well in Bethesdas case its "fantasy" even 
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IGN said:Their model stuck to the cornerstones of Fallouts 1 and 2: an open world, expansive role-playing freedom, a strong plot with frequent and amusing detours, and a pitch-black sense of humor.
IGN said:producer Ashley Cheng blogged his hatred of Fallout: Brotherhood of Steel during production, indicating this Fallout wouldn't repeat past mistakes.
IGN said:Bethesda's take might've been the first non-isometric, fully 3D-rendered Fallout with real-time combat and a strong whiff of first-person shooter, but it felt completely familiar to long-time fans.
IGN said:Ron Perlman narrations were back.
IGN said:It was ambitious on a scale matching its namesakes, scaled to seventh generation hardware,
IGN said:made by people who truly understood both RPGs and Fallout itself
ron peralman did not narrate the game. he did the opening sequence, the closing sequence.
IGN said:made by people who truly understood both RPGs and Fallout itself.
Blackfyre said:even in 97. some games for pc did sell well and some didn't; Fallout 1 & 2 was not a commercial success.
Afterall the fate of its makers reflected it at the end
Their model stuck to the cornerstones of Fallouts 1 and 2: an open world, expansive role-playing freedom, a strong plot with frequent and amusing detours, and a pitch-black sense of humor.
Ausir said:ron peralman did not narrate the game. he did the opening sequence, the closing sequence.
Er... like in previous games?
Bethesda's take might've been the first non-isometric, fully 3D-rendered Fallout with real-time combat and a strong whiff of first-person shooter, but it felt completely familiar to long-time fans.