As part of their ongoing In The Workshop series, Koobismo has interviewed Christopher Frederic Avellone. Almost an hour in length, the interview covers a great many subjects, from Obsidian and Mr Avellone's work, to his convention life and Kickstarter.
Among other things, Mr Avellone details how he got work at Interplay (referred to it by a pen-and-paper RPG company, who got 300$ worth of games in return), offers advice on writing for games (smart writing and logical choices made by characters are good), discusses his present and past game projects, what IPs he'd like to work with and more.
Particularly interesting are questions related to Fallout: New Vegas and Obsidian. Mr Avellone mentions that some core elements of their Fallout were dictated by the publisher, such as having a signature city (due to the success of Fallout 3, set in Washington DC) and not interfering with the eastern parts of the United States, where Bethesda games take place. Even more interesting is the part where he explains how Obsidian functions. Unlike post-Fargo Interplay, with its tendency to deceive, inveigle and obfuscate its employees, Obsidian maintains transparency, so that company members have a clear picture of the direction it is taking, its current state and can offer feedback to the Powers That Be.
Link: Karissa Barrows and Phil Barrows with Chris Avellone
Among other things, Mr Avellone details how he got work at Interplay (referred to it by a pen-and-paper RPG company, who got 300$ worth of games in return), offers advice on writing for games (smart writing and logical choices made by characters are good), discusses his present and past game projects, what IPs he'd like to work with and more.
Particularly interesting are questions related to Fallout: New Vegas and Obsidian. Mr Avellone mentions that some core elements of their Fallout were dictated by the publisher, such as having a signature city (due to the success of Fallout 3, set in Washington DC) and not interfering with the eastern parts of the United States, where Bethesda games take place. Even more interesting is the part where he explains how Obsidian functions. Unlike post-Fargo Interplay, with its tendency to deceive, inveigle and obfuscate its employees, Obsidian maintains transparency, so that company members have a clear picture of the direction it is taking, its current state and can offer feedback to the Powers That Be.
Link: Karissa Barrows and Phil Barrows with Chris Avellone