Saint_Proverbius said:The big, bad boss enemy is a wading pool filled with human brains. What's that tell you?
Reaper said:I agree with I/O, in that because this time it was a tactical combat game first and an RPG second the gameplay carried it through, despite the lacking story.
Three, the story was actually in keeping with Fallout's (let's be honest) campy storyline in general. I saw FOBOS's plot with robots and Vault 0 as really just a logical continuation of Fallout's previous storylines, especially the idiotic machinations of the people who designed the vaults and how the new world was going to look like. Yes, it's campy. But hey, a LOT of Fallout's previous stuff was campy, but decidely in a good way and purposely done.
axelgreese said:I'm curious, have you ever played Jagged Alliance 2?
Roshambo said:Let's not forget very little continuity in terms of story and setting. When there's full gas stations and other points of note that really fly back in the face of why the war even started and the rest of the setting.
The constant shit jokes and other misc. annoying parts weren't Fallout as well.
Compared to the tactical combat in a game, especially when FOT was billed as JA2 in the Fallout universe, this one does fall flat mainly for the insane amount of bugs and unfinished parts, along with the really crappy design that leads to most not bothering to finish it because it's too dead boring after awhile.
And nothing says "part of an army" than a doctor that won't bother healing you, and a supplier that will make you buy your own weapons, ammo, and armor.
I/O Error said:Two, being a quasi-fascist by nature and training I really liked the Brotherhood as a concept, especially when Barnaky (Ermey) was briefing. Hey, I got no moral qualms at all with butchering every savage who so much as looks at my supply columns cross-eyed. To be honest, I was highly motivated during much of the game. I was either slaughtering those who would seek to stir up chaos and anarchy, or I was defending humanity's future. Hey, nothing wrong with a game's plotline being melodramatic!
Mohammad Said al-Sahaf said:Three, the story was actually in keeping with Fallout's (let's be honest) campy storyline in general. I saw FOBOS's plot with robots and Vault 0 as really just a logical continuation of Fallout's previous storylines, especially the idiotic machinations of the people who designed the vaults and how the new world was going to look like. Yes, it's campy. But hey, a LOT of Fallout's previous stuff was campy, but decidely in a good way and purposely done.
Yeah, like JA2's plot was any less campy? Evil Queen has taken over country, turning once wonderful tourist spot into evil fascist stronghold. Yeah, THAT made sense. Oh, and let's not forget the Crepitus, THERE'S a dash of reality! Heh heh...
axelgreese said:You liked the brotherhood because of descriptors that should not have been there. Go play Fallout and Fallout 2 again. How many times do they have that facist-expransionist mentailtiy?
ugh. *twitch*...
Actaully I asked that to make sure you understood what a *good* tactics game was.
I/O Error said:The Brotherhood has always had that mentality of elitism. The only thing that has changed is the change from being more-or-less introverted to being extroverted. The basic attitude of the Brotherhood towards the outside world is EXACTLY the same.
Heh heh... oh what's wrong NOW?
I do indeed. Your opinion or understanding of a *good* tactics game differs how?
I/O Error said:Yeah, exactly like Jagged Alliance 2. Personally I love that game, and still play it now and again. But a lot of people? That game has so many game ending bugs and, yes, unfinished parts that I definitely know people who bagged it as a bad idea and moved on to greener pastures. In that respect it's not any different from FOT, I have to say. To be frank, I had fewer bug problems with FOT than I did with JA2. (Not saying much, of course.)
I still laugh about voice files not playing with the right text, or the burst bug, or the other problems with JA2. I mean, I just don't see that many bug reports for FOT when I compare it to places like Bear Pit's JA forum!
And nothing says "part of an army" than a doctor that won't bother healing you, and a supplier that will make you buy your own weapons, ammo, and armor.
Yeah, it's corny, no question there. But in terms of gameplay? Hey, it makes sense and it works. Like the basic idea of stimpacks makes any sense? Let's not point out logical holes where there's no better alternative to replace it. Healing a punctured lung in 10 seconds, or running around on a broken leg with a quick doctor's help? Come on... that's not any better, in fact it's worse. But we don't complain about THAT, do we?
Hey. I've known quartermasters almost as bad, LOL.
The basic attitude of the Brotherhood towards the outside world is EXACTLY the same.
axelgreese said:No. They were isolantionist, which is still keeping in the 50's theme if memory serves.
I'd give you three guesses, but if you have half a brain, you're only gonna need one.
JA2 is quite a good Tactics game. Fallout: Tactics is not.
I/O Error said:Also remember that the idea of isolationism doesn't jive with the fact that the war starts because China invades Alaska, we annex Canada, we battle amongst to China's capital... this is isolationist how? It's not.
Roshambo said:Most of which are problems arising from people who play it with other stuff running at the same time, and also the Gold version, which was a questionable piece of software to run on XP.
Most of the problems relate to a certain title that was published by Interplay and has their own brand
About the sheer number of problems, I really do have to laugh. The boards at V13.net had easily a hundred times that of many JA2 sites about all three JA2 related titles. The official forums for Ja2 weren't nearly as virulent and flooded as those for FOT.
Rationalizing a doctor not giving services or how where a quartermaster requiring you to buy your own stuff by using a part of the setting's fictional design is pretty weak.
Roshambo said:I/O Error said:Also remember that the idea of isolationism doesn't jive with the fact that the war starts because China invades Alaska, we annex Canada, we battle amongst to China's capital... this is isolationist how? It's not.
Is there a point to the above? I think not.
I/O Error said:Rationalizing a doctor not giving services or how where a quartermaster requiring you to buy your own stuff by using a part of the setting's fictional design is pretty weak.
So is ignoring basic game concepts that are actually far more unrealistic.
greese said the Brotherhood was isolationist, "which is still keeping in the 50's theme". That theme of isolationism does not match with the causes of the war presented in the games and the way in which it was fought. (The 50's we know were a time of almost complete disarmament, so much so that by the Korean War the Army had effectively forgotten all the lessons of combat.) It was NOT a time of brinkmanship, material gains overseas, or military buildup, which is how the game presents the pre-war time.
The game's theme is purposely set up as a hodge-podge of eras.
Roshambo said:One is part of the universe (stimpacks), whether you find them unrealistic or not. The other is making your troops pay for their equipment and ammo from whatever they might find to barter with, and then expecting them to able to perform the task you put in front of them.
If you might also remember, the real BoS gave you equipment for helping them.
Oops, didn't remember that, did you?