Mr Fish
Slippy sloppy, The
Well, first of all I'd start up the Fallout Bible again from scratch where I go over what is canon and what isn't so I can clean up the lore. In it I would disqualify Fallout 3, Fallout New Vegas and Fallout 4 as canon. I'd then start a kickstarter for Fallout Van Buren, hire both Obsidian and InXile, give them relatively free reigns. The only leash I'd have on them would be to follow the lore completely without ever contradicting it and slap the notion out of Sawyer to merge Energy Weapons, Small Guns and Big Guns into Firearms. It'd be a turn-based isometric cRPG with fixed camera angle that has the same mouse button things as in Fallout 1/2/T where you can cycle through movement, combat and inspection/use cursor. I'd revamp SPECIAL and possibly remove Charisma and replace it with something else. Other than that I'd give them pretty much free reign to do whatever they want to.
After the game is a success (because it would be) I'd probably go back and remake Fallout 1 and later on Fallout 2. I'd use a different studio with the same assets for that though so I can let Obsidian and InXile have a year or two to work on their own projects. Clean up some of the lore in those games and flesh them out a bit more. Update their game mechanics and stuff. I don't want players to 'have to' read the Fallout Bible to understand what is canon and what isn't and since there are some inconsistencies in Fallout 1/2 I'd like to clean them up and polish up the aspects that were crudely done by today's standards.
After, a new IP, preferably by the same Obsidian/InXile combo. Then I'd remake Tactics for the same reason as remaking Fallout 1/2 (would probably use the same studio that I used for Fallout 1/2). Cleaning up the lore. After that, I'd alternate between the three studios, when Obsidian is free I'll hire them to create a Fallout game. When InXile is free I'd hire them. When ____ is free I'd hire them for a Tactics game. Then I'd just keep pumping out Fallout games while, like a dictator, keeping an eye on them to make sure that they don't fuck up any lore and that they aren't trying anything too wild of a gameplay mechanic that doesn't fit Fallout at all. Obsidian makes a game, then they take a four year break to recharge and come up with new ideas for storylines. InXile starts making a game once Obsidian's is released and after their's is released they'd also be given a four year break to recharge and come up with new ideas. Same for the third one.
So hypothetically,
2018 - Fallout Van Buren
2020 - Fallout 1 Remake
2022 - Fallout 2 Remake
2024 - Obsidian Fallout
2026 - InXile Fallout
2028 - ____ Tactics
2030 - Obsidian Fallout
2032 - InXile Fallout
2034 - ____ Tactics
(Of coures, if InXile or Obsidian wants to do a Tactics game or if ____ wants to try a proper Fallout game I'd let them but I do want Tactics to be continue as well)
I'd focus my attention on polishing up the gameplay mechanics to perfection and after they've reached it I'd demand that they stop tinkering with it and focus on the story. My direction for Fallout would not be to be ground-breaking and innovative in its gameplay. Instead I'd focus on expanding the world and its lore.
Every other year there'd be a Fallout game by a different studio who's had years to come up with fresh ideas to try out in the world of Fallout. I think that'd be pretty neat. The developers wouldn't need to adhere to a chronological time-line with the games. If InXile wants to do a game that is set in 2098 and put it in Canada then that's fine with me. The world of Fallout is so big and covers so many centuries that theoretically it would never run out of stories and it doesn't need an end. Fallout to me is not about an end. It's just, here's the story of the region for its current time period. So I'd just keep it going while controlling the lore with an iron fist.
I'd create a new wiki for this continuation of Fallout where only lore from these new games are allowed. No original Fallout 1/2 lore. No FNV lore. No FO3/FO4 lore. Only Mr Fish lore. And the reason for that is that I want the developers to have a good reliable tool that they can use to make sure that whatever they're writing fits in with what has already been established.
After the game is a success (because it would be) I'd probably go back and remake Fallout 1 and later on Fallout 2. I'd use a different studio with the same assets for that though so I can let Obsidian and InXile have a year or two to work on their own projects. Clean up some of the lore in those games and flesh them out a bit more. Update their game mechanics and stuff. I don't want players to 'have to' read the Fallout Bible to understand what is canon and what isn't and since there are some inconsistencies in Fallout 1/2 I'd like to clean them up and polish up the aspects that were crudely done by today's standards.
After, a new IP, preferably by the same Obsidian/InXile combo. Then I'd remake Tactics for the same reason as remaking Fallout 1/2 (would probably use the same studio that I used for Fallout 1/2). Cleaning up the lore. After that, I'd alternate between the three studios, when Obsidian is free I'll hire them to create a Fallout game. When InXile is free I'd hire them. When ____ is free I'd hire them for a Tactics game. Then I'd just keep pumping out Fallout games while, like a dictator, keeping an eye on them to make sure that they don't fuck up any lore and that they aren't trying anything too wild of a gameplay mechanic that doesn't fit Fallout at all. Obsidian makes a game, then they take a four year break to recharge and come up with new ideas for storylines. InXile starts making a game once Obsidian's is released and after their's is released they'd also be given a four year break to recharge and come up with new ideas. Same for the third one.
So hypothetically,
2018 - Fallout Van Buren
2020 - Fallout 1 Remake
2022 - Fallout 2 Remake
2024 - Obsidian Fallout
2026 - InXile Fallout
2028 - ____ Tactics
2030 - Obsidian Fallout
2032 - InXile Fallout
2034 - ____ Tactics
(Of coures, if InXile or Obsidian wants to do a Tactics game or if ____ wants to try a proper Fallout game I'd let them but I do want Tactics to be continue as well)
I'd focus my attention on polishing up the gameplay mechanics to perfection and after they've reached it I'd demand that they stop tinkering with it and focus on the story. My direction for Fallout would not be to be ground-breaking and innovative in its gameplay. Instead I'd focus on expanding the world and its lore.
Every other year there'd be a Fallout game by a different studio who's had years to come up with fresh ideas to try out in the world of Fallout. I think that'd be pretty neat. The developers wouldn't need to adhere to a chronological time-line with the games. If InXile wants to do a game that is set in 2098 and put it in Canada then that's fine with me. The world of Fallout is so big and covers so many centuries that theoretically it would never run out of stories and it doesn't need an end. Fallout to me is not about an end. It's just, here's the story of the region for its current time period. So I'd just keep it going while controlling the lore with an iron fist.
I'd create a new wiki for this continuation of Fallout where only lore from these new games are allowed. No original Fallout 1/2 lore. No FNV lore. No FO3/FO4 lore. Only Mr Fish lore. And the reason for that is that I want the developers to have a good reliable tool that they can use to make sure that whatever they're writing fits in with what has already been established.