You know what, im not gonna let the negativity get me down, i am exited for this game.
Ok, recap me: Whats wrong with Fallout 4. No, "Bethesda is making it" is not a viable answer. Neither is "Obsidian isn't making it".Nobody is asking for turn based isometric, if you think that's what people have issues with in FO4 then maybe you should actually read what we are saying.
Well, for immortal NPCs and Companions, this is probably just in normal mode. Who is to say there wont be a hardcore mode? And how does some quest essential NPCs not being killable make the questlines linear?What's wrong with Fallout 4:
-Dumbed Down dialogue System that reduces all conversatiosn to only 4 options at a time. Furthermore the dialogue choices are summarized in 2 words so you don't even knwo what you are saying which makes actual character build irrelevant and indicates very little focus on the Pacifist options thus they'll probably be as atrociously written and limited as in FO3.
-Complete scrapping of the Skill system in favor of a generic perk tree, which again, means character build will only be focused on combat and the alternate solutions to quests and dialogue interactions will be very limited as skill checks are no longer a thing.
-Immortal NPCs and companios, this means that the questline is gonna be lineal again, which completely goes against their claims of "player freedom" as important as they'll be removing any kind of branching storyline.
-Lazy recycle of the same factions they recycled in FO3 evidenced by the BOS being there again and the raiders being all genericly called "raider" without any kind of faction attached to them.
-The claims by TOdd Howard that what makes Fallout special is killing people to 50's music, which just intensifies the previous points as it's obvious that's the only thing they are even giving a fuck about.
I think you confuse grinding with earning. I want to EARN and WORK for my Gun skill. Not allocate points to it.You want to grind a skill to increase it alaa Skyrim? No thanks, that was already bad enough in that game to have it on Fallout.
Intelligence the end all be all? It was hardly that, now it's been turned into a Dump stat, Luck has been turned in just a cooldown timer for the magic "Critical Button".
Really the changes woul be fine if Fallout was exclusively combat oriented, alas it's not. Nothing has been gained by dumbing down stats and gutting the skills systems, the game just got turned into a generic FPS in terms of mechanics.
Yes but not like today. I grew up with those brands. For me at that time they where AAA with what was available then. PC gaming was different then than it is now. Mentality to strive for better games by devs was amazing with the limitation of hardware. Now its all changed. Now its quantity over quality. Multiplaform crap. console port crap for pc markets. Sucks.In the 80s and 90sNo. I wasn't excited about Fo3 when Beth showed it. I knew they wouldn't care about cannon and the fans. Its about making money on ip nothing more. I still haven't play Fo3 and won't even touch Fo4. Maybe I'm just old school but I like sequels to be a sequels. Gaming industry is currently shit for AAA brands.
You really believe AAA is all garbage now? Why? When was it good?
There was no AAA industry back in the 80's and not really in the 90's, that term describes a more recent development.
I think you confuse grinding with earning. I want to EARN and WORK for my Gun skill. Not allocate points to it.You want to grind a skill to increase it alaa Skyrim? No thanks, that was already bad enough in that game to have it on Fallout.
Intelligence the end all be all? It was hardly that, now it's been turned into a Dump stat, Luck has been turned in just a cooldown timer for the magic "Critical Button".
Really the changes woul be fine if Fallout was exclusively combat oriented, alas it's not. Nothing has been gained by dumbing down stats and gutting the skills systems, the game just got turned into a generic FPS in terms of mechanics.
And we only seen the combat, we have no idea what the story or speech gameplay will be like. Right now we are judging the cake before its even finished cooking.
And as for Intelligence, you NEEDED it in past games if you wanted to get the most out of your Skill Points. Otherwise you would be very limited.
I have a feeling they aren't even going Skyrim here.
It looks to me like everything will be perk based, which would be in tune to this casualization scheme Bethesda is pulling.
What's wrong with casualization? Are you even serious?
They haven't gone too far? They just gutted the entire Skill system and reduced dialogue to four choices at a time....
I have a feeling they aren't even going Skyrim here.
It looks to me like everything will be perk based, which would be in tune to this casualization scheme Bethesda is pulling.
And what's wrong with casualization? It's not like it's going to kill the series if more and more people can play it without feeling overwhelmed -- in point of fact, that can only help it so long as they don't go too far. I don't think they've done that yet.
I don't use words like sheeple, but the problem with casualization is that it enforces the worst design dcisions of the past generation. The more you casualize a game the more it's identity gets dilluted, the dumber the player base gets and the less likely we are to get actually well designed and challenging games. Everything starts to blur together into a mess of sameness. It's like saying "Whats wrong with all movies turnning into popcorn block busters?".