aenemic said:first of all, this game will be even further from the old Fallout games than Fallout 3 is. maybe not setting/lore wise, but definitely gameplay wise.
It's a spin-off, dude, it doesn't have to stick to the gameplay concept of the originals.
$10 says it'll treat the lore a lot better than Fallout 3 does, excepting of course what Bethesda forces on the game as nu-canon.
aenemic said:second, for an mmorpg to work and keep players interested you need one hell of a budgest and one hell of a reputation
Fable actually. The biggest problems with MMOs is that they're currently treated as high rollers even more than normal AAA titles. It is perfectly feasible to run an MMO with a smaller budget and usergroup. I'm not even talking Minions of Mirth here, and nevermind that Ultima Online, EverQuest and Dark Age of Camelot are still running, recent MMOs have had success as steady climbers (Tibia or EVE Online) or great success just filling their niche (Toontown Online or even Second Life). These are all MMOs in the sub-200k regions (ok EVE Online outpaced that now but whatevz)
On the other hand, NCSoft seriously overinvested in Tabula Rasa and the game folded because of it. Same with Age of Conan: Funcom is overinvested and would have gone bankrupt if it didn't sell well, and currently has to put up all sails to stop the player leakage. WAR should be fine with EA to support it, despite its European catastrophes.
Those companies just aren't being realistic. Instead of just going out and making an MMO and doing their own thing, they're chasing after WoW - a high-risk gamble with a mythical and unrealistic reward of WoWian usernumbers. And while NCSoft won't be going bankrupt over it, it means a serious overinvestment for NCSoft Austin or Funcom, companies that should not be boxing with giants.
Interplay's problems are its not-ideal circumstances determined by its contract with Bethesda, not inherent problems with the MMO genre.