Interplay reopens in-house studio, hires Jason D. Anderson

Making Fallout into MMO, combined with the inevitable release of Fallout 3, would finalize the erasure of the true Fallout franchise from the memory of relative newcomers to the gaming field.

What made Fallout special will remain an obscure reference to some weird old guys who probably made a mountain out of a molehill and should really "get with the times" as Fallout/Fallout 2 will only keep getting worsening compatibility problems on new operating systems until their eventual relegation to being ran inside Microsoft Virtual PC by us "old farts".

Fallout franchise will become like the Westfall area of WoW... with guns. And possibly fairies and other crap. All rooted in "science", of course, the definition of which will get looser and looser as you keep blasting that non-mage with your non-freeze-bolt from your non-wand.

I'm not bitter, no sir.
 
Best case scenario: under the lead of Anderson, Black Isle eventually manages to enter pre-production of a seemingly truly Falloutish MMORPG (which, in itself, is damn hard to think of) that the fans are expecting anxiously and Bethesda, on grounds that it doesn't match the "quality" level they want, cancels the game. Why is this the best case scenario? Because after this much the fans have gone through, Bethesda HQ would eventually be found razed to the ground...

Ok, nevermind, I just think there is a small hope that Anderson manages to do (IF Black Isle goes on) a decent Fallout game, though MMO it may be...
 
I would say "they must be paying Jason a lot to make him return" but the likelihood of Herve actually paying him leads me to doubt that. Maybe Corith should email Jason his troubles to give him an idea.
 
MapMan said:
Okay, I'm not up to date so please could someone explain me, why you guys bitch so much about interplay? MMO can still be a good RP experience... I think...

Wooz - WhyTF doesn't something like this get put in the Vats, but my response about being too lazy to read a thread gets put there? :RPGCodex Admin War:

At .08 a share, I'm spending at least 5 bucks on that deal!

I'm interested to see how the whole MMORPG turns out. To date, they've been pretty lame - either treasure grabs or mindless exp grinds.
To see an MMORPG that would involve some kind of tactical decisions (beyond fire beats ice, ice beats elec, etc) and maybe even true character development - that would be something.
I agree with the previous question though - how are they going to make an MMORPG based on a world that is supposed to be pretty sparsely populated in the first place?
 
In order to make a true Fallout MMO, or just any MMO that I would play at this point, it would have to feature the following:

* No such concept as a public chat channel. There might be a trade channel, but all messages in it would be composed using set templates.

* Public chat channel, if exists, would have about 1000 message templates (think: hardcoded macros) divided into different themes. No free typing will be allowed. Spamming irrelevant messages (i.e. Other Faction is Invading !) while its automatically verifiable that they're not, will result in moderator notification.

* Private message reception will be disabled by default for each person and have two levels of acceptance - level 1 will only allow templated messages, and level 2 will allow free typing.

* NPC quests will change dynamically and many NPCs will in fact be controlled by live people who will be get paid to control them, to some degree, 24/7. One person could control several NPCs at once while leaving them on partial autopilot.

* There would be a concept of God, in a sense that game-breaking, annoying morons would be punished for their sins. Each day at a set time, the giant screen in each major town will open and play back the incidents for which the dumbest players have been punished. Plainly visible cause and effect, and it will always look like an unfortunate accident.

* Things like continuous bunny-hopping and other improper behavior will be disallowed through implementation of simple mechanics like "endurance" which will decrease while jumping.

Um, yeah. That should cover much of it.
 
cazsim83 said:
I agree with the previous question though - how are they going to make an MMORPG based on a world that is supposed to be pretty sparsely populated in the first place?
That's a fairly simple question to answer: more than one server, each with a population limit.
 
zioburosky13 said:
Or allow PC to have sex and have their own child :shock: ...
Er, yeah... I guess I hadn't thought about the possibilities of computer sex... :wtf:

As an addendum to my previous post: of course, obviously they'd have make the world pretty large to support a decent sized populace while still retaining the sparsely-populated wasteland feel.
 
Has anybody considered the possibility that Jason Anderson is "on the payroll" while still doing whatever he was doing (real estate, wasn't it)?. He could be working up some ideas at home instead of disrupting his life to go work for Herve.
 
Kyuu said:
As an addendum to my previous post: of course, obviously they'd have make the world pretty large to support a decent sized populace while still retaining the sparsely-populated wasteland feel.

The world in the FO continuum is basically an empty desert anyway right? So just giant areas of nothing between towns. Mobs and wandering NPCs could be sparce enough to give one the whole "alone" feeling.

Radio items could account for chat options (And make voice chat a primary means of communication).

Map revealing (like size of area uncovered, attention to detail) could be based on Outdoorsman skill.

BOS membership could be off limits to players, as the BOS could be GMs (with thier mega gear).

Food and supplies could be made neccessary by implementing the need to eat or drink, giving a bigger focus on leaving town prepared. (chance of finding more supplies on enemies or in the wild could be based on Outdoorsman).

Make it a 3rd person OTS veiw, allowing for both melee and ranged combat.

Allow travel across the entire continents of North America and South America, since it's mostly desert it'll be easy to render.

Resources are randomly created in random locations (so no mega farming like in WoW)

Crafting skills will be a must to create supplies like ammo, weapons, food, blablahblah, but will require facilities to be usable (like a smithy for weapons, a kitchen for foods, and so on)

Gun combat odds could be skill based like in Deus Ex, where skill determines accuracy, chance of the gun jamming (and exploding), and so on.

Unarmed and Melee weapon skill could determine speed of attacks, change of a critical, and maybe allow for style specialization or get a bigger selection of moves.

My train of thought just derailed. :x
 
DarkLegacy said:
Volume: 25,000
Ask: 0.09 x 5000

Interplay is currently worth $2000 to purchase entirely? :shock:
sadly, no.

if it was, i'd buy it in the blink of an eye. :)
 
SuAside said:
DarkLegacy said:
Volume: 25,000
Ask: 0.09 x 5000

Interplay is currently worth $2000 to purchase entirely? :shock:
sadly, no.

if it was, i'd buy it in the blink of an eye. :)
there are some stocks for 0.09 available
the others may cost 100$ (mot probably wont f'c) or be not available for sale at all
 
Kukident said:
SuAside said:
DarkLegacy said:
Volume: 25,000
Ask: 0.09 x 5000

Interplay is currently worth $2000 to purchase entirely? :shock:
sadly, no.

if it was, i'd buy it in the blink of an eye. :)
there are some stocks for 0.09 available
the others may cost 100$ (mot probably wont f'c) or be not available for sale at all

Hey, considering Interplay is in the red, if we pool all of our money together we can buy Interplay :D

BREAKING NEWS: FALLOUT FANS BUY INTERPLAY. OMFG WAFFLES. :mrgreen: :clap:
 
I've got 50€ to spare as of now. Probably more if I ask my dad, I think, but he would kill me after that :P
 
DarkLegacy said:
BREAKING NEWS: FALLOUT FANS BUY INTERPLAY. OMFG WAFFLES. :mrgreen: :clap:

What would life be like if we bought Interplay?

(Pictures self as a senator, sitting in a rocking chair in front of my lavish mansion, twirling a revolver as I smoke a cigar and stare intensely through my monocle)
 
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