Fall Out Boy
Unbeliever
The dialoge. This should be the answer for everyone, discusting.
Emil Pagliarulo. All the problems of Fallout 4 could have been avoided just by firing him 7 years ago.
Emil Pagliarulo. All the problems of Fallout 4 could have been avoided just by firing him 7 years ago.
This. Emil once again proves he can't write to save his life. The story in FO4 is filled to the brim with cheap, melodramatic, tug at the heart strings moments. While FO3 had piss poor writing, FO4 is on a whole nother level. Seriously, my favorite is the Institute/Sean coming up to the surface for 5 nano seconds and deciding that the Commonwealth must be destroyed and how their the best hope for humanity....by living under ground and making Synths for no reason.
Bioware is better at schlock and tropes, but ... I feel they always produce the same kind of characters over and over again, where Obsidian has a bit more diversity. They can deliver both. Tropes and schlock with Pillars of Eternity that puts even Baldurs Gate to shame (hey I liked Baldurs Gate ok?) and relatively deep and morally ambigious content like in NV and in some aspects Kotor 2.
Inquisition breaked that mold somewhat. Half your companions don't really fit a previous character archetype, and the actual villain behind the events of the game, which you find out at the very end, is a very interesting and well-written character, easily as good as the Kreias of this world.Bioware is better at schlock and tropes, but ... I feel they always produce the same kind of characters over and over again, where Obsidian has a bit more diversity. They can deliver both. Tropes and schlock with Pillars of Eternity that puts even Baldurs Gate to shame (hey I liked Baldurs Gate ok?) and relatively deep and morally ambigious content like in NV and in some aspects Kotor 2.
Yeah, this might be really the only case where our Todd is the Alpha and the Omega here.
Inquisition breaked that mold somewhat. Half your companions don't really fit a previous character archetype, and the actual villain behind the events of the game, which you find out at the very end, is a very interesting and well-written character, easily as good as the Kreias of this world.Bioware is better at schlock and tropes, but ... I feel they always produce the same kind of characters over and over again, where Obsidian has a bit more diversity. They can deliver both. Tropes and schlock with Pillars of Eternity that puts even Baldurs Gate to shame (hey I liked Baldurs Gate ok?) and relatively deep and morally ambigious content like in NV and in some aspects Kotor 2.
I will have to take your word for it, as I simply don't know the game. But knowing BIoware, that is hard to believe. Anyway. I might play the game at some point. Than I will see it for my self
It would seem that reading itself, is seen as a (hostile?) challenge. With Todd Howard at the helm, the games will not be designed as a challenge (as they should be), but rather for spectacle alone.Definitely the dialogue wheel. I love reading and when I first saw it, I felt insulted. Like Bethesda thinks its fans doesn't have the attention span to read a fucking sentence.
Which, sadly, is probably true for young, modern day gamers...
The quests. Maybe three were interesting, maybe two had actual branching decisions.
Bioware is better at schlock and tropes, but ... I feel they always produce the same kind of characters over and over again, where Obsidian has a bit more diversity. They can deliver both. Tropes and schlock with Pillars of Eternity that puts even Baldurs Gate to shame (hey I liked Baldurs Gate ok?) and relatively deep and morally ambigious content like in NV and in some aspects Kotor 2.
Inquisition breaked that mold somewhat. Half your companions don't really fit a previous character archetype, and the actual villain behind the events of the game, which you find out at the very end, is a very interesting and well-written character, easily as good as the Kreias of this world.
As for the topic, I'd say the dialog really. The writing across the board is not awful (just mostly mediocre with some good moments) but the dialog wheel really sucks and most of the conversations you have are just boring. The fact that they sometimes try for cutscene-esque conversations but the engine clearly can't handle it doesn't help.
I mean, dialog wheel doesn't always mean bad dialog. Bioware has mostly sorted out their problems with it, Witcher 3 almost never had more than 2 conversation options but still managed, Alpha Protocol made a very similar system work, and Deus Ex: Human Revolution made some creative set-piece dialogs thanks to judicious use of paraphrases, body language and the like. It's just that Bethesda's dialog system is even worse than ME1's which pioneered the trope.
The quests. Maybe three were interesting, maybe two had actual branching decisions.
Like the "Kill Slag and Jake" or "Kill Slag and save Jake"? That's the only "branching" quest I found.
The quests. Maybe three were interesting, maybe two had actual branching decisions.
Like the "Kill Slag and Jake" or "Kill Slag and save Jake"? That's the only "branching" quest I found.
I'm going to be the n'th person to say dialogue. In general, I like imagining my own characters' voices. Perhaps a mod will change this; I hope so at least. Perhaps I'd even be fine with the dialogue if I liked the voice acting, but right now, there is some truly cringe-worthy stuff I've run across. I'm fine with emotions delivery, but the way this VA says certain "emotional" stuff is just... no. Also his sarcastic voice sounds like someone making fun of someone else's sarcasm.
It would seem that reading itself, is seen as a (hostile?) challenge. With Todd Howard at the helm, the games will not be designed as a challenge (as they should be), but rather for spectacle alone.Definitely the dialogue wheel. I love reading and when I first saw it, I felt insulted. Like Bethesda thinks its fans doesn't have the attention span to read a fucking sentence.
Which, sadly, is probably true for young, modern day gamers...
@topic ~of course they did the Fallout series combat mechanics all wrong; just as they did before with FO3.