Just cause its BETTER doesn't make NV perfect...

A lack of reactivity concerned me. I killed all the commanders in Forlon Hope and nobody in Forlon Hope seemed to care, Caesar's Legion still have yet to move in. At least with the opposite side of the quest, the soldiers seem to wander around Nelson. Reactivity seems confined to what people say. It wouldn't of been overly arduous to make a script that replaces some of the assets once you left the cell.

Related to this is how Hardin basically lies to you. You kill the Van Graffs and went back a while later and there's energy weapons and bodies still lying on the floor. The least Obsidian could of done would be to wipe that cell of equipment once you report back to Hardin, maybe even put a BoS scout inside or something. Does anything like this ever happen?

Just feels like there's a ton of ideas left unfinished or unimplemented.

Sometimes its frustrating to do things in the game and feel like you should be able to tell the NPCs about it. Like finding the Enclave Remnant Bunker, or clearing out Helios One with the laser.

Reading the Van Buren design documents, the quests seemed more intelligent and on a bigger scale, Clearing out Burham Springs gains reputation with the NCR because you give them back their coal resource, or you can give all the tech to the BoS to gain reputation.

New Vegas made me feel like the Mojave's wastelands most famous errand boy baring some nice exceptions. The game could of used more initially neutral decisions like Primm related to the factions.
 
Lexx said:
I like the Nursery too, but I don't want to see it in New Vegas. It would mean another big little main location in the already small world.

Ah, my apologies to you Lexx.
I thought you disliked the Nursery because of its concept, but I can understand your reasoning.

Well the Nursery itself would not necessarily have to appear in such a DLC.

The Daughters and the Hounds would only mention it perhaps as their mythical reward once they have destroyed the Caesar's Legion.
 
In addition to combat mechanics, a big flaw in Fallout: New Vegas is the way quests are handled. Quests were designed with quest compass in mind, and it shows. There are many quests where the player doesn't receive enough information and following the quest compass is a necesity. In addition, with many different things going on at the same time, some sort of Pipboy journal would be welcome, as long as it's well written and doesn't handhold (good examples are Arcanum and BG 2 journals).
 
janjetina said:
In addition to combat mechanics, a big flaw in Fallout: New Vegas is the way quests are handled. Quests were designed with quest compass in mind, and it shows. There are many quests where the player doesn't receive enough information and following the quest compass is a necesity. In addition, with many different things going on at the same time, some sort of Pipboy journal would be welcome, as long as it's well written and doesn't handhold (good examples are Arcanum and BG 2 journals).
Part of the problem is that there is sometimes an overwhelming number of things to see, manipulate, or do that it is hard to keep track with mere text. One example that comes to mind is if say you have to find a quest NPC in Vault 21, but he/she/it keeps moving around, it's more of a nuisance and inconvenience than it is a challenge to find the target in that maze of a vault. If I had to scour all of Vault 21 just to find this target every single time I was tasked to speak with him/her/it, I would get frustrated and just stop doing that quest.

There's no problem with taking out quest markers for most things which are more static (i.e. if an item is in one specific location in one specific zone, the quest marker should be able to pinpoint the entrance to that zone but that's it), but when it comes to more variable situations it becomes frustrating to have to explore every nook and cranny of an area you've already explored four times before just to find one thing/person. In situations like this, and there are many, I don't mind the breaking of immersion and the easing of difficulty via accurate quest markers if it means avoiding wasting fifteen minutes to achieve a fifteen second task.
 
NPCs had schedules in other games, like Ultima serial, with no quest compass (and even with no automatic journal, so one had to be kept by hand). What the game needs is a better information about the schedule of the quest object. For example, it should be possible to find out the information that the NPC xyz is usually in the caffeteria from 8 AM to 4 PM, and in his room from 4 PM till 8 AM and this information should be written in a pipboy journal, the Arcanum way.

Arcanum was a huge game with a huge number of things to do, but the journal (which was quite big) there worked, as it was well organized (according to areas where quests are given, notes, etc.). Then again, expecting xbrickers to read a journal might be too much.
Of course, good level design (including NPC schedules) facilitates finding the sought after NPC.
In short: NPC schedules + journal + good level design >> NPC schedules + quest compass
 
NPCs had schedules in other games, like Ultima serial, with no quest compass (and even with no automatic journal, so one had to be kept by hand). What the game needs is a better information about the schedule of the quest object. For example, it should be possible to find out the information that the NPC xyz is usually in the caffeteria from 8 AM to 4 PM, and in his room from 4 PM till 8 AM and this information should be written in a pipboy journal, the Arcanum way.

Arcanum was a huge game with a huge number of things to do, but the journal (which was quite big) there worked, as it was well organized (according to areas where quests are given, notes, etc.). Then again, expecting xbrickers to read a journal might be too much.
Of course, good level design (including NPC schedules) facilitates finding the sought after NPC.
In short: NPC schedules + journal + good level design >> NPC schedules + quest compass

ooo janjetina.. izvini nisam te prepozno :clap:

totaly agreed with the lambguy :D
 
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