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Discussion in 'Fallout 4' started by Akratus, Nov 10, 2015.
Hell yeah. What would you propose to improve it?
I'm not the best with ideas but something like opening up specific quests like a certain troublemaking reputation will get you noticed by certain NPCs while showing yourself to be a good reliable citizen might get you known to more important people of that area.
Way I think Reputation should work is that it shouldn't rely on a number system. Instead it should have those titles back in Fallout 2, like Slaver or Child Killer or whatever. Each faction would have their own tab and under it it would detail what titles you've earned with the faction and NPC's will change and react accordingly. Some titles will give points and some will be fixed. If you murdered a child then if you do enough good around the place then they shouldn't just forget about it. Some will. But others will still cling on to that title you've earned for yourself and consider you a child killer. You earn a title 3, 4 or 5 times or whatever in various factions then you earn that title in your "General Wasteland Reputation" tab, which means that when you explore a new location/faction then they will have heard of your deeds out in the wasteland as word has spread through caravans and radios and whatever.
Titles would be far better as they'd clearly state what you've done right and wrong by a faction or location and it'd trigger NPC's to react to it. Someone who despises thieves is going to remember that you stolen something and got caught and they're gonna hold it against you. Might not even want to talk with you at all.
A number system just seems dumb and exploitable to me but Reputation is the way to go, not Karma, it just needs to be redesigned.
Agreed, I loved the titles. They were literally achievements in the day for me.
Fallout 4 has tumbled down for thirty-five pages. At which point do we consider this dead horse beaten enough?
Should we actually start making new threads when we're making new points rather than change the subject mid-thread and forget what we were actually talking about?
Continue beating the horse but with a sledgehammer instead.
I would rather see these discussions though than all that disgusting circle jerking about all the good features it has and anyone attempting to criticize it is met with a tantrum throwing fanboy.
I don't think we should stop the discussion until people are done discussing. People are free to make their own threads regardless.
Mind linking me the next time you come across a tantrum throwing fanboy?
Reddit, that is all.
People discussing Fallout in a Fallout community. For years! What a trully outlandish idea!
Meh, to be more serious, there are even discussions about Fallout 1, Fallout 2 and New Vegas going on. No clue what the problem is. There is also still criticism flung at New Vegas - mainly at the Legion and a few other stuff.
The Legion is a pretty complex topic (for a game) to discuss, since there's multiple views to go over it. A lot of flaws with Fallout 4 are pure fact (constant crashes is not opinion), so a lot of it is just moving from "smart discussion" territory to "repeating the same things over and over again". Unless this is some sort of satirical display meant to made fun of Bethesda, breaking down discussions into smaller topics.
Considering how many mini-criticisms we go through in one thread, I think a lot of smaller threads would be easier to read through. But it's just me. Just a suggestion. I don't think it really warranted four replies. I'm not telling NMA to stop criticising things, because that's an even more dead horse than this one.
Also, why is the dead horse emote labelled "Fallout Online"?
Because Interplay is also a (un)dead horse.
Hey, the Legion is great! A lot of the things they do are for logical reasons, off course being the NCR fed capitalists we are (joking, joking), we see their methods as brutal and too cruel.
Dr Fallout at his pro-Legion ways again... You never get tired of this, do you?
Methinks you prefer New Vegas to Fallout 2 simply because Caesar's Legion was not in Fallout 2...
Ever since Fallout 3, many new fans to the series have excused poor writing, shallow world building, and downright buggy gameplay. At the time of 3's release, that's totally understandable for casual players. They did not know what came before, what was lost in the transitioning from the turned based isometric game to the live action, third person sandbox. Games like GTA 3 had already proven that having a large sandbox to run amuck in are fun, granted for a finite amount of time. On the surface, an open world filled with places to see and things to shoot should work well for role playing, and yet the pure shallowness of quests and weak writing derailed much of this. The sad irony is that on the release of New Vegas, a near perfect melding of the old with the new, many newer fans wrote it off, not seeing what it had to offer: Bigger quests, better writing, and genuine role playing. They saw it as more of the same, ignored the nuance, and thought it boring, even though many a time I've seen those claiming 3's their favorite even though they've played New Vegas for a much longer amount of time.
And then came Fallout 4, the much ballyhooed and eagerly anticipated sequel. An improvement over 3, and yet not New Vegas. As the bland sandbox became more and more apparent, a sinking realization arose in even self-proclaimed Bethesada fans: It’s not as good as New Vegas. That game they often dismissed as not as good as 3, as being nothing more than a boring desert. That boring desert, to their surprise, was more fun to play with. They had taken New Vegas for granted. The countless improvements were replaced with shoddy settlements, terrible dialogue/quest options, and heavy-handed combat. And the bugs, the awful bugs of old remained.
The honeymoon’s over.
If the heart is still beating then we're not beating a dead horse.
Zombies. Always the god damn zombies.
How did you know?
But yes, I am quite pro-legion, and I can try to explain their discrepancies all day long!