JE talks about Bis/IPLY

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Eragon2004 said:
Which does bring up the question, "What was the last title Black Isle shipped using their own internally developed technology?"

Fallout 2, maybe? :?

Fallout 2 was based on the Fallout 1 engine, which was made by Interplay. So technically not "internally developed technology"
 
Mr. Teatime said:
Seems to me a lot of people are scared of confronting or disagreeing with roshambo, though I'm not one of them. oh well, enough already, i'm not posting in this thread any more.

I've got no problem with confronting or disagreeing with Rosh, but fact remains..he's usually right.... He's one that doesn't speak too much about things that he doesn't know, but rather stick to things that he knows. And those things he knows really well.

Problem is that you posted *your* opinion, which doesn't mean that it's correct.

You guys need to know that debating on the internet means that people will argue with you and disagree, when someone that actually knows what he's talking about is correcting you. You might want to check the facts and see if you might be wrong after all..

And Mr. Teatime, stop baiting... That will bring you a new rank..
 
Odin said:
You also have the asslick factor here, remember that alot of review sites will kiss your ass alot ie they can write alot good reviews just to gain your good side.

Rosh is hard, but the general opinion about Sacrifice isn't all that AFAIK.

Sacrifice won 43 awards for Best Strategy Game from game publications such as Computer Gaming World, Gamespot, IGN, GameSpy, and GameCenter, and scored an average of 91 in 149 reviews.

a lot more people liked that game than a lot of people are willing to realize. In my opinion, the reason it fell off so short, was the marketing seemed to disappear after the initial launch ads.. but when you think about it, IPLY was trying to market sacrifice, giants, and like 3 other titles at the same time. im willing to bet they just ran out of marketing funds at the time. but thats just me.
 
Kharn said:
Eragon2004 said:
Which does bring up the question, "What was the last title Black Isle shipped using their own internally developed technology?"

Fallout 2, maybe? :?

Fallout 2 was based on the Fallout 1 engine, which was made by Interplay. So technically not "internally developed technology"

Kharn is correct. No game shipped during BIS' existence ever used an internally developed BIS engine. Now, we heavily modified the Infinity engine to suit our needs, but obviously it was not developed by BIS.

BG3 and F3 never got the chance to show the first internally developed engine.
 
The marketing guys didn`t saw that sacrifice was ideal for the then next gen consoles that were beeing released, it had the visuals and the "rush, attack,rush" gameplay that could make it big on the first times of the PS2. Instead they had too release it at the same time with a lot of other games, including the interesting but ultimately pointless and buggy Giants, putting enourmous pressure in gigantic marketing campaings of risky because not yet tested games, while asfixiating the RPG division.

They never got their finances straight after that.
 
Look, another one.

cerebrix said:
Odin said:
You also have the asslick factor here, remember that alot of review sites will kiss your ass alot ie they can write alot good reviews just to gain your good side.

Rosh is hard, but the general opinion about Sacrifice isn't all that AFAIK.

Sacrifice won 43 awards for Best Strategy Game from game publications such as Computer Gaming World, Gamespot, IGN, GameSpy, and GameCenter, and scored an average of 91 in 149 reviews.

Mostly from around the release dates, or much later. I also have to laugh at the 100% scores. Everyone seemed to have bought the hype until they actually played it for some time. After a few months, interest DIED.

a lot more people liked that game than a lot of people are willing to realize.

I liked it. That is, until the flawed gameplay made itself known. Saint already pointed out the finer aspects that killed it in the eyes of the majority of RTS communities. Once you win one battle or know where all the souls are initially on the map, you've pretty much won the skirmish. The single-player game was not much to note, and the multiplayer (the core aspect of the game) turned it into deciding who would win by who collected the most souls at the start. It's not too hard to see how the attention would wane from that when more in-depth gameplay came from Total Annhiliation.

In my opinion, the reason it fell off so short, was the marketing seemed to disappear after the initial launch ads.. but when you think about it, IPLY was trying to market sacrifice, giants, and like 3 other titles at the same time. im willing to bet they just ran out of marketing funds at the time. but thats just me.

Yes, thank you for posting your opinion, however out of place it was. Continued marketing doesn't mean a damn thing.
If the public liked a game, then word of mouth would have kept it going on message boards and the like; it's how Fallout has kept going for so long (in case anyone needs a better example). Fallout didn't get much for advertising, came out the same year as Diablo, and yet people like it. A game just doesn't start dying because the marketing is dropped. It's because of unfavorable word of mouth.

If it were favorable, there might actually be more than 404s for fan sites out there. It's how wide interest in FOT died off quickly, how F:POS is regarded as crap, etc.
 
Roshambo said:
(On a side note, I find it amusing that Romero has to go out of the country to find someone who would marry him.)

hmm.... thats probobly the most obsurd, and classless statement ive heard on the internet in years.

Say what you want about diakatana, but John is a REALLY nice guy. Anyone thats talked to him for longer than 5 minutes completely agrees w/ me on that as well. Too bad I can't say the same about you Roshambo. Personally I'm really happy for John I wish him nothing but the best at Midway.
 
Puuk said:
Kharn is correct. No game shipped during BIS' existence ever used an internally developed BIS engine. Now, we heavily modified the Infinity engine to suit our needs, but obviously it was not developed by BIS.

BG3 and F3 never got the chance to show the first internally developed engine.

Dude, shut up, you're gonna make me cry.
 
Kharn said:
Puuk said:
Kharn is correct. No game shipped during BIS' existence ever used an internally developed BIS engine. Now, we heavily modified the Infinity engine to suit our needs, but obviously it was not developed by BIS.

BG3 and F3 never got the chance to show the first internally developed engine.

Dude, shut up, you're gonna make me cry.

I feel your pain.
 
Puuk said:
BG3 and F3 never got the chance to show the first internally developed engine.

Wonder if IPLY is going to try and sell that engine or just license it out..right now they need all they can get to stay afloat..
 
Eragon2004 wrote:
Though Run Like Hell was a failure, it was one of several money pits that Interplay had during that time period.

It was also one of the biggest, too.

I do believe that Stonekeep 1 and Messiah were the biggest disasters for Interplay.

I could also add Descent to Undermountain and Netrunner (aka "Descent to Unemployment" and "Debtrunner") to the list of absolute failures.


Speaking of Chuck Cuevas and his employment record of colossal failures, guess which he was a mission scripter for, before he suddenly went into producing? 1) Klingon Academy


Actually, Chuck wasn't involved with Klingon Academy for any duration of time. He was a mission scripter on Starfleet Academy for a very long time, and SA was a profitable game for Interplay.
 
cerebrix said:
hmm.... thats probobly the most obsurd, and classless statement ive heard on the internet in years.

Irony.

Say what you want about diakatana, but John is a REALLY nice guy. Anyone thats talked to him for longer than 5 minutes completely agrees w/ me on that as well.

So? I don't care if someone is charismatic or anything of the sort. It's the presumptuous ego and ability to do as little as possible by sponging off of a publisher like a pet primadonna I can't stand.

Too bad I can't say the same about you Roshambo. Personally I'm really happy for John I wish him nothing but the best at Midway.

Perhaps he won't be such a wasting attention whore, then. Oh, wait...he already got served humble pie. Twice.

Eragon2004 said:
I do believe that Stonekeep 1 and Messiah were the biggest disasters for Interplay.

Messiah was another of Shiny's, too.

I could also add Descent to Undermountain and Netrunner (aka "Descent to Unemployment" and "Debtrunner") to the list of absolute failures.

Oh, indeed. I had almost forgotten about those. I was thinking a bit more of recent note.


Actually, Chuck wasn't involved with Klingon Academy for any duration of time.

Hmmm, they had him credited on MobyGames as Additional Mission Scripting. It might be as a credit from reusing something he did before, it sometimes happens like that.

He was a mission scripter on Starfleet Academy for a very long time, and SA was a profitable game for Interplay.

He didn't have enough time to perfect his bad juju then. :D
 
Roshambo said:
So? I don't care if someone is charismatic or anything of the sort. It's the presumptuous ego and ability to do as little as possible by sponging off of a publisher like a pet primadonna I can't stand.

Then what does that have to do w/ who he married?

Perhaps he won't be such a wasting attention whore, then. Oh, wait...he already got served humble pie. Twice.

wondering what youre referring to here w/ that statement......
 
cerebrix said:
Then what does that have to do w/ who he married?

It's called a joke. A bit of humor. I'm sorry I've insulted your personal god, but deal with it. Well, no, I lie. I'm not sorry a bit.

wondering what youre referring to here w/ that statement......

You're not that good at following conversations, it appears. It helps to read the discussion before you make a fool of yourself.
 
Please don`t remind me of Messiah and Descent to Undermountain :?





Puuk, you just made me sad again, damn...
 
How's work at EA, puuk?
About Fallout, I think these next few weeks might be dramatic in the license. As for BIS' engine, I don't know how upgradable it is - if it could be brought graphically up to date I guess it probably has some value, and that Herve might sell it....?
 
Roshambo said:
It's called a joke. A bit of humor. I'm sorry I've insulted your personal god, but deal with it. Well, no, I lie. I'm not sorry a bit.

you crack me up. lol. john isnt my personal god. but yeah ive spent some time talking to him. for the record, i thought diakatana sucked too.

You're not that good at following conversations, it appears. It helps to read the discussion before you make a fool of yourself.

i read the discussion, i just lose track of who you flame and who you dont. its real easy to point the finger as to why IPLY has gone to hell isnt it? the fact of the matter is, half the complaints people had ever brought up about those titles back in the day were issues every developer i talked to there WANTED fixed before they were gold. but instead they were pushed out the door because "fargo wont give us bugget to do that. fix it in a patch."
 
I just noticed your rank image, Roshambo (Parental Advisory - Asshole). Is it that you just like to act like one or have many people called you an asshole through the years? You must think that insulting everyone and saying "I don't care about your opinion" to them is cool, but if you don't care, why do you bother writing tons of replies and quoting every part of the post you don't care about? I don't care what you're going to say actually, because you're too lame for me to waste time on. Or you have some kind of a disease that keeps you from being human. I hope my kids don't end up like you.
 
Heh. You know, I own Messiah. And I actually liked it when I played it...

Of course, I was about 13 at the time, and to be honest - it hasn't left the dark depths of my CD drawer ever since.
 
were issues every developer i talked to there WANTED fixed before they were gold. but instead they were pushed out the door because "fargo wont give us bugget to do that. fix it in a patch."

You have a point here, Messiah was indeed rushed off unfinished. Still wasn`t that a case of over ambition for the time constraints and the man power you had?
 
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