I don't understand complaints about Beth's take on pre-war society

Again you don't seem to understand the issue here. A sequel doesn't have to stay "true" to the previous ones to be a sequel regardless of what you believe.
Yes it does ~or it's something else. That's what spin-offs are for. FO3 is a spin-off of FOBOS by all appearances and gameplay. It could pass for a FOBOS 2. It could not pass for a Fallout 3.

Titles can share an IP and not be sequels. There are many games using the Warhammerr IP, but 'Space Marine' is not 'Dawn of War 3'; and no DoW3 would (or should) be a suitable SpaceMarine 2.

I cannot imagine a spacemarine fan seeing a Dawn of War title, and them assuming they could get more of the same [spacemarine] gameplay from it. That's absurd; (as absurd as seeing a Fallout 3 sequel and and assuming it's TES40k). The fact that Bethesda actually did that is unconscionable.

Um, Dawn of War 2 is a pretty different game from 1 if you've played them both, one is a classic RTS and the DoW2 is a very different type of RTS where you're not building endless bases and sending out waves of guys.

Fact is, ya'll are incorrect on what a sequel has to be. That's just the facts.
 
With a game like Fallout the gameplay mechanics are at least as important like the setting and the choice of narrative. It's the sum of the parts.
And as we know... The setting for Fallout was arbitrarily decided later; the gameplay was the focus, and the combat system came first [afaik].

I would be very, very, surprised to hear that combat was the very first thought about fallout. It seems very clear to me, that besides alpha build, the first focus as far as design philosophy, was the pen and paper mechanics. As in, multiple endings for every quest, the world changes around you due to the choices you have made. Heck, there are people that WILL not talk to you anymore if you piss them off, and you can just suck it as far as the quest goes. Nevermind starting a fight, and so and so, just happened to get winged, jump in, die, and now that quest is gone forever. That's a fuck of a lot more believable then, no matter wheat choice I make, it doesn't matter, because it basically works out the same. Except of course the megaton quest that results in you getting a house, or possibly getting a house. And that is one of the most choice focused quests in the game......

Not combat, a combat system. My Fallout history is a bit rusty, but they wanted to get GURPS, and make a turn based game, which later became SPECIAL as we know it today. The first demo was a knight with a sword. The idea for the 50s-future-gone-to-hell setting came later. I think after they didn't got the liecence to make Wasteland 2 or something. I am not sure. I would have to read again on the exact history of Fallout 1. We are talking about very early development here where they did a lot of brain storming. However, I think the first they did was deciding for turn based combat before anything else.
 
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I would be very, very, surprised to hear that combat was the very first thought about fallout. It seems very clear to me, that besides alpha build, the first focus as far as design philosophy, was the pen and paper mechanics.
Well I certainly wasn't there, but I've read their accounts 2nd hand for years, and then this came along; it's very informative. During the presentation Tim uses one of my videos on my Youtube channel, to show off the prototype engine ~(which is included on the original Fallout 1 CD).
https://youtu.be/Xa5IzHhAdi4?t=1m32s


Um, Dawn of War 2 is a pretty different game from 1 if you've played them both, one is a classic RTS and the DoW2 is a very different type of RTS where you're not building endless bases and sending out waves of guys.

Fact is, ya'll are incorrect on what a sequel has to be. That's just the facts.
I have, and Dawn of War 2 is wrong, and at one time they knew it. This is what Dawn of War 2 was conceived as:
https://www.youtube.com/watch?v=KzVlpUf7e5w
 
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On a side note, since someone brought up Dawn of War. The tragedy of Warhammer is the universe is fucking rad, but the actual table top game is horrible.
 
Well, it isn't for everyone, so much for sure. Though the table top game is pretty awesome, if you're in that sort of thing.
 
I love 40k, when I can find time to play it. It is, rediculously expensive

Which is a shame.

What I have done to get the most bang for my buck is look on craigslist, or local 40k shop, and buy second/third/quintilionth hand, or look at armies that are considered weak at the time you are looking, and pick those up, a lot of times, you can get AMAZING deals that way
 
Well, it isn't for everyone, so much for sure. Though the table top game is pretty awesome, if you're in that sort of thing.

I like it, even though the prices... fucking steep.

I love 40k, when I can find time to play it. It is, rediculously expensive

I wish I could say just hang in there for a few more years, GW will face bankruptcy in a few years because they havent changed their ways in the last decade and will have to start reducing prices.

But they just pulled a shotgun tactic a year ago and gave video game licences of their products for cheap prices and making mad dosh off of them without spending a dime.

Their longterm plans involves steady releases of expensive tabletop figures while trying to find new ways to increase their tabletop prices. They call this "putting more value in the box".

But painting and playing with your own models is incredibly fun. Unless you play against someone with Eldar army
 
Well, it isn't for everyone, so much for sure. Though the table top game is pretty awesome, if you're in that sort of thing.

I like it, even though the prices... fucking steep.

I love 40k, when I can find time to play it. It is, rediculously expensive

I wish I could say just hang in there for a few more years, GW will face bankruptcy in a few years because they havent changed their ways in the last decade and will have to start reducing prices.

But they just pulled a shotgun tactic a year ago and gave video game licences of their products for cheap prices and making mad dosh off of them without spending a dime.

Their longterm plans involves steady releases of expensive tabletop figures while trying to find new ways to increase their tabletop prices. They call this "putting more value in the box".

But painting and playing with your own models is incredibly fun. Unless you play against someone with Eldar army

(Eldar Player)

Wanno go mate?
 
Well, it isn't for everyone, so much for sure. Though the table top game is pretty awesome, if you're in that sort of thing.

I'm into that sort of thing and I just think their rules are awful and as others have said, the cost of entry is way too high. GW is one of the most anti consumer companies I have ever had the displeasure of working with.
 
Well, it isn't for everyone, so much for sure. Though the table top game is pretty awesome, if you're in that sort of thing.

I'm into that sort of thing and I just think their rules are awful and as others have said, the cost of entry is way too high. GW is one of the most anti consumer companies I have ever had the displeasure of working with.

I personally like the rules, they're not as dry as many other table top games. But their prices are crazy.
 
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