Institute Kidnappings?

Knight In Leather Armor

Badger Nutsack
Were the people who were kidnapped by the Insitute ever shown? Did the Institue ever explain why?
I don't really know. It's probably in a terminal entry somewhere but reading Fallout 4's terminals is just as exciting as watching cheese become moldy. Also, did it ever explain what happened to the kidnapped people or are they just lost to the Rave Club forever?
 
I answered this in another thread, but I'll go ahead and answer it for you here too.

In short, there is never any explanation given. During my run in FO4 where I sided with the Railroad, I ended up working with the Institute. I searched the entire place, read all the terminals, especially the ones in the Synth creation/rehabilitation labs, and there was nothing. Absolutely nothing.

There's 2 quests in the game involving people the Institute kidnapped. The first is a farm called Warwickstead. The father there was a drunk alchoholic, and the Institute kidnapped him and replaced him with a hard-working synth duplicate who also planted modified Institute crops which are supposed to grow a lot faster. During the quest, you have to take him new crop seeds to plant. During the whole quest, you cannot even once ask the scientist why the Institute is kidnapping people in the first place. You can't even betray the Institute during the whole quest. You find out one of the farmhands knows the father is a synth. Rather than being able to help the farmhand out and expose the father, your only options are pro-Institute. They are: Kill the farmhand before he can expose the father, or blackmail the farmhand into keeping the whole thing a secret.

The 2nd quest involving synth kidnapping is the Mayor of Diamond City. He's a synth. Once again, you cannot ask the scientists why they kidnap people from the Commonwealth, nor can you really find out any reasoning for it. He just gives you some papers, tells you to go see the Mayor and deliver the papers to him. That's it. No questioning, no looking deeper into it, nada.

It's the same for the Super Mutants really. Why the fuck are the Institute creating an army of Super Mutants over the course of 10 years? Literally the only explanation we get is in a holotape by Virgil, wherein he says "I don't know why Father keeps forcing us to make these abominations! I've asked him multiple times to shut down the project but he refuses! He says to keep going!" So yeah, they made Super Mutants, for 10 fucking years, simply because "Father wills it". And that's the only explanation we're given.
 
I answered this in another thread, but I'll go ahead and answer it for you here too.

In short, there is never any explanation given. During my run in FO4 where I sided with the Railroad, I ended up working with the Institute. I searched the entire place, read all the terminals, especially the ones in the Synth creation/rehabilitation labs, and there was nothing. Absolutely nothing.

There's 2 quests in the game involving people the Institute kidnapped. The first is a farm called Warwickstead. The father there was a drunk alchoholic, and the Institute kidnapped him and replaced him with a hard-working synth duplicate who also planted modified Institute crops which are supposed to grow a lot faster. During the quest, you have to take him new crop seeds to plant. During the whole quest, you cannot even once ask the scientist why the Institute is kidnapping people in the first place. You can't even betray the Institute during the whole quest. You find out one of the farmhands knows the father is a synth. Rather than being able to help the farmhand out and expose the father, your only options are pro-Institute. They are: Kill the farmhand before he can expose the father, or blackmail the farmhand into keeping the whole thing a secret.

The 2nd quest involving synth kidnapping is the Mayor of Diamond City. He's a synth. Once again, you cannot ask the scientists why they kidnap people from the Commonwealth, nor can you really find out any reasoning for it. He just gives you some papers, tells you to go see the Mayor and deliver the papers to him. That's it. No questioning, no looking deeper into it, nada.

It's the same for the Super Mutants really. Why the fuck are the Institute creating an army of Super Mutants over the course of 10 years? Literally the only explanation we get is in a holotape by Virgil, wherein he says "I don't know why Father keeps forcing us to make these abominations! I've asked him multiple times to shut down the project but he refuses! He says to keep going!" So yeah, they made Super Mutants, for 10 fucking years, simply because "Father wills it". And that's the only explanation we're given.


So basically-
Insitute=Plot hole central
Super Mutants=Generic Orcs
 
So basically-
Insitute=Plot hole central
Super Mutants=Generic Orcs

Yes, pretty much. The Church of Atom makes more sense than these bozos.

Although I never quite understood why Super Mutants are referred to as orcs when it comes to Bethesda games. In the Elder Scrolls series, Orcs are a playable race and are one of the NPC races you'll see occupying towns. In fact they're one of the less discriminated against species by other races in Morrowind and Skyrim. Wouldn't a better comparison be the Trolls? Braindead, charges everything without a care in the world, has a shitton of health, etc.
 
Yes, pretty much. The Church of Atom makes more sense than these bozos.

Although I never quite understood why Super Mutants are referred to as orcs when it comes to Bethesda games. In the Elder Scrolls series, Orcs are a playable race and are one of the NPC races you'll see occupying towns. In fact they're one of the less discriminated against species by other races in Morrowind and Skyrim. Wouldn't a better comparison be the Trolls? Braindead, charges everything without a care in the world, has a shitton of health, etc.
Also Orcs in TES are some of the best blacksmiths in Tamriel.
You just wait for the next TES, they will dumb down Orcs to just mindless brutes that are there to be killed by using repeating automatic shocking crossbows of freezing :aiee: (this is obviously a joke, but with Bethesda who knows).
 
Yes, pretty much. The Church of Atom makes more sense than these bozos.

Although I never quite understood why Super Mutants are referred to as orcs when it comes to Bethesda games. In the Elder Scrolls series, Orcs are a playable race and are one of the NPC races you'll see occupying towns. In fact they're one of the less discriminated against species by other races in Morrowind and Skyrim. Wouldn't a better comparison be the Trolls? Braindead, charges everything without a care in the world, has a shitton of health, etc.


TeS dealt with Orc's nicely, but I'm mainly referring to almost every fantasy RPG ever. You'll be fighting Orc's at some point.
 
Although I never quite understood why Super Mutants are referred to as orcs when it comes to Bethesda games.
It refers to the Dungeons & Dragons trope of Orcs as generic trash mobs rather than their treatment in TES.

It's mildly ironic that Bethesda can subvert the trash mob trope in their own franchise but happily dive head first into it with Fallout.
 
The Institute has hypoblabla gardens so we know they get vegetables and shit but they don't have any cattle or anything and they gotta get protein somehow. Sooooo.

Soylent green.
 
The Institute has hypoblabla gardens so we know they get vegetables and shit but they don't have any cattle or anything and they gotta get protein somehow. Sooooo.

Soylent green.

Actually that's probably one of the only things they actually explain with the Institute. If you go to the cafeteria you'll find a Synth serving food. He serves drinks and food packets. Apparently these food packets are stand-ins for meat and are rich in protein, vitamins, etc. So basically they have veggies and protein powders in a variety of flavors. You can hear them bitching about the lack of flavors in the cafeteria.
 
Actually that's probably one of the only things they actually explain with the Institute. If you go to the cafeteria you'll find a Synth serving food. He serves drinks and food packets. Apparently these food packets are stand-ins for meat and are rich in protein, vitamins, etc. So basically they have veggies and protein powders in a variety of flavors. You can hear them bitching about the lack of flavors in the cafeteria.
One of the only things that makes sense with the Institute. Everything else is free for all bullshit.
 
Emil's a very odd writer. It seems like he took the complaint about there being no food sources in Fallout 3 really seriously and tried his best to fix it with Fallout 4, only to leave several core story elements half finished and forgetting to write anything other than Radiant quests.
 
So the only reason he even bothered to cover the food stuff was because people pointed it out to him. Maybe he needs a personal assistant that proof-reads everything he writes and goes "no, god damn it Emil this doesn't make any sense!" whenever he leaves a plothole.
 
So the only reason he even bothered to cover the food stuff was because people pointed it out to him. Maybe he needs a personal assistant that proof-reads everything he writes and goes "no, god damn it Emil this doesn't make any sense!" whenever he leaves a plothole.
I think that would help him get some shit together.
 
Well, Bethesda's earned so much money with their cashcows that they don't really have an excuse to not hire one to babysit him.
Zenimax ought to hire someone to babysit Toddie Boi too while we're at it.
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I think they use the people they kidnap as fodder for their Super Mutant "experiments". And why does the Institute even allow FEV research anyway? They've been going at it for over 100 years and they've produced literally nothing of value. It would've made perfect sense to have Father ban FEV testing since it would've made him a slightly more sympathetic figure instead of a massive hypocritical scumbag.
 
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