Look, another one.
cerebrix said:
Odin said:
You also have the asslick factor here, remember that alot of review sites will kiss your ass alot ie they can write alot good reviews just to gain your good side.
Rosh is hard, but the general opinion about Sacrifice isn't all that AFAIK.
Sacrifice won 43 awards for Best Strategy Game from game publications such as Computer Gaming World, Gamespot, IGN, GameSpy, and GameCenter, and scored an average of 91 in 149 reviews.
Mostly from around the release dates, or much later. I also have to laugh at the 100% scores. Everyone seemed to have bought the hype until they actually played it for some time. After a few months, interest DIED.
a lot more people liked that game than a lot of people are willing to realize.
I liked it. That is, until the flawed gameplay made itself known. Saint already pointed out the finer aspects that killed it in the eyes of the majority of RTS communities. Once you win one battle or know where all the souls are initially on the map, you've pretty much won the skirmish. The single-player game was not much to note, and the multiplayer (the core aspect of the game) turned it into deciding who would win by who collected the most souls at the start. It's not too hard to see how the attention would wane from that when more in-depth gameplay came from Total Annhiliation.
In my opinion, the reason it fell off so short, was the marketing seemed to disappear after the initial launch ads.. but when you think about it, IPLY was trying to market sacrifice, giants, and like 3 other titles at the same time. im willing to bet they just ran out of marketing funds at the time. but thats just me.
Yes, thank you for posting your opinion, however out of place it was. Continued marketing doesn't mean a damn thing.
If the public liked a game, then word of mouth would have kept it going on message boards and the like; it's how Fallout has kept going for so long (in case anyone needs a better example). Fallout didn't get much for advertising, came out the same year as Diablo, and yet people like it. A game just doesn't start dying because the marketing is dropped. It's because of unfavorable word of mouth.
If it were favorable, there might actually be more than 404s for fan sites out there. It's how wide interest in FOT died off quickly, how F
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
OS is regarded as crap, etc.