I like fallout 3

I honestly think your being too dramatic, of course the new games won’t be as good as the old ones but to refer to yourself as woke for liking the older games and referring to people as Nufalout fans just because they like different games in the series kinda comes off as elitist. I don’t understand what’s wrong with liking fallout 3 and defending it?

So are you saying I’m a Nufallout fan and that it’s wrong for me to like fallout 3 and defend it?
 
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I honestly think you're being too dramatic,

About which part?
Of course the new games won’t be as good as the old ones but to refer to yourself as woke for liking the older games and referring to people as Nufalout fans just because they like different games in the series kinda comes off as elitist.

I am sure you are aware of satire. I mean "tainted my soul"?

I don’t understand what’s wrong with liking fallout 3 and defending it?

So are you saying I’m a Nufallout fan and that it’s wrong for me to like fallout 3 and defend it?

There is nothing wrong with it as long you realize it is inferior in regards to lore, RPG mechanics, C&C, etc...I'm not saying anything specifically about you. I was speaking about NMA and the entire Fallout fanbase as it exists today. If you are asking am I looking down on you then the answer is no. Frankly the series is dead as hell to me, so I don't have a horse in the race. I am merely an observer.
 
Oh, ok then, sorry for the assumptions

There are however people who legitimately think they are better for liking a different game so I’m just a little paranoid
 
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There are however people who legitimately think they are better for liking a different game so I’m just a little paranoid
Who are these people, and where are they? As in, where did they post shit take makes them look like they 'legitimately think they are better for liking a different game' to you?

Also, why are you paranoid with people like that?
 
I completely agree with the fact that the main quests are linear and black white. But most fallout 3 fans aren’t really driven by the narrative of the game, we are more so driven by our own little adventures by interacting with these settlements and coming up with our own ways to solve their problems. that’s the difference between new Vegas and 3. It’s just a preference in the games. New Vegas fans prefer narrative driven gamplay while we don’t want a narrative to be the only reason we explore places.

It is just a preference and they are two very different games. But here's the kicker. It's called Fallout 3. That name alone is essentially a promise to the player they will have a certain type of experience established by previous titles in the series. The developers didn't do that, though. They instead breached the trust they had in their audience by making something that resembled Fallout only in the most superficial of ways. That's called being a shady ass company. You're blatantly lying to consumers by naming your product something it's not. It should really come as no surprise when people get pissed off about things like Fallout 3 and 4. If you went to the store and bought a bag of Cheetos, only to open it later and find it filled with Oreos, wouldn't that be questionable marketing behavior? Sure, you might like Oreos and even eat a few at first, but at the end of the day that's not what you paid for.

Something I have noticed over the years, while older members die out, is the younger members coming into NMA have all grown up with Fallout 3. Then they found out about the old games. So they hold a fond place in their heart for 3 and especially New Vegas, which you can see by the responses in this thread and others like it. The "It's good for what it is just let people like what they like, GAWD!" type responses are a prime indicator.

Whereas once NMA was totally comprised of purely old school Fallout fans bickering over whether Fallout 2 was a good sequel or Tactics was some sort of abomination, now it is predominately made up of younger NuFallout fans that are almost apologists for Bethesda. Mostly due to New Vegas.

I know I come here strictly as someone who appreciates solid game design. Fallout, Fallout 2, and New Vegas share a lot in terms of development philosophy; one started by Tim Cain which I respect immensely. A lot of users here make me laugh when they argue over the most trivial of narrative details, but I suppose that's because many of them look at Fallout from more of a literary perspective. Keeping that in mind, I understand why those in that camp would despise Fallout 3, as its writing is almost comically awful. As a designer, I view it as a slightly above-average open world adventure game, but really nothing more. Having essentially nothing to do with what the Fallout franchise was traditionally about, it exists in my mind as this sort of mislabeled sup-par spinoff. Kind of like Tactics, I guess.

I also think the streamlined catastrophe that was Fallout 4 really made people like me go back and appreciate the few redeeming qualities Fallout 3 actually possessed.
 
It is just a preference and they are two very different games. But here's the kicker. It's called Fallout 3. That name alone is essentially a promise to the player they will have a certain type of experience established by previous titles in the series. The developers didn't do that, though. They instead breached the trust they had in their audience by making something that resembled Fallout only in the most superficial of ways. That's called being a shady ass company. You're blatantly lying to consumers by naming your product something it's not. It should really come as no surprise when people get pissed off about things like Fallout 3 and 4. If you went to the store and bought a bag of Cheetos, only to open it later and find it filled with Oreos, wouldn't that be questionable marketing behavior? Sure, you might like Oreos and even eat a few at first, but at the end of the day that's not what you paid for.



I know I come here strictly as someone who appreciates solid game design. Fallout, Fallout 2, and New Vegas share a lot in terms of development philosophy; one started by Tim Cain which I respect immensely. A lot of users here make me laugh when they argue over the most trivial of narrative details, but I suppose that's because many of them look at Fallout from more of a literary perspective. Keeping that in mind, I understand why those in that camp would despise Fallout 3, as its writing is almost comically awful. As a designer, I view it as a slightly above-average open world adventure game, but really nothing more. Having essentially nothing to do with what the Fallout franchise was traditionally about, it exists in my mind as this sort of mislabeled sup-par spinoff. Kind of like Tactics, I guess.

I also think the streamlined catastrophe that was Fallout 4 really made people like me go back and appreciate the few redeeming qualities Fallout 3 actually possessed.
I honestly think it’s just because it was developed by a different company with a different design philosophy. That’s basically it. You hate this game?
 
I honestly think it’s just because it was developed by a different company with a different design philosophy. That’s basically it. You hate this game?

Yeah. That is it. And that's a huge industry no-no. Changing the core user experience of an interactive property is taboo as hell. Can you imagine how fans would react if the sequel to Overwatch shipped as a top down, turn based strategy game? There would be riots. Bethesda made a mistake. Ultimately not a financial one mind you, but an artistic one.

And no I don't hate Fallout 3. I made my position on it very clear in this thread multiple times. It's a relatively fun exploration shooter where you discover cool locations and collect interesting items. That should never be how a Fallout game is described, though. The series was founded on strong branching narratives and complex GURPS-style role playing systems.
 
Except you can't roleplay no more than a 19 year old who has a living father, dead mother, your childhood friend is a girl and you had a bully. You can't roleplay no more than this. The intro leaves very little to the imagination, one of the most important factors in roleplay. That's why your character's backstory is so vague in Fallout 1, 2 and New Vegas. They leave a lot to the player's imagination, so that they can craft their own backstory.

And don't compare Power of the Atom with Ghost Town Gun Fight and Run Goodsprings Run because the latter two are a million times better written with much better characters. Power of the Atom is literally blowing up a nuclear bomb because some asshole doesn't like the town ruining the view from his house. While the New Vegas quests have clear cut motivations and it makes a ton more sense.


It doesn't matter if the devs "purposely" wanted to do this, from the context of the franchise and amount of time passed, it makes no sense. You can't just choose to do this something that makes no sense but say it's fine because the devs wanted to be like this.


I agree that it seems like they crafted the story for you as opposed to allowing you to use your imagination and develop your own characters thoughts motives and reasons which can make it feel limiting as opposed to fallout New Vegas, but despite what others have been saying fallout three has a genuinely good main story up until you get to the enclave part where it seemed they all but duplicated exactly what the enclave was and did in fallout 2. But as far as the story of the lone wanderer setting off in search of his father who left him to save the rest of the wasteland is quite intriguing to me at least.

The map I have to say can be better than New Vegas at times. While New Vegas will often times have vast stretches of boring desert you must wonder through, fallout three adds enough detail to the map that you never really get bored from seeing the same things over and over.

As far as choices go fallout three was very limiting it seemed to me compared to New Vegas. It seemed like you were forced into joining the brotherhood of steel at the end even if you joined the enclave mainly because if you had the broken steel dlc installed it literally ignored your previous choice to join the enclave so what is the point? New Vegas has tons of factions you can join each with their own choices and endings and even after playing it for the fifth time I have still not learned everything. As far as fallout three goes after one play through of the main story I felt like I had seen it all. However I did enjoy going back into the vault towards the end of the game because that one quest seemed to have more options then every other quest in the game combined.
 
I agree that it seems like they crafted the story for you as opposed to allowing you to use your imagination and develop your own characters thoughts motives and reasons which can make it feel limiting as opposed to fallout New Vegas, but despite what others have been saying fallout three has a genuinely good main story up until you get to the enclave part where it seemed they all but duplicated exactly what the enclave was and did in fallout 2. But as far as the story of the lone wanderer setting off in search of his father who left him to save the rest of the wasteland is quite intriguing to me at least.
Completely disagree, the story of Fallout 3 is terrible. Just the fact is just an amalgamation of the plots of the first two games makes it bad. No new creative story here. Not to mention the plot holes, a lot of characters having no personality or motivation (like Colonel Autumn) and the fact they seemingly allow you to poison the water with FEV but it does nothing. And you still end up activating Project Purity in the end, even though you just polluted the water with FEV.

No actual choices or different routes. Just the same linear, terribly written mess everytime.
 
He has a point though, the lead up to Fallout 3's main quest isn't substantially worse than Fallout, Fallout 2, or New Vegas's. In basically every one of them you're following a trail of breadcrumbs to find something, whether that be a water chip, the G.E.C.K, your dad, or Benny.
 
He has a point though, the lead up to Fallout 3's main quest isn't substantially worse than Fallout, Fallout 2, or New Vegas's. In basically every one of them you're following a trail of breadcrumbs to find something, whether that be a water chip, the G.E.C.K, your dad, or Benny.
The setup is terrible though, just because of the intro. Just because it's also following breadcrumbs doesn't make it good or not worse than the first two games or New Vegas.
 
What's your issue with the intro?
Everything. Ranging from not allowing me to come up with the backstory for my character, the terrible morality, poorly written characters. Then your dad decides out of nowhere to go to the wastleland to find a source of clean water, but doesn't round up people or arms himself with weapons.
 
The setup is terrible though, just because of the intro. Just because it's also following breadcrumbs doesn't make it good or not worse than the first two games or New Vegas.

I'm just saying it works the same structurally. Fallout 3 even lets you skip massive chunks of the progession like the original games do. There's honestly not a lot you can fuck up with that kind of quest until the payoff, which is guess what:

shit.

Everything. Ranging from not allowing me to come up with the backstory for my character, the terrible morality, poorly written characters. Then your dad decides out of nowhere to go to the wastleland to find a source of clean water, but doesn't round up people or arms himself with weapons.

Seriously though, how does he survive? The player can hardly walk around unarmed without dying, let alone wearing a fucking labcoat. Maybe James is supposed to represent how a level 30 character with overpowered perks treats the wasteland.
 
I'm just saying it works the same structurally. Fallout 3 even lets you skip massive chunks of the progession like the original games do. There's honestly not a lot you can fuck up with that kind of quest until the payoff, which is guess what:

shit.



Seriously though, how does he survive? The player can hardly walk around unarmed without dying, let alone wearing a fucking labcoat. Maybe James is supposed to represent how a level 30 character with overpowered perks treats the wasteland.


That is actually one of my complaints with F3 - the lack of realistic caravans.
 
Everything. Ranging from not allowing me to come up with the backstory for my character, the terrible morality, poorly written characters. Then your dad decides out of nowhere to go to the wastleland to find a source of clean water, but doesn't round up people or arms himself with weapons.

You can come up with a back story to a certain extent, but it's limited. There is a vast amount of space in between scenes as your character grows up in the vault in which you could use some imagination to decide what he spent his time doing and such. You can still portray your character as either evil, good or somewhere in between and develop him accordingly, but it is not completely open ended like previous other games. You claim you don't like the story because the game does not allow you to come up with a backstory, but to me that falls more into the character development category.

The morality had it's ups and downs. Towards the end you have the decision to either sacrifice yourself to bring clean water to the wasteland or to send your friend in to do it for you. This was a very good option in my opinion which really made you realize what kind of person your character was, despite what happened after with the broken steel dlc. In my opinion the game should have ended there.

The characters had their ups and downs. You had some terribly underdeveloped characters, but then you also had your share of amazing characters such as Moria Brown and one of my favorites Fawkes. This really boils down to personal opinion.

Your dads reason for leaving the vault was to bring clean water to the people of the wasteland and virtually save the capitol wasteland, but he refrained from leaving while the lone wanderer was young as he wanted to stay with his child and raise him, because he did not trust those in the vault most likely. However once the lone wanderer was grown and could watch out for himself James left the vault in order to pursue his dream of giving the wasteland clean water. We are never told in the game whether or not James attempted to bring anyone along with him, but I doubt he did because he was not allowed to leave the vault in the first place and if he attempted to gather his friends together to leave it would most likely get back to the overseer who would have then had him executed. Even if James had of asked one of his few true friends to leave with him they would have most likely of refused because they were all brought up in the "No one leaves" culture. James was also portrayed as a selfless individual and therefore would most likely not want to endanger anyone in the vault by bringing them along. He had a good number of friends established on the outside which he most likely hooked up with to get to his destination. We also are not able to see James as he leaves so we really have no idea if he took weapons along or if he did not.
 
You can come up with a back story to a certain extent, but it's limited. There is a vast amount of space in between scenes as your character grows up in the vault in which you could use some imagination to decide what he spent his time doing and such. You can still portray your character as either evil, good or somewhere in between and develop him accordingly, but it is not completely open ended like previous other games. You claim you don't like the story because the game does not allow you to come up with a backstory, but to me that falls more into the character development category.
It doesn't really leave much to the imagination. You're still stuck as a 19 year old with a living father and dead mother. Not to mention it shows too much. What if i was such a dick that nobody showed up to my birthday party and if anyone did, they were forced to? What if i had no friends? What if no one liked me? The intro just shows too much, it makes it too restricting.

Not to mention how you can't talk down the Overseer or the guards he sends to kill you. You are either forced to run or kill them, no diplomacy allowed.

The morality had it's ups and downs. Towards the end you have the decision to either sacrifice yourself to bring clean water to the wasteland or to send your friend in to do it for you. This was a very good option in my opinion which really made you realize what kind of person your character was, despite what happened after with the broken steel dlc. In my opinion the game should have ended there.
You do know this is stupid? Sacrificing yourself makes no sense when you have a Super Mutant and a Ghoul that can do it with no downsides. Why would you sacrifice yourself when there's a no downsides option? Sacrifice should be a LAST resort, not something your character just does it because so. If they wanted a noble sacrifice, then don't allow any companion to join you that can do it for free.

Your dads reason for leaving the vault was to bring clean water to the people of the wasteland and virtually save the capitol wasteland, but he refrained from leaving as he wanted to stay with his child and raise them mainly because he did not trust those in the vault most likely. However once the lone wanderer was grown and could watch out for himself James left the vault in order to pursue his dream of giving the wasteland clean water. We are never told in the game whether or not James attempted to bring anyone along with him, but I doubt he did because he was not allowed to leave the vault in the first place and if he attempted to gather his friends together to leave it would most likely get back to the overseer who would have then had him executed. Even if James had of asked one of his few true friends to leave with him they would have most likely of refused because they were all brought up in the "No one leaves" culture. James was also portrayed as a selfless individual and therefore would most likely not want to endanger anyone in the vault by bringing them along. He had a good number of friends established on the outside which he most likely hooked up with to get to his destination. We also are not able to see James as he leaves so we really have no idea if he took weapons along or if he did not.
This doesn't really work when you go to the wasteland with no weapons or people to protect yourself. He should be dead 15 minutes into entering the wasteland with no protection.

So much of the story of Fallout 3 is done with contrivances and nonsense. Just illogical things happen when they wouldn't if logic was a thing in the game. Much of the Fallout 3 story could have worked if they just rewrote a lot of stuff to make sense but they didn't.


Moira Brown is a terrible character (it's made worse when she instant Ghoulifies and retains her sanity) along with Fawkes. Specially Fawkes, the conveniently sane Super Mutant. No, no, a lot of people that were injected with FEV were turned into mindless ogres but Fawkes is special somehow. Same with Uncle Leo. You can't fill the games with mindless Super Mutants and then suddenly have these two keep their sanity when they turn, with no explanation given.
 
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Moira Brown is a terrible character (it's made worse when she instant Ghoulifies and retains her sanity)

to be fair Moira's grasp on sanity is tenuous at best at all times anyway, she's not far from being loopy enough to fit in with the likes of Big MT's Think Tank

My biggest beef with Moira's ghoulification is that it's a massive asspull just to allow a player to still do certain quests even if they nuke Megaton (more of that typical Bethesda attitude of needing to shield the player from the consequences of their choices). By all rights she should have been INCINERATED, ghoulification doesn't happen when you're close enough to ground zero to be inside the fireball, you get ATOMIZED when you're that close
 
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