In my opinion Fallout 3 is truest to Fallout 1.

actually the part I didn't liked about Vegas was where it feels to similar to Fallout 3 even. But that comes mainly from the engine and that (I think) Obsidian was a bit lazy. I mean there was no reason to make a location like the Strip like that. Don't get wrong. It is not so bad but more that it gets hyped. Vegas. The city and all that. And then you get inside and just 2 streets. And the whole place looks pretty damn empty for a "trading hub" or "central location" to speak so. But it works. I hope new engines in the future will make here finally a better job. I know some people might disagree now but I never liked this "epicness" and that Vegas was so damn small. People everywhere yet no location has any feeling of "size" to it. Not even the Legion which is supposed to be a huge army. Or the NCR either. I don't know. I think it was not a good choice go for this "huge battle" in the end which felt so cramped and not like a battle in the sense of it. In Fallout 1 or 2 this never bothered me at all. Not only because had not whole armies fighting each other (or the game telling you that) but that the locations had quite some distance between each other. So if there was a remove location it really felt abandoned. Of course all just an illusion. But since F3 and Vegas try to show the "whole wasteland" ... well. Kinda kills a bit the imershun for me when you reach everything in less then 2 min.
 
Agreed, New Vegas had a much more consistent and overall better atmosphere.
Fallout 3 had a far better atmosphere, full of abandoned highways, town, raiders, I really felt like I was Max Max Thunderdome.
 
Fallout 3 had a far better atmosphere, full of abandoned highways, town, raiders

Well you've got me there, Fallout 3 was full of town and abandoned raiders.

Quagmire69 said:
I really felt like I was Max Max Thunderdome.

I really felt like I was Max Max Thunderdome too, if only New Vegas could have recreated this feeling. :(
 
I feelt like I was

KmKrh.jpg


In Fallout 3
 
And Fallout New Vegas felt like I was playing a completely original character, with original objectives, original companions/friends, and original peers, who inhabited or visited interesting and exciting places, which in my opinion completely immersed me in the setting. For example, the first time I went to Vault 22, the immersion was brilliant, the background noises, the feint sound of something breathing, then the literal shitting of my pants when my volume is turned up to 85% and a spore carrier stealths you from behind.
 
Quagmire69 said:
Fallout 3 really had movie like quality to it, i felt like i was playing my favorite movie characters.

Now, here, I do agree. Though it's far from my favorite genre, I really did feel like I was the main character of a cheap B movie or 70's porn flick without the sex. The writing was about on par with one of those low-budget "parody" movies.
 
Quagmire, do you even know how do you want to defend Fallout 3? because it would be interesting to read a well constructed argument on why it's better on what it does better, not just spouting vague statements about Mad Max, or your favorite movies, or aesthetics.
 
Walpknut said:
Quagmire, do you even know how do you want to defend Fallout 3? because it would be interesting to read a well constructed argument on why it's better on what it does better, not just spouting vague statements about Mad Max, or your favorite movies, or aesthetics.

As I was trying to make a point about, if Bethesda make characters like ones from your favourite movies, then New Vegas has original characters which I genuinely had emotion for.

[spoiler:49d564fe14]When I killed House, I nearly shed a tear when I read that note that House had written at the end, it did seem a genuine hopeless existence for humanity in the wasteland, now that one of the most intelligent men of his time was dead[/spoiler:49d564fe14]
 
Quagmire69 said:
Agreed, New Vegas had a much more consistent and overall better atmosphere.
Fallout 3 had a far better atmosphere, full of abandoned highways, town, raiders, I really felt like I was Max Max Thunderdome.

I agree, Fallout 3 is like Mad Max 3, its the worst in the series, just like Mad Max 3, so you got that right.
 
Crni Vuk said:
actually the part I didn't liked about Vegas was where it feels to similar to Fallout 3 even. But that comes mainly from the engine and that (I think) Obsidian was a bit lazy. I mean there was no reason to make a location like the Strip like that. Don't get wrong. It is not so bad but more that it gets hyped. Vegas. The city and all that. And then you get inside and just 2 streets. And the whole place looks pretty damn empty for a "trading hub" or "central location" to speak so. But it works. I hope new engines in the future will make here finally a better job. I know some people might disagree now but I never liked this "epicness" and that Vegas was so damn small. People everywhere yet no location has any feeling of "size" to it. Not even the Legion which is supposed to be a huge army. Or the NCR either. I don't know. I think it was not a good choice go for this "huge battle" in the end which felt so cramped and not like a battle in the sense of it. In Fallout 1 or 2 this never bothered me at all. Not only because had not whole armies fighting each other (or the game telling you that) but that the locations had quite some distance between each other. So if there was a remove location it really felt abandoned. Of course all just an illusion. But since F3 and Vegas try to show the "whole wasteland" ... well. Kinda kills a bit the imershun for me when you reach everything in less then 2 min.


the president's speech at hoover dam really drove this home for me. i walked out onto the viewing platform, expecting to see hundreds of people- and judging from the layout of the area, so did the devs. what do i see? ten guys, maybe. more guards than spectators. WTF is this?? i think it's obvious that the developers wanted to put a ton more NPCs in certain areas (caesar's camp and some of the larger NCR camps are like this as well, a ton of open space that should be filled with soldiers)

new vegas was just a shitty design but a cool concept. actually being able to walk up and down the strip, and to have the strip be really crowded, especially at night, would have been sick.

new reno had 10x the atmopshere that new vegas did, and a good chunk of that is in the shitty engine (i assume) being unable to handle more stuff going on
 
Dogmeat Sandwich said:
Crni Vuk said:
actually the part I didn't liked about Vegas was where it feels to similar to Fallout 3 even. But that comes mainly from the engine and that (I think) Obsidian was a bit lazy. I mean there was no reason to make a location like the Strip like that. Don't get wrong. It is not so bad but more that it gets hyped. Vegas. The city and all that. And then you get inside and just 2 streets. And the whole place looks pretty damn empty for a "trading hub" or "central location" to speak so. But it works. I hope new engines in the future will make here finally a better job. I know some people might disagree now but I never liked this "epicness" and that Vegas was so damn small. People everywhere yet no location has any feeling of "size" to it. Not even the Legion which is supposed to be a huge army. Or the NCR either. I don't know. I think it was not a good choice go for this "huge battle" in the end which felt so cramped and not like a battle in the sense of it. In Fallout 1 or 2 this never bothered me at all. Not only because had not whole armies fighting each other (or the game telling you that) but that the locations had quite some distance between each other. So if there was a remove location it really felt abandoned. Of course all just an illusion. But since F3 and Vegas try to show the "whole wasteland" ... well. Kinda kills a bit the imershun for me when you reach everything in less then 2 min.


the president's speech at hoover dam really drove this home for me. i walked out onto the viewing platform, expecting to see hundreds of people- and judging from the layout of the area, so did the devs. what do i see? ten guys, maybe. more guards than spectators. WTF is this?? i think it's obvious that the developers wanted to put a ton more NPCs in certain areas (caesar's camp and some of the larger NCR camps are like this as well, a ton of open space that should be filled with soldiers)

new vegas was just a shitty design but a cool concept. actually being able to walk up and down the strip, and to have the strip be really crowded, especially at night, would have been sick.

new reno had 10x the atmopshere that new vegas did, and a good chunk of that is in the shitty engine (i assume) being unable to handle more stuff going on

If you've played Oblivion the population headcount can be even worse. Storyline spoiler for Oblivion, like anyone here cares. :wink:
[spoiler:82f5e7d42f]One of the late missions has you go round to every town in Cyrodill to raise an army to defend Bruma from a great Oblivion gate. You spend the next hour or two closing Oblivion gates and kissing arse, each Count or Countess promising to send their best soldiers. You get there and the 'great army' is about twelve men.

Also, the first time you step into the Imperial City Arena you hear the roar of a crowd but you go out and it's about four or five low-poly character models clapping their hands.
[/spoiler:82f5e7d42f]






[/spoiler]
 
I'm just guessing that the lack of population in recent Beth games is a result of the craptastic Gamebryo (sp?) engine. Hopefully that will be fixed in their new engine along with the host of other issues.
 
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