If you owned the Fallout IP...

How doesn't it sound Fallout-y?
A story about mad scientist that just wants another life destroying apocalypse and using a long forgotten space station and Riddick happens to stop him is too bethesdian in my book. This is shocking that this main quest is written by Black Isle.
 
That's the thing though, I would not re-write Van Buren. If anything has to go to the cutting room floor it is FNV. Like I said, I won't do compromises. Van Buren takes absolute precedence and if FNV becomes contradictory because of that then it'll have to be cut completely.

Had FNV been made if I had run the Fallout franchise I would probably also have had it rewritten as a spin off set before Fallout 3/Van Buren.

As for Van Buren's storyline being to much what Bethesda would make, I don't think so.
A lot of work was put into the storyline to connect it to the previous Fallout games and expanding on it. Yes BOMB is new to the setting but it is explained, and I really have no problem with Presper being from before the War, especially now that we have seen Fallout 4.
The player being from before the War had little to no impact on the world, the 'iceman' might as well just have been a regular Vault Dweller whose Vault got attacked by the Institute in order to kidnap his son.
The Pre War set up was fake drama that served little to no point other than using the player VO as a narrator.

Presper knew what the world before the War was like and saw the failing governments such as NCR (and perhaps the Legion) as indicators that human civilization was not being reborn and that humanity was slowly going into extinction. Humanity was not learning from its mistakes and was rapidly wasting what resources were left to rebuild.
 
A story about mad scientist that just wants another life destroying apocalypse and using a long forgotten space station and Riddick happens to stop him is too bethesdian in my book. This is shocking that this main quest is written by Black Isle.
A story about the neo-nazi Illuminati using a long forgotten oil rig to initiate a life destroying apocalypse and an uneducated spear chucker happens to stop them.
A story about a lump of sentient flesh using a long forgotten virus to initiate a life altering change and a basement dweller happens to stop them.
A story about football gear wearing Romans using a long forgotten Dam to initiate a freedom destroying invasion and a mailman happens to stop them.
 
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A story about the neo-nazi Illuminati using a long forgotten oil rig station to initiate a life destroying apocalypse and a tribal happens to stop them.
A story about a lump of sentient flesh using a long forgotten virus to initiate a life destroying apocalypse and a vault dweller happens to stop them.
A story about football gear wearing Romans using a long forgotten Dam in order to initiate a freedom destroying invasion and a mailman happens to stop them.
No. Too much depth for bethesda.
 
The point is the concept doesn't matter, it's all about execution, Presper could have been the best written mad scientist since Dr. Frankenstein for all we know. Even if he sucked, the concepts behind the other settlements were great and Fallout 2 managed to be entertaining even though it had a shitty story so I'm sure Van Buren would have pulled it off.
 
Alright I'll say the truth. I don't like Van Buren because I'm tired of mad scientists and tribals-after-150-years-since-N-Day in Fallout. I've had enough of the first group in Bastardout 4 and the second in Honest Hearts.
 
Everyone here seems to agree that 3 and 4 = totally non-cannon, however I'd take a different route.

Since there's no already established lore regarding DC and Massachusettes, I'd declare major aspects of the games canon, while rewriting huge chunks. Perhaps remaking isometric versions of the games, in which the factions are more fleshed out and sensical.
 
Fallout 3 and 4 would have to be re-written so heavily that they'd be non-canon anyway.
Like Megaton, would anyone here keep it the same as in Fallout 3?
I wouldn't.

If I remade Fallout 3, IF, then Megaton would first of all not be in a crater, it would not have been created by hauling parts of an airport from miles away and it would not have a nuke in the center of town. Instead, it would be a big junktown who's primary means of existing is its abundance of clean water, it's religious cult COA and its entertainment industry. Moriarty would not be some bar owner, he'd be more like Gizmo from Fallout 1, someone who's managed to carve himself a nice chunk out of the town for his own control. Who runs a casino, a bar, a brothel and more. Someone who's giving wastelanders something more to life than just surviving. He gives them something to 'live for' in a way. It's just that it comes with a lot of shady shit. The other part would be the water treatment plant who's held by the local militia. The local militia/guards/police/whatever would have seized it a few years ago because the one running it was incapable of producing the amount of water necessary and making it available enough for the populace to maintain Megaton as a trade-hub. This has made other people rather wary of the milita though as they worry that any day now they're gonna come and seize their shops and shit too. The milita isn't corrupt, but they are led by someone who's altruism is easily confused by that of a dictator who wants to lead with an iron fist. Add to this the drug problem, gambling debts and diseased the cult of Children Of Atom offers refuge for misplaced souls. Protection, medicine, community. But there is the dark secret... They hauled in something huge a few decades ago into their church which no one is allowed to go into and the zealous members made it quite clear that if others infringe on their religious rights then they'll be punished. So no one dared to start an all out war, neither Moriarty nor the militia wanted to poke the bee-hive and now they've gotten a nuclear warhead in their church.

The cult would have several prominent members, the leader is someone who seems a bit batshit but seems ultimately harmless. His second in command on the other hand is aggressive, believing that it is important to make an example out of people to show unbelievers that it is unacceptable to go against the word of the prophet (the leader). The third most ranked one is naive and tries to find the best out of both of them and seems to be pervertedly fixated with the idea of "becoming one with atom".

Question is, which of these would set off the nuke?

Megaton would be a political landscape to me. It could be broken down into four parts. The part of town that Moriarty controls. The part of town that the Militia has most influence with. The part of town where neither of the former wants to go to because of the cult. And the neutral part of town. No matter what choice you make you will make enemies and allies but the most pressing concern would be to deal with the cult and their nuclear warhead.

Some elements of Fallout 3 is still in there but it is largely re-written. And I'd do this for every location in Fallout 3 and 4. So in the end, Fallout 3 and 4 would no longer be canon because the remakes are so different that they might as well be completely different games.
 
A story about the neo-nazi Illuminati using a long forgotten oil rig to initiate a life destroying apocalypse and a tribal happens to stop them.
A story about a lump of sentient flesh using a long forgotten virus to initiate a life destroying apocalypse and a vault dweller happens to stop them.
A story about football gear wearing Romans using a long forgotten Dam in order to initiate a freedom destroying invasion and a mailman happens to stop them.

Look, I don't know about you, but these sounds like fun stories. If someone recommended to me books with these premises, I would get them ASAP. It wasn't that Obsidian games weren't over-the-top. Admittedly, they are, and that's fine because it keeps the games from getting boring. I mean, seriously, just read those three lines. That doesn't sound dumb, it sounds fun.

The actual difference between those games and Bethesda's, is that Obsidian's work has verisimilitude. That's the word you're supposed to use when it comes to consistent lore, not "realistic". It sticks to the rules it sets, that's what RPG fans mean when they clamour for "realism". Sure, creating a world with theoretically functional economy, politics and social issues seems excessive to most gamers, but if I guess right, it's kind of what the original Fallout intended.

Nothing's wrong with a story about bunker-dwelling kid who searches for their father in order to restore purified water to the wastes. Nothing's wrong with a story about a middle-class citizen being frozen for two centuries and waking up to a wiped-out world, then having to hunt down their spouse's killer and their missing child. They're cliché ridden as hell, sure, but these concepts are actually even less over-the-top than Obsidian's stuff.

It's that in practice, Bethesda uses a lot of overused clichés, plot twists that everyone saw coming, and does poor background storytelling along with having minimal consistency. Okay, that's fine for most games. Hell, most action-focused movies do pretty much the same thing. It's just that it's not fine for the people who came for Fallout, which was the opposite of everything I mentioned in the first line of this paragraph.

Definite rules for fictional science, a detailed world, and on top of those, a fairly okay story (nah, they weren't nearly the gems people make them out to be). It worked. Like I said, boring and nerdy for most people, but immersion in a fictional yet well-written world is how RPG fans roll. It was kinda the point of Fallout. Me, I'm not the biggest fan of RPGs, but I understand why other people like them, and while I loved Fallout 3, I understand how it was a step-down from what was probably a massive amount of effort on Black Isle's part. As such, I understand how much of a cliff drop Fallout 4 was from the status quo.

Huh, this went on a lot longer than it should have. I should probably go do something productive. Like sleep. :shrug:
 
I'd continue from Fallout 2 as if nothing after it happened. Perhaps at some point explore new gameplay avenues and another design whilst still keeping with the tabletop emulation (no action games, purely character based, tb combat, etc ).

Smaller, more focused games aimed mainly for a more specific audience.
 
If I ran a development studio that made Fallout, I'd start by playing through Fallout 2. Then set a game around San Francisco and follow the NCR/BoS/Enclave Conflict from the stand point of the Shi. I'd keep the game mechanics around, mostly. I'd get rid of the lock picking and hacking bit, they're just annoying wastes of time. I'd use an Oblivion-esque skills system. Meaning SPECIAL will stick around and it'd determine how quickly skills increase as you use them. Perks would only be earned everytime you increase 10 points in each skill set. And I'd put 12 perks per skills tree. Do the math, I'm evil, 12 perks and you only get to choose 10.

Other than that, I'd focus more on story and immersion over the mechanics. The mechanics are there to get the story across and I find the FPS style more engaging than Isometric games. I'd focus on having the player interact with people within their faction to learn things about the world. Things that advance various plots in the game. You know, like RPGs are supposed to work. You here someone mention something in a market place, then you get to ask an artist about something that they want done. Or you get intelligence by reading books that can allow you different speech checks or different ways to resolve parts of quests.

I would allow quests to fail though. For example, if you need a town to cooperate with you, you can't just fail a speech check and shoot the Mayor to complete the quest. That would fail the quest. Although, I'd allow you to do something else to advance said quest (assuming you failed a part of the main quest), but it'd be harder than sneaking in and reading the Mayor's computer. I would allow you to choose from multiple different origin points rather than from one point. For example, in the San Francisco game, you'd start form one of the four quadrants around the bay and each starting point would lead into the story differently and you'd have different options whil advancing the main quest. As well as how side quests can be resolved.

I would keep radiant quests around, just as a way to make money. Someone won't be hounding you with "another settlement...BANG BANG BANG BANG". That asshole would stay behind a door instead of walking up to you. Cause sometimes I need money and murdering raiders doesn't pay enough.
 
My view:

I really don't want to own Fallout. Fallout is meant to be shared across developers and writers, to make an amazing post-apocalyptic game with 50-60's satire and complex politics.

I have absolutely zero way to fund this game, and I can't program for shit. Also, my feet smell.

I do, however, want a say in the matter. I'd like to be a writer some day and make video-game complex story-lines with lots of plot-twists and surprises.

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PERSPECTIVE
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Honestly, the money is in First Person games nowadays.

Look, many people on this site love to miss by random number games, but many people hate turn-based combat. It's frustrating and not meant for the faint-of-heart.

Fallout should be in a First Person perspective. Like New Vegas, it would be more visually interesting for the player to be at the strip instead of levitating thirty feet off the ground at a fixed angle.

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FALLOUT 3 & 4
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Really though, Fallout 3 and 4 aren't that bad to work with. There's actually a lot to work with.

There's absolutely zero explanation on just about every piece of equipment in the Commonwealth. I've written some stuff already on it to fix it.

Here's the thing. Fallout has to stay linear. It has to stay concrete. If we start declaring games non-canon, everything falls apart!

Ex: "You don't like Fallout 2's hard combat? Non-canon!"

"You don't like Fallout New Vegas's long dialogue?? Don't worry about it, big brother Bethesda will take care of it for you!"

It's a slippery slope to death. I don't want that.

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OTHER
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Here's where I spurt out some shit that I'd add.

-Combat in Fallout 4 is good, needs more diversity regarding weapons

-removal of legendary drop system

-addition of minor factions

-faction relations

-addition of slideshow

-endings to the nth power

-smaller lore fixes regarding T-51b's and T-45's

-horse armor
 
If i owned fallout, i would write the entire game myself. As criminals have a high likelihood of playing the game, I would write a about the dangers of criminality, and warn them about myself.
 
If I had control over the Fallout IP, Fallout would be a much more darker and distinctive world than it is now. I would opt to not sugar coat the human experience like BGS does and truly let players experience the environment around them. I would make an obscene effort to let players interact or influence large portions of the games and allow the game to change because of the fact.

But I am also a bit of a lore hound and even though the player would have all these options available to them I would generate a strong well written lore around the events that take place during the game that should be considered cannon.

I always enjoyed the unknown of what happened to the wasteland after the player left it, and continuing this function as the older Fallout's did would be a good change of pace compared to the BGS linear derp that is their attempt at writing.

The more I think about it a developer should do their utmost to let the player enjoy the game in the style that suits them, no matter if that would be a child murdering sycophant, to the paragon of justice.

Create a world and let the player enjoy it for all its crude to enlightened wonderment.
 
I'd make an inXile-Obsidian coalition dev team and pass them the reigns, with only odd bits of oversight, discussion and contribution from myself now and again.
 
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