PossibleCabbage
Vault 22 Survivor
I very much believe this. As an office drone myself I'm fully aware that while I may want to do a great job that I'm still confined by the boundaries set by people at the top. I don't think the devs at Bethesda were or are unaware of what FO4 is, but I think a lot of it's shortcomings stem from making the best of a bad situation created by suits who only look at what will move units.
From time to time though, the creative types are going to have these arguments with the suits and win at least partial victories. The more concrete stuff that the creative types have to point to here the better. So things like "Kotaku said that this was the worst (non-spinoff) Fallout game" and "low metacritic user score" and "other contemporary games in this genre achieved notably higher professional metascore" (suits in games love Metacritic) and the "why?" questions inspired by this ("What can we learn from the Witcher 3? Hell, what can we learn from Undertale?") are probably going to help make Fallout 5 a better game than it would have been otherwise.
After all, those sorts of discussions about Fallout 5 are about to start happening, since BGS's next game (presumably TESVI) is going to switch from pre-production to production during Fallout 4's DLC schedule, and pre-production on their next title (presumably Fo5) is going to start right after that.