Crni Vuk said:
... I tend to believe that they created today a paradox ...
I believe it all started with Marketing. Or, in the greater picture, money / capitalism. Ok, this will need some explaining - please bear with me a minute.
Until about the 70's, people believed that quality and originality sells. Tools made up to that era still survive today. Quite literally, my grandpa has a tool room filled with them - he even re-sharpens his drill bits.
Buy a tool from a random DIY store today, it's bound to break in max a year. I've had plenty of broken drill bits. And am hoping I'm inheriting that 70's tool room some day.
The same goes for cars: those built up to the 80's were unbreakable. Now they're made of polymers and crash folding zones.
Rolls Royce proves it's possible to create modern cars that last forever. That Aussie solar race and Spyker prove it's possible to run on electricity in a car that has a 'WOW' effect, and run on solar power.
HD TV has existed for quite a while. So have HD recorders (Tivo alike) and 3D television. Still, many homes go without one or the other.
What do all these examples show?
We have the means and the technology to create lasting, modular systems. That are or unbreakable, or very easy to maintain.
But, marketing found out that creating this will make companies go bankrupt whenever the market is satisfied. So, they need to find ways to sell us new stuff. Some tactics:
#1 Convince the consumer he needs something, while in fact he doesnt(who hasn't got a ton of age old stuff at home that's used once or twice)
#2 Convince the consumer that what he has is outdated, and his neighbour will 'outclass' him with the improved version if he doesn't buy (led tv? green appliances?)
#3 Sell the consumer a product that has a life expectancy of X, when X minus some months is reached and his product is defective, tell him the repair cost is too close to buying the new version of the product (and use tactic #2)
#4 If a product passes successfuly through the above steps, keep producing it with minor changes: other package, larger / smaller size - and make it more accessible to the masses (iWhatever, Fallout3).
In this system, not the maketeer / capitalist company is our culprit. They have just created a good means of generating a recurring revenue.
The consumer is the idiot. Through his lazy and unwise buying patterns, he's allowing this system to work.
True, he is tempted and confused by an abundance of choice and cleverness of marketing campaigns. But it's still HIS choice to fall for it and support the system.
Let's face it - how many of us did play FO3, although we knew it was going to be what it is? Just because they cleverly used #4?