Just cause its BETTER doesn't make NV perfect...

I usually just picked up all the scrap, wonderglue, duct tape and wrenches I could lay my hands on and used Weapon Repair Kits.

Jury Rigging is great though, saves me a lot of time and effort.
 
I wish the shop keepers sold weapon and armor repair packages.

I think they do occasionally, but it's rare.

I just cannot repair my stuff at npcs. It feels just wrong to me to pay like 10k caps just to repair some of my stuff. Instead, I worked towards the jury rigging perk and repair my items now with similar items.

Meh, it's easier and you don't have to carry around extra repair items. What else are you going to do with the money anyway? The best stuff is found not bought, and there's usually a plenty of caps to spend.
 
Ausdoerrt said:
I think they do occasionally, but it's rare.

Yea the Gun Runner robodude sells weapon repair kits on occasion, shame armour kits don't exist.
To the mod lab!

Edit - Maybe not because there isn't an armourhealth command in the G.E.C.K.
 
Apart from the radscorpions always getting stuck in the ground and using high environmental ledges to avoid deathclaws, the only immersion-breaker for me is using fast travel.

I was so determined at the start of the game to play through on Hard in Hardcore Mode and walk everywhere, and was even doing the Primm, Novac and NCRCF quests by walking back and forth and every single battle was a massive challenge. Eventually it got a bit silly and so I fast travelled, and I have to say it makes it a bit too easy and you miss out on everything that could've occurred on the journey in-between places.

For me nothing beats that feeling of seeing a new location marked on the radar, and just going there. That sense of discovery and exploration is brilliant...so now I've discovered most places and am near the end of the game, I'll just walk from now on for as long as I can take it. (But far out, I'm in Vegas and the walk to Hoover Dam and then Hidden Valley is gonna take ages.)

P.S. Wasn't fast-travelling in Hardcore Mode supposed to be reliant on the food and water in your inventory? I haven't really noticed any penalties for fast-travel apart from the meters being slightly higher when you got to your destination
 
sea said:
Learning about the Legion's awful deeds only after you've bought into their philosophy, characters and so on would be a great twist and make the player agonise - do they leave and cut their old ties, or stick it through?

Excellent idea. I was really hoping that Caesar would give me a compelling reason to work for them, but his explanations fell flat and they're just too obviously 'the bad guys'.
 
The Dutch Ghost said:
Another bug I ran into late in the game is an inventory bug.

When I for example buy a second suit of armor to improve my current set or a grenade machine for the one I already have it does not appear in the inventory until I give the first set away to a companion or make it drop.

Has anyone else encountered this problem?

I've had it happen to me with weapons where my + modded weapons are 'on top of' the inventory listing, and giving it away reveals the other, non modded one, underneath.

I've also accidentally picked up a fork or something when talking to Raul in Tabitha's shack and it's not listed anywhere for me to drop it
 
What worries about the bugs, and one of the biggest reasons I've not cracked the case of my store bought copy, aren't the overtly noticeably game breaking issues. Those are fine -- I can see them and know when I have to reload. What troubles me are the multitude of smalled issues which plague the mechanics of the game. Stuff like calculations not happening right or dialog options not showing up.

The dex bug in Dragons Age is a classic example: sure, you could play a rogue build and never notice what you're missing but the fact remains that you *are* missing something and if you could compare what was supposed to be with what was you'd notice a big difference (but we can't so it goes unnoticed).

[Anarcho note: the "dex bug" related to certain weapon types not getting the right damage output boost from the dexterity attribute -- namely bows and dagger -- something that disproportionately effected the rogue class].

I'm not prone to replay many games so I kind of want my initial playthrough to be as operational under the hood as it can be. That said, I suspect FNV may be the rare exception to my replayability rule.
 
willooi said:
the only immersion-breaker for me is using fast travel.

Im on day 4 of not using fast travel.. Its been modded out. Seeing how long i can keep going. I think the game is better played without it, it just feels like that at least. Walking it out sucks don't get me wrong, but so far every journey has had me discover something interesting or provided a challenging fight along the way.

Other immersion killers ive modded out:

Carry weight. Noone carries more than 70. Which still seems high.

Magic companion ammo is gone. At the stage of the game i'm at, ammo is hard to come by, and i like it that way.

All NPCs as well as the PC have 1/3 health. No one gains health at level. Monsters are unmodified. Combat is a lot rougher this way. Chems are more necessary. Unfortunately Buddy has trouble getting into katana range, but when he does, VATS is an effective enough shield to make kills.

Something i havent modded yet but need to:

Way too many items in this game, in the world and in containers. I walk into some dudes abandoned shack and see chems/parts/ammo galore on the floor. Ive seen a ton of places like this on my travels. Need I explain how this doesnt feel right in a post apoc game? I should have to shoot prospectors on sight to procure precious rad-away or the like. So i just leave it all. Not like I can carry tons of shit anymore anyway.
 
mobucks said:
willooi said:
the only immersion-breaker for me is using fast travel.

Im on day 4 of not using fast travel.. Its been modded out. Seeing how long i can keep going. I think the game is better played without it, it just feels like that at least. Walking it out sucks don't get me wrong, but so far every journey has had me discover something interesting or provided a challenging fight along the way.

Why mod it out? Couldn't you just exercise self control and not use it?

I detest fast travel in most games but, reflecting back on my personal approach to epic modern RPGs, I tend to end up using them after the 40~ hour mark. Before that, however, it's just silly.

Incidentally, Fallout 1 and 2 used a system akin to fast travel (world map travel, I mean). Was that immersion breaking too for you?


Guy I'm talking to said:
]Need I explain how this doesnt feel right in a post apoc game? I should have to shoot prospectors on sight to procure precious rad-away or the like. So i just leave it all. Not like I can carry tons of shit anymore anyway.

The bombs didn't hit this part of the world as hard and didn't they fall something like 200 years prior?

Either way, I might hold the same criticism. I haven't popped my version in.
 
@mobucks

Wow, that's dedication right there. A good thing about the quest design is that many of them can be solved at the same town, even if it involves travelling back and forth to do so. With experience I'm sure that one can figure out the most efficient order in which to do quests to save return trips.

I'm gonna give fast travel a miss for a little while and experience the journeying, but man, 70 pounds of equipment! Just a missile launcher with ~15 missiles will account for that!
 
Ausdoerrt said:
Meh, it's easier and you don't have to carry around extra repair items. What else are you going to do with the money anyway? The best stuff is found not bought, and there's usually a plenty of caps to spend.

I don't swim that much in money anyway and I just spend it on weapons and ammo. It's usually enough for me until I've finished the game. But I have to note, that I don't use the casinos to make money, etc. I am really not a fan of this stuff.

And I don't carry that much repair stuff with me. If I find some rifle with that I can repair any of my weapons, then I do it right away. Everything else I don't even pick up.
 
Anarchosyn said:
Why mod it out? Couldn't you just exercise self control and not use it?


Incidentally, Fallout 1 and 2 used a system akin to fast travel (world map travel, I mean). Was that immersion breaking too for you?

I had to mod it out. The temptation is too much.

And f1/2 the map was a big portion of the southwest. FNV, is probably the size of my township.

As for carry weight, go in your inventory, and drop all the crap thats been collecting dust. Thats what i wanted to feel, like everything on me was necessary to survive. I am constantly close to max carry weight, but my companions can carry a lot, since their basic needs (armor/weapon/ammo/chems) only take up about 25 WG. Untill I get some armor for them at least. And Buddy doesnt wear armor. Too good lookin. Need a suit.
 
Yeah.

One of the things that I found out was that if you're a gun specialist, the shotgun will serve you very well.

Especially against Deathclaws, since they can be fatigued, you just nail them with a couple of bean bags and then finish them off with some slugs when they're on the ground.

It basically removes the need for other weapons if you know how to play your cards right.
 
I don't care what you say, I'm enjoying my time in New Vegas. The nods to Van Buren and Fallout 2 alone are worth the price of admission for me.

<center><a href="http://i70.photobucket.com/albums/i96/FuBi7k/GreetingsFromTheDam.jpg">
GreetingsFromTheDam.jpg

Wish you were here! =P</a></center>
 
Fast travel does break the immersion slightly, but even when using it, hours just disappear when playing New Vegas. 60 hours in to the game and I'm not even near to completion. With school and a job to attend to, I could not beat the game in months if I opted not to use fast travel.

Coincidentally, one of the things I dislike - or lets say "don't love" - about NV is having to walk back and forth between the involved parties in nearly all quests. It's alright sometimes, but for instance the Boomer quest, where you have to...[spoiler:38ce73d071]...get the quest from Jack, then go to Crimson Caravan to talk to the read headed girl for him, then walk back all the way across the Nellis Airfield to Pearl to ask for her acceptance, then back to Crimson Caravan AND THEN BACK TO JACK AGAIN - only to hear him to say "thanks" - is just annoying. I don't see how that adds to the game experience.[/spoiler:38ce73d071]

I don't remember the "problem" being so pronounced in Fallout 3. The opposite infact: many times after completing a quest, the party who you originally got it from, didn't have anything to say about it afterwards.
 
Starwars said:
The Legion bothers me a bit. And it annoys me because I think they had a really interesting situation going on with the choice of factions in the game. I like how both NCR and House are done. But even though there is justification for the Legion's beliefs in the game, in the end it just feels like "the evil faction" at any rate.
I mean, even when you visit their main area in the game, it's got a sorta reddish, apocalyptic sky. The area looks great on its own, but yep... Over the top.

If they had just toned down just about everything with this faction, it'd been really interesting. As it is, it seems hard to justify going with them for any character that is not slightly insane.

But I think a huge saving grace is that the game still does allow you to work with them.

Usually we regard the Roman Empire as marvelous, inspired and with a legacy that lasts until today.
And they are, don't get me wrong.

But we also forget that romans were ruthless exactly like Legion is portraited in the game.
The fate of Rome's enemies wasn't much different from the game, regarding the crucifixions, beheadings and slavering.
Other's people cultures were treated like Ceaser tell's you too.
Assassination was justified also.

The point of discordance is about the women, they sure were considered "inferior" in ancient Rome, but the game pushes too hard.
Sometimes you wonder where Legion man borned. LOL

I agree that they toned them to be "the bad guys", but a lot of things we see is the same that romans did in the past, but we don't consider them "butchers" because of that.

mobucks said:
Something i havent modded yet but need to:

Way too many items in this game, in the world and in containers. I walk into some dudes abandoned shack and see chems/parts/ammo galore on the floor. Ive seen a ton of places like this on my travels. Need I explain how this doesnt feel right in a post apoc game? I should have to shoot prospectors on sight to procure precious rad-away or the like. So i just leave it all. Not like I can carry tons of shit anymore anyway.

This is true, you don't usually need a campfire or survival for other things than venom, because the game put so much Sunsparilla scattered everywhere and in generous portions, that sometimes I pick myself thinking "why do I need a stimpack".

[ ]'s
 
Again, I think they should have thrown in the Daughters of Hecate and their male servant/soldiers 'the Hounds of Hecate' as a counterpart to the Caesar's Legion, even if it was in just a small role to show that the Legion's backyard is not as much under their control as they like to think.

I know it would be difficult to explain them without the Nursery but perhaps that could be made canon too, we already had Vault 22.

Perhaps in a DLC.
 
They would have placed the nursery into the game then too, which would suck donkeyballs then. So I am happy that they are not in the game.
 
I like the Nursery too, but I don't want to see it in New Vegas. It would mean another big little main location in the already small world.
 
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