inXile and Unity crowdsourcing Wasteland 2 3D models

Discussion in 'NMA News and Information' started by WorstUsernameEver, Dec 5, 2012.

  1. donperkan

    donperkan Vault Dweller

    783
    Aug 4, 2011
    Now's your chance Prosper.

    I don't see the issue here. It's a smart move. The dev's get a bunch of assets and they can pick the best ones to put in the game, the boys and girls that submit their work get the opportunity to show their competence and if they make it in the game it will be a breaktrough for them. I was sceptical when they said they where using the unity store to to purchase pre made assets but now i think its a great idea as it gives the community a chance to improve the game.

    It's a brilliant move and i applaud you.
     
  2. babadook

    babadook Legislative Senator oTO Orderite

    Apr 2, 2005
    :clap:

    I see it as Fargo giving something back to the Unity community (because there is one there too!). The Unity asset store has not been the best because while it's used by a lot of indie game creators there's still a lack of quality models. Fargo (which was given full access to Unity for free) is now making sure Unity fans gets a piece of the action as well. I say it's a super nice move. This will truly be a game by <strike>gamers</strike> mutants for <strike>gamers</strike> mutants.

    Here's to hoping there will be one famous asset that is used in every game from now on. Be it a rock or hammer (hoping for a certain hammer). A piece of Wasteland.
     
  3. Dead Guy

    Dead Guy Senate Board Director oTO Moderator Orderite

    Nov 9, 2008
    The Wilhelm scream of computer games.

    I think it's a great idea. If there are models that clearly don't fit artistically they don't have to use them.
     
  4. Mrxknown

    Mrxknown First time out of the vault

    52
    Sep 19, 2008
    Another then, they can still modify the assets. Change colors, size, shape, etc.

    Of course, they will be picky and only grab the stuff they can use instantly or modify as little as necessary.

    Not to mention, you will see the same assets in current games re-used and re-textured, then placed someone else in the game.

    This is a great move and I support it.
     
  5. Beelzebud

    Beelzebud A Smooth-Skin

    675
    Mar 6, 2008
    I think it's a great idea, and I think some around here vastly underestimate the amount of time you can sink in to having people building props for a game of this size.

    Does someone really need to read all the design docs, and have a sit down with Fargo and the W2 team to make a "broken table", or "filthy mattress", or "old car rims", etc, etc, etc.? I don't think so.

    I'd rather have them spend their serious time and money building the core game, and testing the shit out of it until it's ready. Let someone else make "Cactus #7".
     
  6. Scare

    Scare It Wandered In From the Wastes

    100
    Jul 25, 2008
    This is a great idea! I hope to see more games crowd surf!
     
  7. Daemon Spawn

    Daemon Spawn Old Warrior of the Wastes

    354
    May 15, 2003
    Pros
    Saves time
    Saves money
    Promotes the Unity engine and store
    Involves fans in the development process
    Gives potential incentives for highly skilled artists
    Potential for truly unique models

    Cons
    Potential for patchwork look/feel
    Comes off as being a little lazy
    Potential for non-unique/non-specific models

    Overall, pros outweigh cons. Conclusion: good idea.
     
  8. babadook

    babadook Legislative Senator oTO Orderite

    Apr 2, 2005
    Prosper delivers:



    It came with a poem of some sort:

     
  9. Autoduel76

    Autoduel76 Look, Ma! Two Heads!

    373
    May 14, 2007
  10. tekhedd

    tekhedd Hoarding ammo IS gameplay

    206
    Oct 28, 2008
    Seems to me like it can be as much or as little of a ripoff as the artists want.

    If your model is good, price it higher, problem solved. It's a marketplace, right? If the marketplace is truly shy of good models, that should drive the price up for *good* art. It's only a ripoff when idiots undervalue their work and ruin the market. (Why am I thinking of the local music scene all of a sudden?)
     
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    That turret looks like taken out of some comic game and the skull makes me think of Warhammer 40k, somehow. I don't think it fits well.
     
  12. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Yep...I see a lot of shitty art coming out of this. :roll:
     
  13. Dead Guy

    Dead Guy Senate Board Director oTO Moderator Orderite

    Nov 9, 2008
    Shitty art will be coming out regardless of whether this exists or not.

    I can seriously not believe modders of all people are being all butthurt about this? What the actual fuck?

    That turret is wrong for exactly the reasons Lexx provided though.
     
  14. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    and thats a surprise?
     
  15. smber2cnma

    smber2cnma First time out of the vault

    91
    Sep 29, 2010
    You are right the skull looks very Ork Waaagh style from 40K...which is exactly what it might be.

    I clicked the link and on the artists page the 1st label in the right column is "40K" so he may have made this as a 40K model and though he'd had perfect timing creating such a thing right when there is a post-apocalyptic game developer asking for people to model cobbled together looking turrets.

    The skull should certainly be removed or changed to a different symbol, but I don't think the design will look all that bad especially when it's shrunk down to 1.5 inches tall on my screen.
     
  16. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Who cares? If it doesn't fit, it won't be used.
     
  17. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Hey guys, do your research, please. This model is made EXACTLY how inXile wanted it:



    Furthermore, Wasteland 2 is not a first person game, it's an isometric game. It will have some slightly exaggerated elements, for clarity.
     
  18. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    And yet I still think it looks like out of a warhammer comic game.
     
  19. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Sure it looks like an Orkz turret but that's hardly the modeler's fault, he just did what IneXile wanted. That said, I think that the Orkz have a post-apoch look to them so having a faction with a similar style would make sense.

    On the comic note, do we know if the game plans on being cell-shaded?
     
  20. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Keep in mind you'll be seeing that from an iso/top-down angle. Exaggerated proportions will be less noticeable that way.