A lack of reactivity concerned me. I killed all the commanders in Forlon Hope and nobody in Forlon Hope seemed to care, Caesar's Legion still have yet to move in. At least with the opposite side of the quest, the soldiers seem to wander around Nelson. Reactivity seems confined to what people say. It wouldn't of been overly arduous to make a script that replaces some of the assets once you left the cell.
Related to this is how Hardin basically lies to you. You kill the Van Graffs and went back a while later and there's energy weapons and bodies still lying on the floor. The least Obsidian could of done would be to wipe that cell of equipment once you report back to Hardin, maybe even put a BoS scout inside or something. Does anything like this ever happen?
Just feels like there's a ton of ideas left unfinished or unimplemented.
Sometimes its frustrating to do things in the game and feel like you should be able to tell the NPCs about it. Like finding the Enclave Remnant Bunker, or clearing out Helios One with the laser.
Reading the Van Buren design documents, the quests seemed more intelligent and on a bigger scale, Clearing out Burham Springs gains reputation with the NCR because you give them back their coal resource, or you can give all the tech to the BoS to gain reputation.
New Vegas made me feel like the Mojave's wastelands most famous errand boy baring some nice exceptions. The game could of used more initially neutral decisions like Primm related to the factions.
Related to this is how Hardin basically lies to you. You kill the Van Graffs and went back a while later and there's energy weapons and bodies still lying on the floor. The least Obsidian could of done would be to wipe that cell of equipment once you report back to Hardin, maybe even put a BoS scout inside or something. Does anything like this ever happen?
Just feels like there's a ton of ideas left unfinished or unimplemented.
Sometimes its frustrating to do things in the game and feel like you should be able to tell the NPCs about it. Like finding the Enclave Remnant Bunker, or clearing out Helios One with the laser.
Reading the Van Buren design documents, the quests seemed more intelligent and on a bigger scale, Clearing out Burham Springs gains reputation with the NCR because you give them back their coal resource, or you can give all the tech to the BoS to gain reputation.
New Vegas made me feel like the Mojave's wastelands most famous errand boy baring some nice exceptions. The game could of used more initially neutral decisions like Primm related to the factions.