While I do like the base game (It's fun to explore, and I like settlement building), I don't like it for the reasons I love Fallout 1, 2 and New Vegas. The RPG system went completely shit the bed, in exchange for a more linear FPS title. Todd Howard says that the game had some features they were testing (Why they couldn't just use a fucking focus group and make them sign an NDA is beyond me), and while not being overly pleased with it, I can accept the harsh truth. Now, Far Harbor and Nuka World show that Bethesda are still capable of making an RPG. Far Harbor had a great atmosphere, despite not feeling like it was Fallout, and had lots of skill checks all over the place. The writing was great, and there were several ways to resolve the main story. The voice acting of the protagonists was better, too. While some dialogue was a bit irritating ("oh my only memories are Oct 23rd 2077 durr hurr" specifically, throwing RP out the window), I overall enjoyed it much more than the base game. Nuka World, now that had a Fallout-style atmosphere. Specifically, the desert surrounding the park made me think of New Vegas, as did Dry Rock Gulch and the one Lucky 38-esque tower in the Galactic Zone. Some lore changes piss me off (Pre-War Enclave Armor for example), but there were lots of callbacks to earlier games (Sunset Sarsaparilla, Nuka Cola Quartz and Victory, Hubologists, Ghosts, etc...). I also enjoyed playing as a raider for a change, rather than them being copy-paste hostile mobs like the base game, and interacting with the various gangs. I see a lot of hate on here for Fallout 4, which is understandable, but the story DLC were good IMO.