Welcome to NMA.
I used to be a fallout addicted too but now I'm clean. It's been 6 months since I stopped playing Fallout 2.
It's difficult but there is hope. You must live one day at a time.
There is no medical cure for this addiction. At the same time all available medical testimony indicates that Falloutism is a progressive illness, that it cannot be cured in the ordinary sense of the term, but that it can be arrested through total abstinence from Fallout 1, Fallout 2 and Fallout 3.
1. A fallouter must admit to being powerless in the face of Francis.... err.... Frank. He needs help from the Enclave soldiers or from the turrets.
2. A fallouter should come to believe that a Power greater than himself could restore he to sanity. Mr. Handy!!!!
3. A fallouter should make a decision to turn his will and his life over to the care of the Overseer as we understood him.
4. A fallouter should made a searching and fearless moral inventory of himself. Including what is inside his CLASSIC, GENUINE Chrysalis Motors Highwayman's trunk.
5. A fallouter should admit to the overseer, to himself and to other forum mates the exact nature of his wrongs. Even if he reloaded.
6. A fallouter must be entirely ready to have the hubologists remove all his defects of character.
7. A fallouter should make a list of all persons he had harmed, and became willing to make amends to them all, including the Master.
8. A fallouter should made direct amends to such people wherever possible, except when to do so would injure them or others. Forget about the Master. Helping him is a bad idea.
9. A fallouter must keep his personal inventory updated and when he is wrong he should promptly admit it.
Having had a spiritual awakening as the result of these steps, The Fallouter should try to carry this message to every fallouter and to practice these principles in all his affairs until Fallout