Impressions thread for negative impressions

Munin said:
These topics re something else then the topics I found at bethesda forum of fallout. Seems like not very much Fallout 1 & 2 fans out there who really understood how ingenious Fallout 1 & 2 were/are.

The topics on the front page there re something like this:
"What colour is your HUD / Map ?"

:shock: Who cares about that?

luckely there re still some Fallout fans out there

At first when I started playing I thought the game was awesome, that was at least until I finished the game. Then I felt like it s all pretty and all but were is the Fallout substance (maturity)?

"Little Lamplighters" were to me the biggest evidence of the crime against the Fallout legacy that Bethesda has committed. Immortal little kids that re the most powerful creatures in the Fallout world, couldn't find any comparison to the starved kids of Fallout. Fallout world: the dark world (anarchy?)? What a big joke !!!

Couldn't agree more with you guys, this is not worthy of the Fallout label.

Oh, I didn't know asking what color other peoples' HUDs were meant that I "didn't really understand how ingenious Fallout 1 & 2 were." Glad I didn't do that.

Wait, how does that have any bearing at all on what they think about FO 1/2? Honestly, why is your opinion about what is important any more meaningful than theirs?
 
Barbalute said:
Munin said:
These topics re something else then the topics I found at bethesda forum of fallout. Seems like not very much Fallout 1 & 2 fans out there who really understood how ingenious Fallout 1 & 2 were/are.

The topics on the front page there re something like this:
"What colour is your HUD / Map ?"

:shock: Who cares about that?

luckely there re still some Fallout fans out there

At first when I started playing I thought the game was awesome, that was at least until I finished the game. Then I felt like it s all pretty and all but were is the Fallout substance (maturity)?

"Little Lamplighters" were to me the biggest evidence of the crime against the Fallout legacy that Bethesda has committed. Immortal little kids that re the most powerful creatures in the Fallout world, couldn't find any comparison to the starved kids of Fallout. Fallout world: the dark world (anarchy?)? What a big joke !!!

Couldn't agree more with you guys, this is not worthy of the Fallout label.

Oh, I didn't know asking what color other peoples' HUDs were meant that I "didn't really understand how ingenious Fallout 1 & 2 were." Glad I didn't do that.

Wait, how does that have any bearing at all on what they think about FO 1/2? Honestly, why is your opinion about what is important any more meaningful than theirs?

eh, because graphics is something that will fade over time and re not as important as the substance in the game. I didn't want to insinuate anything about people who re talking about what color the hud, I was more talking in general about that forum that the substance seems less important then graphics and all.

Heh, I do like your sarcasm ("how ingenious"). It just seems that many people seem to ignore very cool features that were in the previous Fallouts (or just have forgotten about them, because of the "cool" new features in FO3 that replaced them? like repair?).

Let me give some examples:

- factions:

* Number of factions: you had many factions that you could join and each had his own effect on how other factions would treat you if you joined one. (The only strong factions that you re able to join I ve come across re the brotherhood of steel & the enclave. Talon company is not accesable even if you re karma lvl is called devil, other then that I didn't come across any significant faction that you could join)

* Political depth of each faction: gun control, citizenship, relationship towards ghouls, mutants, raiders & mafia, balance of power within each faction, "credible" views towards other factions (how to treat the miners), views towards booze and drugs, ...

* Power each faction gives you: in conversations

* Not always, but sometimes the ability to talk to a hostile faction (fe raiders, mutants, ghouls=same as FO3)

* Decent power balance between the factions: not just 2 big factions against each other (and the others ones so small they re insignificant).

* Influence in the end movie because you joined a certain faction

- Maturity & political controverse:

* Hubohologists ?=? scientology http://fallout.wikia.com/wiki/Hubologists

* Being able to kill anyone (even kids), because it s a mature audience: they sure don't have to be thought how they should play a game

* Factions with political colors (wich I ve already said)

* Mature talk about sex and drugs (Ok in FO3 you have one horny whore in Megathon and other city/camps, but other then that? Not very much to say. Pregnancy?)

* Same sex marriage, same gender "sex" (2 females f.e.)

* With the Bishop family you were able to sleep with the doughter as wel as the mother (make em both pregnant) and then even talk to the mother about the fact that you ve already slept with her doughter.

- Party members

* you were able to have up to 5 party members wich allowed you if you played a low strength character to max your charisma so you had the max number of party members to carry your stuff for you! This made party members a logistic decision.

* you were able to adjust the combat behavior of your compagnons, by making real strategic choices (the weapons you give them). You could have one of them acting like mobile artillery, by giving him only rocket launchers and other heavy weapons (most likely the mutant), another one a sniper (vic) and yet another one standard infantry by giving him 10 mm submachine gun (Sulik).

* you were able to use your partymembers to enable their lockpick/science/... skills.

-- well I guess I ve made my point, their re lots of cool features that re not in FO3 that re in the previous games FO1 and FO2. Games that were made by people who didn't even have the recourses that Bethesda has. And yet Bethesda manages to put less features in FO3 than there were in games that re like a decade older? Well I m off to make my comment on the color of my HUD topic :P
 
Roflcore said:
He doesn't make up shit. Two little towns and you decided if 10 NPCs (with little to no background) life or die. Thats no choice and thats no freedom.

It's awesome that you can see all the endings too, just by reloading before going into the purifier and making two different choices.
 
sickfuck_diablo said:
Roflcore said:
He doesn't make up shit. Two little towns and you decided if 10 NPCs (with little to no background) life or die. Thats no choice and thats no freedom.

It's awesome that you can see all the endings too, just by reloading before going into the purifier and making two different choices.


Of all the crimes, the fact that what you do in the wastes has ABSOLUTELY NO BEARING on the endings makes it pretty pointless to debate. This was for me the BIGGEST thing about Fallout games, that only the Witcher to a much smaller degree followed: namely that your actions throughout the game and not just at the end determined the kind of ending that you got and made it so fun to replay the game! Most RPG's just have that 'good/bad' choice at the end and that's it! Fallout was NEVER a game like this until now!
 
Commiered said:
Of all the crimes, the fact that what you do in the wastes has ABSOLUTELY NO BEARING on the endings makes it pretty pointless to debate. This was for me the BIGGEST thing about Fallout games, that only the Witcher to a much smaller degree followed: namely that your actions throughout the game and not just at the end determined the kind of ending that you got and made it so fun to replay the game! Most RPG's just have that 'good/bad' choice at the end and that's it! Fallout was NEVER a game like this until now!

Troika's TOEE had the slideshow at the end as well, location by location.
 
Fallout 3 Disappointment

I have been a huge fallout fan ever since they're release many years ago. I bought the new the day it came out even though i was a little bummed by who developed it. I played it for a weeks before realizing that this game isn't fallout. Instead of calling it fallout 3 they should have said "inspired by fallout" or something like that. So, whats wrong with the game..

1. Big open world with nothing in it you can walk around for hours and see nothing and the towns and cities scattered around feel empty and devoid of life and that classic fallout setting.
2. Lack of guns.. the first two, mainly the second had a ton of guns and ammunition to choose from and you didnt have access to all of them a few hours into the game. I remember having to work to earn those weapons either through buying them or robbing a vendor (junk town comes to mind)
3.The barter interface is horrible.. bring back the icons of what you are buying
4.Combat is definately not as fun without the turnbased combat and i realize that bethesda was trying to market this game to a wider audience and boost sales but i just wish that i could have that turn based combat back with the overhead view
5.Bethesda did not capture the feel or setting of the originals at all.
6. No diversity among the enemies you face.. every other enemy is a raider radscorpion or supermutant.
7. The way the quests were designed to make you go into the old metro tunnels every time you need to get to a new location was a poor choice and very tedious.
8. You cant target specific body parts with melee weapons!?!?!?
Thats all i can think of right now and im sure there will be plenty of backlash over what ive said but im just really disappointed at seeing my favorite game franchise sold to the highest bidder and then scrapped down to this peice of trash game just so the company can retain their oblivion fan base while filling their pockets. Fallout 3 is infact not the true Fallout 3.
 
But.. but... but... what about that awesome in-game 'imershun'?? /sarcasm

Pretty much another person proving the point that the game is not what it should've been.
 
I myself don't think Fallout 3 is Fallout 3. but actually just a FPS spinoff of Fallout.

as Fallout 3 I give it a 2 out of 10.
as Fallout Reloaded (a spinoff) I give it a 6-8 out of 10.

I really think they should rename it Fallout Reloaded and make a good Iso Fallout 3.
 
Im glad someone agrees and yes they should make a true iso fallout 3 but doubt thats gonna happen unless its done independently. I guess this is whats happening to pc gaming... (thanks EA)
 
I doubt that is going to happen. Though as a spin off I don't mind Bethesdas Fallout, but as a sequel well it may have the number but there its just not a sequel, unless you count Final Fantasy VIII a sequel to Final Fantasy VII.
 
I can't resist adding my thoughts...

I know I'm just the latest in a long string of posts like these, but when you've been waiting (either hopefully or disdainfully) for a game for years it's kinda hard not to share your opinions on it once you play it.

I think there's really three different ways to review the game...as a Fallout successor (depressive fail), as an Oblivion successor (much better than the TES games) and as a standalone game (a mixed bag.)

1. Interface fucking sucks. I played it on the PC and the Xbox-styled interface should be considered a crime.

2. Why are we still using bottle caps? Bethesda studiously ignored a ball even Interplay dropped, namely that no one would ever trade for a bottle cap and I doubt that kind of monetary system would not survive without some sort of government to back it up. Why aren't bullets currency?

3. 200 years later and there's still edible food laying around? There's still a massive dinosaur in the Museum of History? No raider wanted that T-Rex skull as a trophy? I realize this stuff adds affect - the entire Mall area was gorgeous - but it shatters any sense of immersion when you realize this would never, ever happen in real life. And isn't immersion why they made the damn game this way in the first place?

4. Does anyone at Bethesda have a father? Anyone? Anyone? Bueller? Bueller? Why was my dad calling me sweetie and honey every three words? I was playing a female, so maybe it's different if you're male, but I'm female in real life and my dad doesn't spend half his waking hours showering me with pet names. Maybe I just have bad dad luck or something, but I've never heard of anyone else's dad acting like that, either. And he looks like Scott Peterson. The last scene with James in the game was still fairly poignant, though, if only because he had just told me how much he was looking forward to working with me again.

5. Why did the east coast have such shitty Vault luck? All the DC Vault experiments were utter shit. You get forced mutations, forced insanity, a vault that never ever opens, Tranquility Lane...actually, that might explain why the east coast is still so shitty 200 years later. The two big anchors on the west coast are the NCR and Vault City, the former springing from a relatively functional vault and the latter from the absolute vault. But DC got no such leg up.

6. I enjoyed exploring, for awhile. After awhile everything blends together and there's really no need to keep going. I'm at max level and I have more caps then I will ever, ever know what to do with. I like collecting garden gnomes to put outside my house in Megaton, but that's it.

7. JESUS FUCKING CHRIST FUCK THOSE SUBWAY TUNNELS WTF. Why can't I climb over those piles of rubble, again? They're not any steeper than the hills I have to climb out in the wilderness, and they actually would have more footholds, and yet they are impassable because Bethesda finds it absolutely necessary to force me down into the mind-numbingly repetitive metro tunnels.

8. Radiation is absolutely meaningless. Ammo was a problem for me at first, until I realized I could wait in the shop for a few days until the vendor restocked.

9. Little Lamplight rivals talking deathclaws as one of the worst Fallout design decisions ever. And at least the talking deathclaws had a story and a rhyme/reason to where they were. The absolute dejection of Big Town was decent, though.

10. Where are the mod tools? It's like Beth's holding out because they know once they release mod tools, the game will be changed until it's infinitely better than what they actually created.

11. Mirelurks.


There were a few moments that really stood out for me, though...

1. Dialogue isn't Wikipedia-style. This is probably the biggest example in my mind of judging the game by itself, as a Fallout scion or as Oblivion with guns. Oblivion's dialogue trees are so horrible they can't even qualify as dialogue at all. FO3 is nowhere near on par with FO2, but its Shakespeare compared to Oblivion.

2. Minefield would not have existed 200 years after an apocalyptic war - if it was as easy as disarming mines two steps at a time, someone would have done it by then. But exploring it was genuinely fun, since it was different than the monotony of shacks and housing shells out in the wasteland.

3. The Vault demonstration in the Museum of Technology.

4. The holotape of Sydney's father made me tear up a little, but why the hell would you address your dying words to "Little Moonbeam"? Use her real name and someone might actually be able to deliver the damn tape to her.

5. Parts of Paradise Falls were fairly striking. Why is coming across a caged child's skeleton, complete with party hat, any better than actually killing a kid yourself?

6. The whole Mall area, including the music.

7. Three Dog and Eden had the perfect voices for their respective roles.


I just don't see myself replaying this game much. What else would there be to do? The thing about Fallout 1 and 2 is that all those towns are interconnected. Your evil actions have ramifications far beyond the place they occur, whereas in Fallout 3, they are isolated, specific events good for nothing but bad karma. You blow up Megaton, and then what? Not a damn thing changes elsewhere after the destruction of an entire town. This is still a slight improvement over previous Bethsoft games, but obviously not up to Fallout par. Still, at this rate, if they keep getting slightly better each game, we'll get a stellar game by the time they're up to The Elder Scrolls XXII: Tears of Blood.[/url]
 
Re: I can't resist adding my thoughts...

lmao said:
4. And he looks like Scott Peterson.
I can answer this one swiftly. Your father's appearances is supposed to based off of the way you made your character look when you created them.
lmao said:
2. Why are we still using bottle caps? Bethesda studiously ignored a ball even Interplay dropped, namely that no one would ever trade for a bottle cap and I doubt that kind of monetary system would not survive without some sort of government to back it up. Why aren't bullets currency?
Well, bullets would be...interesting. I think simple bartering would be more realistic, but perhaps quite hard to implement (well) into a game.
 
Awful sequel, i wish it hadn't happened. At least there would be some very distant hope that someone else would make it. Someone with talent and working brains. Now, its almost hopeless.

Now of course beth could make a better , more Fallout like sequel. And EA might start publishing and developing, new fresh,daring and original games with emphasis on gameplay. :roll:

Urgghh...LL and oasis made me want to destroy my copy of the game. :evil:
 
I know what you are saying about oasis and yes i think it is pretty much hopeless to get good NEW fallout game but oh well. EA bought westwood studios back in the day and butchered their games and now bethesda has jumped on the bandwagon. All i can say (and maybe this is the wrong forum) is STARCRAFT 2 BETTER NOT BLOW!!!
 
Having spent quite some time ignoring the main quest, my random roaming about had come to a natural 'pause' there are only so many heads that need to be exploded, and so I grit my teeth and openly announced to my estranged girlfriend "fek it, I may as well get on with the main quest, there's shag all else interesting to do"...


*spoilers ahead*

...and so being that I'd blatantly wandered off at the induction of 'the water of life' I rejoined the science heads.. and did the necessary FED-EX missions to get things done.

Lo and behold I watch the 'story' unfold... the enclave turn up and the dialogue (as I understood it) went like this;

Enclave: "were the enclave, we want to have this toy"

Dad: "no, s'my toy.. you cant play" (dad about the water purifier)

Enclave: "aww g'wan share! I want it"

Dad: "waaa waaa" *dead*

So I kinda got the idea the enclave wanted to have control of the purifier (possibly to activate it in the future along with assistance from my dad) but dad got all moody and for some abstract reason decided to kill himself?

This is the MOST hair-brained plot line EVARR!!111 being that my father has (if any) extremely limited knowledge of the enclave (hell they might be good guys?!) and as far as I could tell they simply wanted control of it, not to stop it or any such? why oh why did he decide to go top himself, this whole scene played out like a school nativity play, and quite frankly its a wonder I didn't (yet again..) turn the game off to go do something more worth while.

What the hell beth? were you asleep and this was the resultant puddle of dribble that was left on the script page when you awoke from your dreams of milking the cash cow?
 
Re: Fallout 3 Disappointment

hedunter said:
I have been a huge fallout fan ever since they're release many years ago. I bought the new the day it came out even though i was a little bummed by who developed it. I played it for a weeks before realizing that this game isn't fallout.

Weeks even? Hm......:roll: It only took me 6 hours to realize that this game is boring, and it only took me half an hour to realize that this game has nothing to do with Fallout.....
 
Frisca said:
[ION said:
Dictator]Blizzard announced not so long ago that Diablo 3 would be Iso-Metric.

Fallout 3 was by far the most depressing game I ever played.

HAHAHA! VERY GOOD point dear sir! One of the most played games in history (Diablo 2) and one that will top this game in sales many times over (Diablo 3) IS isometric. Did not think about that. VERY very good point when people say that isometric games are "outdated". I will sure use this argument whenever people bring that up.
The only issue with that is that people only want to hear what they want to hear. And since the media has so long filled people with the imagination that "first person" is the natural evolution they just cant see that First Person is a design and not a technological upgrade.

Sometimes it feels like talking to walls ... cause Bethesda got what Fallout craves ... Bethesda got first person ...
[youtube]http://www.youtube.com/watch?v=jHElbD1imNo&feature=related[/youtube]
 
fisrt off:- :falloutonline: don't read if your already bent on disliking FO3, there's nothing new here... Its the only thread i could find appropriate to air the following.

Ok, so having actually made a character (specifically to do this...) I completed the game, and after each gaming session made some brief notes; my other 2 characters (one good, one bad) are ignoring the main quest and happily MMO-style grinding around the wastes...

Here's what happened with my 'complete-the-game character:

Session 1 [1hr 7mins]
Did the vault thing, went Megaton made the whole place happy n safe (I'd basically completed the Megaton quests)

Session 2 [1hr 52mins]
Died twice, both times due to getting a bit happy with fat-man. just on way to museum tech. (and by proxy.. Rivet City)

Session 3 [1hr 37mins]
Now level 7 and on way to Vault 112. nothing of note happened.

Session 4 [44mins]
Died to a raider with flamer (i was stupily stood next to an exploding car :( ) now with dad, on route to Rivet / Dr Li.

Session 5 [4hrs 30mins]
pretty long one this... about 20 mins was spent 'stuck' as the gfx/physics wedged me in a rock, eventually multiple reloads and wiggling i was free! another 30 or 40 mins was spent when 'dad' was briefly erased from the game entirely! while walking through a door (into project pure) it seems dad was pulled into a space/time wormhole, so I spent some time deliberately wandering around killing stuff and saving / reloading the game until it decided that dad existed again... ended the mammoth session blowing the crap out of Raven Rock.

Session 6 [42mins]
I knew I was headed here, but got on with it... 'Forced' into aiding the BoS and the 'ooh shiny' robot (all while wearing Enclave PA) and thought "meh im gonna die anyway.. " *insert FEV due to lack of ANY feeling for the 'immersive world' around me*

oh and the game ended EXACTLY the way it began for me...
image1.gif


also.. and I loled at this bit.... who says Fawkes wont go into the chamber at the end?

screenshot18.jpg


So overall; I broke the game twice, died 4 times (including the 'end') was level 13 (if I recall correctly) and had spent 10hrs and 31 mins in game

with a general 50 mins of that during 'OMG it broke'
and probably around 1/4 or 1/3 of the time waiting for VATS to hurry the hell up with some rudimentary maths this equates to about 3hrs spent in Vats! and general 'trudge around' time of maybe 1/4 of that as well.. so that's another 3 hrs leaving just around 1 hour of the game where I felt something was occurring

1 hour out of 10 hrs play... and I still have yet to find any feeling of 'oh how much fun that was!' so I can see that once my mind is sated with my 2 wandering characters I'll Probably uninstall the game and never look back.
 
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