Irwin John Finster
Sonny, I Watched the Vault Bein' Built!
yes, exactly. judging FO4 by it's own merit and not as an addition to the Fallout series, it's adequate, yet mediocre. i'd never felt so acutely bored playing an AAA game before as i did with FO4. sidequests felt like chores, the typical errand-boy schtick i've come to expect from Bethesda. "go here, fight X" becomes quite repetitive after a while.
my top issues with FO4 are that it's chock-full of contrived deus ex machina moments, missed opportunities, and that we are forced into playing as a character with a predefined personality. the interlocution with Kellogg is a perfect example of the predefined character: when you finally meet him, the guy is calm and reasoning with you, yet the only response options you get are stupidly ragey and aggressive. there's no option for diplomacy—your only choice is to kill him. and then the game has the gall to guilt trip you later on because of your 'rash actions'... oh fuck off, honestly. maybe if i weren't robbed of any role-playing options i would've spared him?
additionally, Kellogg's memories were possibly the only moments in the game where i'd felt immersed with the story, but what i don't understand is why they'd go through all that trouble fleshing out Kellogg's life when he's already dead and has no further relevance to the plot. it's also a great example of a deus ex machina moment, how Kellogg conveniently happened to be a cyborg and Nick conveniently happened to be able to read his brain matter.
then, they tease us with Kellogg talking through Nick, implying there will be unforeseen consequences to having hacked his brainy bits, but nothing ever comes of it. what a way to drop the ball. Kellogg could've made a much better gruff merc companion than Robert 'My Wife is Dead' MacCready, or Boone 2.0 as i prefer to call him.
I'm inclined to agree with both of you. Kellogg was the one character in the game that made me start thinking Bethesda learned something from Obsidian, but unfortunately this hope was extinguished by the rest of the game. Super Bunnyhop actually pointed this out in his review as well.Damn yeah, i like kellog a lot. Probably even more so than Boone. Hell if we skip the whole family affair and revenge plot, we could just be buddy. Albeit more like Hero and His lancer relationship
The one thing going against Kellogg for me has to do with how his story is revealed. I know that Fallout is a universe with talking brain-bots and crazy things like the Master, but for some reason Bethesda's whole "take Kelloggs mutilated, long-dead brain and plug some electrodes into it and you can see his entire history" wreaked of the kind of lazy writing that brought us Kid in the Fridge and Ancient Aliens. For whatever reason, when Bethesda tries to do science fiction it comes out really lazy and awful and just makes me feel like the whole game is stupid, whereas Obsidian can make Old World Blues and I think it's AMAZING. Bethesda's writers just don't "get it." But that's just my opinion and isn't exactly relevant to the character himself.
Nick Valentine came close to having a fleshed out character, but like all other characters you can't really interact with him outside of "Yes No Maybe Sarcastic" and his dialogue doesn't come anywhere near someone like Veronica in New Vegas who shared so much wonderful information about the Brotherhood and gave us some wonderful foreshadowing of Elijah and things to come in Dead Money (which I recently replayed and is an AMAZING DLC that completely blows the entire Fallout 4 game out of the water).
If Bethesda wasn't so busy loving the smell of their own farts they might have made a DLC where you play as Kellogg that takes you through his life leading up to his work with the Institute. If they're going to force a pre-made character on us instead of the traditional Fallout non-voiced protagonist that we create ourselves, that would have been a good avenue (though they shouldn't be forcing pre-made voiced protagonists on us at all in a real Fallout RPG). Unfortunately, they wanted to do more paid mod Workshop DLC instead of actual expansions.
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