it a bit silly that people were half-quoting him.

I don't like being incomplete in anything.
It's not incomplete. His correction didn't change anything substantial. He made two clear statements that could be summarized as "we'll do what we do well and we won't do an isometric BG-like game". Then he said that it was supposed to be "we'll do what we do well and I don't know if we'd do an isometric BG-like game". What's the difference? The "I don't know" part? If he said "I don't know if we'd do a proper Fallout game" would you get excited because he said "I don't know" or will you look at the core of the statement?

Interpret it as you will, but stop presenting it as some kind of confession from Pete when you're only giving half the quote.
See above. As for the confession part, yes, I think it was one, i.e. Pete openly stated what he thought, which wasn't met well, so he retracted the statement to the best of his abilities and kept his mouth shut ever since.
 
VDweller said:
It's not incomplete. His correction didn't change anything substantial. He made two clear statements that could be summarized as "we'll do what we do well and we won't do an isometric BG-like game". Then he said that it was supposed to be "we'll do what we do well and I don't know if we'd do an isometric BG-like game". What's the difference? The "I don't know" part? If he said "I don't know if we'd do a proper Fallout game" would you get excited because he said "I don't know" or will you look at the core of the statement?

There is a quantifiable difference between "we're going to" and "I don't know if we're going to". The *rest* is interpretation, the actual difference between the two is real. Your *reading* is that it didn't change anything substantial, but that is your reading, your interpretation, the change is actual, and representing the statement without any correction is essentially manipulation.

Read it how you will, that's not really what I'm taking exception at, but Pete did not say what people are now popularizing him as having said. He was misquoted as saying. It doesn't matter if you think there's no real difference between how he was quoted and what he said, the fact is that you're quoting him incorrectly.

The second layer is "does that change anything". No, probably not, but it doesn't mean the quote isn't false. I've let it be flung around enough before entering this correction, but at this point I don't think it's advantageous anymore if we all run around misquoting him.

Unless you want this misquote to be ingrained in Fallout lore until we're all quoting it for months, right up until some dude walks up and says "he never said that", and he'll be right. Your call. I don't see the advantage...but your call.
 
Kharn said:
About that quote, which got way popular again, remember that Pete Hines clarified later;

Pete Hines... Clarified...

Oxymoron.

Here's a Q & A session that Peteyboy conducted by email where he esentially says the same thing that he was "misquoted" as saying by IGN PC.

Pete! said:
Q.[Game Gestapo: ] Will the game be using the faux-2D viewpoint that Black Isle had planned, or do you think you'll be doing something closer to Morrowind?

A.[Pete: ] Too early to say for sure, but my guess is we'll want to use technologies that are already being developed [referring to Oblivion], rather than start all over with something new/different, or a style of game that isn't really what we do well.

Call me nuts, but as the mouthpiece for Bethesda and Todd Howard's best buddy 4 evar, I think Mr. Hines' guesses in this context are more than likely to be on the money.

Now for shits and giggles, let's fix Petey's quote from the IGN PC interview to reflect what he actually said, according to him:

Pete! said:
Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development [for TES: Oblivion] otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. I don't know if we'd suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.

So before the "I don't know if we'd suddenly ... " correction, he still establishes that it wouldn't be a leap of faith to say that Fallout 3 will use technology that was in development for TES: Oblivion, and it would be fairly safe to assume it will be made in a similar style. He also states that Bethesda will not move away from what they do best.

Then comes the "correction", which seems utterly strange and out of place.

"We ARE NOT going to move away from what we do best, and even though an isometric game IS NOT what we do best, I don't know whether or not we'll make one."

LOLOL MAKEZ SENCE 2 MII, MR. HINES!


Pete! said:
It's too early to say because it's too early to say. Nothing's been decided. Sure we have intentions and ideas, but nothing firm yet. There are certainly things we fully INTEND to do, and I could simply and easily answer those questions, but since no team has sat down and decided yet for sure, then it doesn't make sense to give definite answers, even if it's as simple and fundamental as the SPECIAL system.

Nothing's been decided yet, but they have intentions and ideas. There's nothing firm yet, but there are certain things they FULLY INTEND to do, althought they havent sat down to decide... Uhm... If they fully intend to do them? Questions can be simply and easily answered, but they wouldn't be definite. Even though being indefinite would preclude the answers from being simple and easy.

Mmm-hmm.

Wheels within wheels, Pete. Wheels within wheels.



EDIT -

Kharn said:
I've let it be flung around enough before entering this correction, but at this point I don't think it's advantageous anymore if we all run around misquoting him.

You know, with or without the correction to Hines' quote, he still said "We're not going to go away from what it is that we do best" and "a top-down isometric Baldur's Gate-style game [isn't] what we do well".
 
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