I find it enormously idiotic that in a video game about shooting, stealing, or talking through any person who gets in your way, the developer and playerbase was (are?) concerned about 'deathclaw optics'. As if killing a talking deathclaw is any worse than murdering human beings left and right.
The fact that people actually make the mistake of assigning higher value to animals, dumb or otherwise is an old but fatal lapse in intelligence.
The deathclaws supposedly had human intelligence, so give them human treatment. Why should they be erroneously given higher status because they are not humans?
In Metro 2033 there was a quote, "If it's hostile, you kill it". Implying that each and every case, human or animal, must be weighed differently.
Jeez guys... Call of Duty was actually better than this, and for a time, amongst it's gory and reasonably accurate depiction of war, portrayed dogs as just more legitimate enemy combatants who must be slaughtered. Flip your feelings.
I worry about this forum sometimes...
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