some fantasy coming true, eh?
Well...I mean...On the plus side, reptiles aren't very well endowed.
Now, a horse mutant, that would be something to be feared.
Instead, we get meatshields who are absolultely terrible at hunting or doing damage.
Something which always bothered me with Deathclaws in the franchise, is that they're weirdly balanced.
In Fallout 1, they were scary, but only if you were unprepared.
A good character with a couple of companions, and an AR, or combat shotgun, could deal with them pretty easily, at least one at a time.
Fallout 2, same deal, but now there's bulletsponge versions which come in packs of big and little ones...Scary, but only because the numbers are heavily in their favour, and stupid HP power creep.
Fallout 3, stuipidhigh damage...But like the previous ones, they don't ignore DR...And DR is piss easy to get in Fallout 3, so they'll do like 15 damage per hit, which is mostly ignorable.
NV, holy fuck I hate deathclaws, literally the only enemy in the game which I tend to cheese against with AMR's and gauss rifles, because these fuckers will basically kill you in 3 hits.
4, MEAT SPONGES which somehow manhandle power armour...Right...
As I understand it, Deathclaws are scary...If you're a fucking tribal armed with rocks and a pointy stick.
IIRC the 'wounded/young' deathclaw in Fallout 1 killed at least one super mutant, and maybe the rest of the squad, but that makes little sense, mutants RAPE deathclaws, especially with thier miniguns.
So really, balance for enemies should be somthing like Ghouls<Raiders<Mercs<Deathclaws<Mutants<Brotherhood<Enclave...