I like fallout 3

If I had to have a hissy about one thing in New Vegas it's that Benny goes through that whole "work with me" spiel and still fucking stabs you in the back no matter what. Oh well, finks gonna fink.
 
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It seems "They got the rights to do whatever they want now so shut up." always the last argument from those who in defense of Bethesda Fallout.
Such uncreative answer.


Wait is that what I said? don't twist things or fabricate what I said. I am not defending Bethesda I just stated what I liked about the game and what I did not like which I am entitled to do. I am not trying to be creative I am just telling you that's the bottom line and it is true. Bethesda has the rights and they can do what they wish. By no means am I defending them by stating that.
 
If I had to have a hissy about one thing in New Vegas it's that Benny goes through that whole "work with me" spiel and still fucking stabs you in the back no matter what. Oh well, finks gonna fink.
Benny's thoughts of grandeur are pretty much at its peak even before the game starts. So he's willing to use people to help him and then toss them when they lose their use.
 
Benny's thoughts of grandeur are pretty much at its peak even before the game starts. So he's willing to use people to help him and then toss them when they lose their use.

True, but how fucking useful would the Courier have been to Benny? Benny knows the Courier has access to the Lucky 38, which gives him a way to kill/disable House. To just throw that away is DUMB. Though, to be honest, that's really part of Benny's character - he thinks he's a lot smarter than he actually is (and he almost comes to terms with this when you tell him how you tracked him down by showing him the cig butt and lighter, and relate how you got out of the grave in Goodsprings to him)
 
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True, but how fucking useful would the Courier have been to Benny? Benny knows the Courier has access to the Lucky 38, which gives him a way to kill/disable House. To just throw that away is DUMB.


That would have taken extra time and they would have had to develop another entire ending, but it would be very cool to work with Benny. Especially if it gave you the option to maybe betray him somewhere along the way and kill him like he does to everyone else.
 
True, but how fucking useful would the Courier have been to Benny? Benny knows the Courier has access to the Lucky 38, which gives him a way to kill/disable House. To just throw that away is DUMB. Though, to be honest, that's really part of Benny's character - he thinks he's a lot smarter than he actually is (and he almost comes to terms with this when you tell him how you tracked him down by showing him the cig butt and lighter, and relate how you got out of the grave in Goodsprings to him)
Isn't Benny captured by the Legion if you decide to ally with him? Don't think he ever betrays you. He can also be paranoid and think you are working with Mr. House.
 
Isn't Benny captured by the Legion if you decide to ally with him? Don't think he ever betrays you.

Last time I agreed to play ball with him he sent his bodyguard squad up to the Presidential to whack me on the sly. At least, that's what I remember. Might be confusing one "Benny lives" dialogue option with another...?
 
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Last time I agreed to play ball with him he sent his bodyguard squad up to the Presidential to whack me on the sly. At least, that's what I remember. Might be confusing one "Benny lives" dialogue option with another...?
Ah, true. I haven't played the game in a while, forgot he sends four goons to kill you if you ally with him. Maybe he thinks you will ally with Mr. House as revenge for him trying to kill you. I think at this point Benny is pretty much paranoid and suspicious of everybody.
 
Yeah, I remember them spawning near the elevator doors with their .22 SMGs and I kind of went "lol ok, Benny".

EDIT: Maybe Black Widow/Confirmed Bachelor option makes it so that he fucks off without sending his goons after you? Dunno, never chose those perks.
 
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I half skipped the last posts since I didn't find Benny the suit yet. (So what am I doing here? Just taking a break after making my way through some fiends territory to hunt down a bounty, then going back again for a other. Next will be the terrible Cook-Cook apparently)

Just wanted to say that the NV beginning and the possible courrier's motivations make perfect sense. Someone unwilling to take risks in the wasteland would be a farmer, a settled type of some sort rather than a type that travel the wastes for a living. Only far fetched thing, at least from what I know so far, is the incredible luck of the courrier, or the bad luck of Benny who apparently didn't aim right enough.

Still, it's unfair to say that Fallout 1 story is about looking for a watership and stop a mutant's army, and the same for Fallout 2. Both games plots and main subplots have deeper meaning than this. Beside, almost any story start off with 'something to do, to find', it's not limited to Fallout and it's often not the story, just a way to start it off. NV intro is really original and well done compared to the first games where you always start 'at home', with someone telling you what to do first and why.

It seem NV is starting to get deeper in it's story where I am, but I found a few potentially interesting quests before going in Vegas itself. What I find hard to get use to is really the open world without a 'simple' world map, it's too big, you can't fast travel somewhere you have never been, some inside buildings zone are really over extended, these things don't motivate me to explore outside of quests looking interesting. I already skipped a bunch of what seemed uninteresting pure FPS level/exploration on the way to Vegas.

I can't understand what interest there can be in just wacking random stuffs and exploring without a good narrative indicating there is more in it than just 'level up and looting'. Like in 'Fly with me' or the Helios 1 plant, easy to stumble into but with really over extended buildings interiors. Even if these quests have more than just FPS levels and interesting choices/stories, discovering them was my main motivation for enduring the rest. Not sure if I will find that much motivation in a second playthrough, or it will have to be in a long time from the first.

Regardless of how one view isometric view or the first Fallout graphisms, which didn't age a day in my view, replaying some of their less interesting parts is way less discouraging than imagining replaying some NV parts that I played so far.
 
Aw fuck forgot spoilers. Hold on.

Well, not much I can do about quotes/other people, so apologies. Though, I mean, game's almost 8 years old.
 
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The situation with the guards is such a small thing that it really wouldn't matter and realistically you would not be able to talk them down as they are loyal to the overseer and they see you at fault for the vault falling apart.
This is why the guards attacking to kill is so bad in the intro. The Overseer does not want to kill the Lone Wanderer, the Overseer wants to interrogate the Lone Wanderer.
He says it several times. The guards have orders to arrest you, not to kill you.

Also Amata says that the guards are looking for you when she wakes you up... But she is the only one that even thinks of looking for you in your room? There is a guard outside the room but he is there fighting the radroaches. He tells you to "hold it right there" but then even if you just stay there, he comes and attacks you right away, even if you help him kill the radroaches he still turns around had tries to kill you (when the Overseer wants to interrogate you).

EDIT: This is the same problem with Mothership Zeta "intro".
To escape the cell, you have to "stage" a fist fight with your cell mate. Because the reasoning for that plan is that the Aliens do not want you two to die.
But then the Aliens come bursting into the cell to "stop" you two from fighting to the death, and then they attack with lethal weapons and kill you both...
This is really stupid, because the game does have fatigue damage, it can use it to incapacitate the player and other characters.
But it only uses it in one instance of the game.
When you get incapacitated by the Enclave after getting the GECK.
 
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I criticize the new Fallout games (besides New Vegas) because i want to make people aware of how they fucked this franchise. If i just make one person want to try the first two games and New Vegas and see how good this franchise can be, then i'm all good. I know my complaining won't change a thing.

Well I played fallout new Vegas, fallout 1 and fallout 4, I played fallout 2 only a little bit, it didn’t take itself very seriously and had a lot of outdated and corny jokes for me to continue.
 
Well I played fallout new Vegas, fallout 1 and fallout 4, I played fallout 2 only a little bit, it didn’t take itself very seriously and had a lot of outdated and corny jokes for me to continue.
Well, your loss. You can sit through FO4 but not FO2? Color me surprised.
 
Well, your loss. You can sit through FO4 but not FO2? Color me surprised.
The pop culture references and wacky side quests don't reach the sheer stupidity of Fallout 4. Fallout 4 as a whole is a barrage of nonsense.
 
I don’t like fallout 4 at all, I only finished it because it was easy to play through, its basically CoD. However I couldn’t finish 2 because I’m not used to turn based CRPGs
 
I literally said that I don’t like fallout 4 and that I played fallout 1, then you, the snarky elitist you are looks down on me because I don’t have the patience for point and click games
 
I literally said that I don’t like fallout 4 and that I played fallout 1, then you, the snarky elitist you are looks down on me because I don’t have the patience for point and click games
I don’t like fallout 4 at all, I only finished it because it was easy to play through, its basically CoD. However I couldn’t finish 2 because I’m not used to turn based CRPGs

And yet you sat through Fallout 1.
 
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