J.E. Sawyer still talks about Fallout: New Vegas

I don't really see why the Legion has to be morally grey. There is nothing wrong with being able to choose an 'evil' side. And Obsidian executes on it well, because there are real reasons for them to be the way they are (other than "post-apocalypse, therefore crazy cannibals"). I think it is less interesting if every faction is equivalent in terms of desirability.

And while in subsequent lore, it might be possible to show something good having come out of the Legion, I think that painting Legion rule as stable in a positive way would be unfaithful to history. The Legion is a textbook dictatorial, even fascist regime. As Sawyer mentions, it relies on Caesar to hold together, and also relies on constant expansion, both as a source of slave labor, and to justify its militant nature. It is strong, but not at all stable, just like the regimes throughout history that inspired it.

I still think it's a desirable option because it is interesting for these reasons. The Legion is villainous, but they're not straw man villains, IMO. And there is already so much moral ambiguity in the game, that it's nice to see some variety in the topography.

My thoughts exactly. What the Legion does is terrible but what they are doing is no different then what civilizations, even those that give birth to the western world, have done in the past to insurance peace, prosperity and growth. I wouldn't mind seeing some good that the Legion has done or good that has popped up from their conquest in the southwest just to make me question myself. A good villain should after all make you question yourself, your beliefs and motives. The Legion have a "ends justice the means" and "necessary evil for the greater good" type mentality. However dialogue in game leads me to believe that things won't turn out well for the Legion in the long run when Caesar dies. Kinda reminds of how things weren't really too peachy in Rome after the deaths of Julius Caesar and Augustus. I hate their guts but at the same time I find them fascinating and wanting to learn more about them.
 
My female character was a mercenary, not a feminist, and not a very nice person. She was totally unconcerned with the fate of the Mojave or the women in it. Siding with the Legion was, for her, not a question of social consequences. I guess the 'better them than me' attitude sums it up nicely.

Mine couldn't care less about the feminist cause either, and certainly didn't concern herself with what the rank and file Legion thought of her though she ultimately earned their respect as well.

Her only concern was serving Caesar to the best of her abilities, in a sense, stepping over the dross on the bottom and going straight to the top to impress "upper management". Ironically, she turned out to be more of a "corporate climber" than my House aligned character.

If she did change the Legion's views on women for the better, it certainly wasn't her intention, nor did she even give a shit one way or the other. In fact, I could picture her enjoying being waited on hand and foot by slaves in her Lucky 38 suite after the Legion takeover.
 
Just got back into it today. Forgot how much better the equipment and crafting system is compared to Skyrim, especially with the DLCs.
 
New question and answer:

furiouspeachcollectionlove asked: I've seen some New Vegas fans claim that A: There was supposed to be an entire DLC set in a Legion-controlled city, but console memory limitations prevented that, and B: There was supposed to be an alternate ending where you could go through Mojave Outpost at any time and leave the region its fate, But as far as I can tell there is no source for any these, do you know if either of these have any truth to them?

There was never going to be DLC in a Legion city, but we were going to have Legion settlements and camps on the east side of the Colorado River. Those were cut due to time constraints, not memory constraints.
We joked about doing a Mojave Outpost false ending where you could ask Major Knight if you could head back into NCR. He would warn you that the way back likely wouldn’t open up for a while and you could confirm that yeah, you didn’t have any interest in sticking around. Roll credits.

http://jesawyer.tumblr.com/post/134368339121/ive-seen-some-new-vegas-fans-claim-that-a-there
 
Hype?
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Denied:

<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">*after seeing 100 twitter notifcations, said in rill quiet voice* that's not fallout-related btw</p>&mdash; Josh Sawyer (@jesawyer) <a href="https://twitter.com/jesawyer/status/671885791946141697">December 2, 2015</a></blockquote>
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<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/PstiDrdn">@PstiDrdn</a> <a href="https://twitter.com/jesawyer">@jesawyer</a> We're not. Something else cool, though!</p>&mdash; Obsidian (@Obsidian) <a href="https://twitter.com/Obsidian/status/671897258053337088">December 2, 2015</a></blockquote>
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Denied:

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*after seeing 100 twitter notifcations, said in rill quiet voice* that's not fallout-related btw
— Josh Sawyer (@jesawyer) December 2, 2015
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@PstiDrdn @jesawyer We're not. Something else cool, though!
— Obsidian (@Obsidian) December 2, 2015
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:sad:
 
Okay so inXile has new studio in New Orleans because of tax breaks and incentives and stuff. So maybe Obsidian has the same idea and is starting new studio in Louisiana.
 
Maybe they're finally merging with Inxile and make an awesome game set in Louisiana :D
 
Still more incoming:

tonsofapples asked: I'm not sure what your involvement in Honest Hearts was, but this is something I've personally always wondered. Zion as an environment is wonderful, and Joshua Graham is one of the most interesting characters in the series, but putting them aside the rest of HH is almost hollow. In terms of NPCs, Daniel nor the tribes seem to hold a candle to Graham, and not even Legionaires can side with the White-Legs which just made them one dimensional villains. Was there ever intended to be more to the DLC?


I was the director and creative lead on Honest Hearts. I designed the region, plot, tribes, and designed the Survivalist (written by John Gonzalez), Salt-Upon-Wounds, Follows-Chalk, and Waking Cloud (all three written by Travis Stout). Chris Avellone designed the original incarnation of the Burned Man for Van Buren. I redesigned the Burned Man’s background and personality as Joshua Graham for F:NV and wrote the character for Honest Hearts. I also designed and wrote Daniel.
Honest Hearts had the most compressed development schedule of the four main DLCs. At a high level, I designed it to be pretty simple because I was very concerned that we would not get it done on time. Other designers on the project wanted to do more complex things with it, but I had them reduce the complexity of the quests to limit potential risk.

http://jesawyer.tumblr.com/post/134405650091/im-not-sure-what-your-involvement-in-honest
 
Can someone please mod a "leaving mojave" ending? That would be amazing (and actually, would be nice for role-playing as a character who wants no involvement with the politics of the world, but might have wanted to do oddjobs in Vegas)

You could have one in the Mojave Outpost, maybe a Legion one too to enter Legion territory.
 
You could have one in the Mojave Outpost, maybe a Legion one too to enter Legion territory.

Oh yeah, I really dig the idea of a secret alternate ending such as this.

Maybe to head back east, you have to clear it with Centurion Aurelius before heading on thru Dry Wells?
 
Still more incoming:

tonsofapples asked: I'm not sure what your involvement in Honest Hearts was, but this is something I've personally always wondered. Zion as an environment is wonderful, and Joshua Graham is one of the most interesting characters in the series, but putting them aside the rest of HH is almost hollow. In terms of NPCs, Daniel nor the tribes seem to hold a candle to Graham, and not even Legionaires can side with the White-Legs which just made them one dimensional villains. Was there ever intended to be more to the DLC?


I was the director and creative lead on Honest Hearts. I designed the region, plot, tribes, and designed the Survivalist (written by John Gonzalez), Salt-Upon-Wounds, Follows-Chalk, and Waking Cloud (all three written by Travis Stout). Chris Avellone designed the original incarnation of the Burned Man for Van Buren. I redesigned the Burned Man’s background and personality as Joshua Graham for F:NV and wrote the character for Honest Hearts. I also designed and wrote Daniel.
Honest Hearts had the most compressed development schedule of the four main DLCs. At a high level, I designed it to be pretty simple because I was very concerned that we would not get it done on time. Other designers on the project wanted to do more complex things with it, but I had them reduce the complexity of the quests to limit potential risk.

http://jesawyer.tumblr.com/post/134405650091/im-not-sure-what-your-involvement-in-honest

That's kind of what I figured. I enjoyed HH for what it was, though. Interesting character study of Graham, and the Survivalist was, obviously, one of my favorite bits of fiction in the series. Plus, the lower stakes and tonal shift from the other expansions was kind of relaxing. Also, rain.
 
Please contrast the dedication and thought this person has put into Fallout: New Vegas - the lore and writing - with Pete Hines' comment "I'm not interested in discussing realism in a world with talking ghouls and mutants" when asked about the Kid in the Fridge quest.

It really shows the kinds of people developing Fallout New Vegas vs. Fallout 4 and why one has more heart than the other.
 
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