JE talks about Bis/IPLY

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Odin said:
Actually Rosh's point was that an individual's opinion about a game doesn't make it successfull..

As I understood it, he was saying Sacrifice was categorically rubbish, whereas I was saying that was his opinion - lots of people - a significant majority of review sites and fan sites - thought the game was a classic. The same cannot be said for something like Daikatana where virtually everyone hated it.
 
You also have the asslick factor here, remember that alot of review sites will kiss your ass alot ie they can write alot good reviews just to gain your good side.

Rosh is hard, but the general opinion about Sacrifice isn't all that AFAIK.
 
NCR_Ranger said:
Or the game can be a success to the individual, Odin.

That's also not the point either, chuckles. You might want to pay attention to the discussion next time before you stamp "FUCKWIT" onto your own forehead.

Mr. Teabagged said:
As I understood it, he was saying Sacrifice was categorically rubbish, whereas I was saying that was his opinion - lots of people - a significant majority of review sites and fan sites - thought the game was a classic. The same cannot be said for something like Daikatana where virtually everyone hated it.

Oh, but to use your argument, you can't write off Daikatana because to some people, it was brilliant personally to them.

The only reason why Sacrifice did well initially but flopped later could be put into a parallel even you could understand. Fallout Tactics. Now if that's too hard for you to understand either, then just don't bother to make yourself look like a further idiot.

It's not my fault that the reviewers fell for the hype, but the continued following of the game dropped off fast after people found out it had worse gameplay than the average Warcraft clone. In fact, FOT had more of a following than Sacrifice, and that's saying a lot since it had a number of worse reviews. Furthermore, people at some press sites (again, VE3D) said that Sacrifice was innovative because it had the best looking graphics they've seen in the genre. Now that's stretching it. People also still play classics. There's still Daikatana fan sites out there, while Sacrifice sites are fairly rare to find or return 404 errors. Yes, both are GameSpy sites, but there are a few Daikatana ones I've found that are still active, to this year. Not much could be found for Sacrifice. (On a side note, I find it amusing that Romero has to go out of the country to find someone who would marry him.)

When will you kids start to understand that I don't give a shit about your personal opinion? I only care about facts, not the uneducated ramblings of some kid who has a fetish for a particular game. Did the game sell worth a damn to compensate anywhere near the money put into Shiny? Well, after a shitload of hype and it only did about as well as an expansion pack for IWD, I think the answer would be a resounding "no".

That was the original point of the matter, before Mr. Teabagged decided to act a little "Special" with his little tantrum and NCR_Ranger decided to share their own brand of ignorance.

EDIT: SKII = Stonekeep 2
 
Mr. Teatime said:
As I understood it, he was saying Sacrifice was categorically rubbish, whereas I was saying that was his opinion - lots of people - a significant majority of review sites and fan sites - thought the game was a classic. The same cannot be said for something like Daikatana where virtually everyone hated it.

Fan sites thinking a game is classic? Yeah, there's a groundbreaking thing there. The game must rule if that's the case! Just like Daikatana must rule because the people at PlanetDaikatana loved the game, right? It's not only a fan site, but it's one of those cool GameSpy operated sites.

Odin said:
You also have the asslick factor here, remember that alot of review sites will kiss your ass alot ie they can write alot good reviews just to gain your good side.

Or magazines who have a correllation between ad space purchased for a product versus the review score.

There's a lot of truth in that. Look at Team XBox's review of Fallout Enforcer, then check out what they have on the game. All the hands on previews, official forums supported by the developers of the game, Team XBox linked from the official Fallout Enforcer website, and so forth. Heck, check out their rap sheet on Interplay as a company some time. It's pretty damned funny.
 
I didn't bother reading the tons of arguments about it, but you are definately rating Sacrifice too low, Roshambo. It's a very good game, and definately unique. It's a pretty rare strategy subgenre, central summoner / spellcaster tactics combined with continuous territorial control strategy. I can't think of many games like that, except for Magic & Mayhem, for example. And other games have only parts of this, like Populous for the first part and Z for the second one. Sacrifice has even got third person perspective and keyboard control, which is also rare in strategy games. You may not like this subgenre, but if Sacrifice isn't good for it's genre, then what game is the better one?
Oh, and using the fact that it didn't sell as an argument for being a bad game is like admitting Diablo 2 is a better game than FO2.
 
Another moron flails their arms into the discussion...

Hory said:
I didn't bother reading the tons of arguments about it, but you are definately rating Sacrifice too low,
Roshambo.

Maybe that's why you sound incredibly stupid, then, because you're off in your own little reality without any grasp of the discussion.

It's a very good game, and definately unique. It's a pretty rare strategy subgenre, central summoner / spellcaster tactics combined with continuous territorial control strategy.

I don't care about your opinion.

I can't think of many games like that, except for Magic & Mayhem, for example. And other games have only parts of this, like Populous for the first part and Z for the second one.

I don't care about your ignorance.

Sacrifice has even got third person perspective and keyboard control, which is also rare in strategy games. You may not like this subgenre, but if Sacrifice isn't good for it's genre, then what game is the better one?

Viewpoint makes little difference in regards to the game mechanics that crippled the game into obscurity.

Oh, and using the fact that it didn't sell as an argument for being a bad game is like admitting Diablo 2 is a better game than FO2.

The reason why Diablo 2 sold well is because it was approachable to the lowest common denominator while offering fun gameplay.

That appears to be the same for Sacrifice, since you and Teatime appear to enjoy it so well. It didn't help the game much, especially when the "fun" was limited, but the gameplay was as crippled as your feeble attempts to use logic.

Is it time to cue the next moron to gloss over an overglorified rock-paper-scissors game with a flawed combat system?

EDIT: There. Now you and Mr. Teabagged can fight it out to see which of you is the Last of the Mohicans.
 
Don't bother arguing with them, if anyone is thinking of trying. Not because they're right, just because you won't get anywhere: there's no compromise. No, that's not a compliment. Anyway, just leave them alone.

EDIT: Ah ha, I see Rosh has decided to mess about with my avatar. Very mature! What a way to back up your argument. Jeez, he's an idiot.
 
Roshambo said:
EDIT: SKII = Stonekeep 2

Wait, so there was actually a Stonekeep 2 in development, at some point? And they 'shelved' it too?

I never thought it was possible, but right now I dislike Interplay even more. G'damnint. Stonekeep was one of the very first games I really loved to play...



And I will now stop flinging pointless interuptions into this discussion...
 
Mr. Teatime said:
Don't bother arguing with them, if anyone is thinking of trying. Not because they're right, just because you won't get anywhere: there's no compromise. No, that's not a compliment. Anyway, just leave them alone.

EDIT: Ah ha, I see Rosh has decided to mess about with my avatar. Very mature! What a way to back up your argument. Jeez, he's an idiot.

Sorry, whining must be submitted in haiku form ONLY.

Don't blame me if the both of you are too stupid to understand the context of the discussion and decided to go into non-sequitur fanboying.
 
I'm removing the ranks, because that's actually not fitting. I know you want to prove a point Rosh, but just leave the rank alone.
 
Odin said:
I'm removing the ranks, because that's actually not fitting. I know you want to prove a point Rosh, but just leave the rank alone.

Well, I figured that if they were going to waste my time with irrelevant crap, then I'd at least have a chuckle out of it. As would anyone who actually does read the discussion, versus just post into it wantonly.
 
Rosh relax, your point and Sawyer idea that Saint so well covered seems logic, but there`s no need to start World War III because of that first sentence from Teatime.Tthen again if he was defending Messiah i would rip his heart and eat it with... forget it, point is there`s no need to squash a fly with a cruise missile, let`s move on.
 
Kharn said:
You should mebbe stop punishing people for talking to you, Rosh.

Kharn, I would hardly believe that I would have to point out to you why this argument over Sacrifice is quite bullshit to begin with. In context with the original argument, the game didn't have a design well enough to get much profit from over the amount spent on the division's salary, the amount of hype put behind it, nor any longevity in the market. It was one of the items that contributed to losses for Interplay.

That was the point some people were a little too hasty with the Submit button to notice.
 
In Rosh's defence, Mr. Teatime posted some stuff that Rosh did prove to be crap and also the fact that Teatime thinks that a good review means something nowadays... COME ON!!

But...enough already..
 
Odin said:
In Rosh's defence, Mr. Teatime posted some stuff that Rosh did prove to be crap and also the fact that Teatime thinks that a good review means something nowadays... COME ON!!

Or that because a few people think a game is good, that it isn't a poor game. One word, longevity, of which the game has not. I'll admit I was a bit harsh in this, but Mr. Teabagged should know by now that such bullshit isn't accepted on any forum I've seen him on. Well, maybe by some baiting chucklehead newbie on RPGCodex, but they generally get the same reception at such poor use of stram man logic. Therefore, I went for something that would have a bit more noticable affect since he couldn't tell that if the stove is red, you just don't touch it with your bare hands.

@Briosafreak:
That, in addition to the incredibly stupid rest of the post. Take a look at that kind of logic, again. That was a stretch, and anyone who is stupid enough to try and use such against me generally puts a bullseye on their forehead. That kind of stupidity needs to be removed.
 
Though Run Like Hell was a failure, it was one of several money pits that Interplay had during that time period.

1) Klingon Academy
2) Star Trek New Worlds
3) Giants: Citizen Kabuto (PC and PS2)
4) Messiah
5) Kingpin
6) Of Light and Darkness
7) MDK2: Armageddon


Even BIS had its own problems that eventually ate up most of their profits:

1) TORN (or Sunder as it was originally known). The LithTech license wasn't cheap, plus each of Monolith's latest updates to the engine tended to screw-up everything in the game.

Remember how wonderful it was to have upgraded the Torn engine and have the entire code break just before E3. Fun times. :x

2) The failed attempt by BIS in creating its own 3D Engine. How much money, assets (art and code) and talent was wasted during that time between Stonekeep 2, Van Buren, and Jefferson?

Five years in development and BIS never shipped a single title using that technology. :evil:

Which does bring up the question, "What was the last title Black Isle shipped using their own internally developed technology?"

Fallout 2, maybe? :?
 
Seems to me a lot of people are scared of confronting or disagreeing with roshambo, though I'm not one of them. oh well, enough already, i'm not posting in this thread any more.
 
Eragon2004 said:
Though Run Like Hell was a failure, it was one of several money pits that Interplay had during that time period.

It was also one of the biggest, too.

Speaking of Chuck Cuevas and his employment record of colossal failures, guess which he was a mission scripter for, before he suddenly went into producing?

1) Klingon Academy

I also forgot how long Vulcan Fury was in development, but that took a bit as well. After, it appears, they had the voice acting already done.

Mr. Teatime said:
Seems to me a lot of people are scared of confronting or disagreeing with roshambo, though I'm not one of them.

Kid, you're not too bright. You try this bullshit, AFTER people decide to come to your defense that I was perhaps being a little too harsh? Do you really want to hand them any more proof that you're on nothing more than a baiting spree and perhaps that you ARE as stupid as you portray yourself?

oh well, enough already, i'm not posting in this thread any more.

If you didn't have anything worthwhile to the topic in the first place, why did you bother posting in the thread?
 
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