Keys in Skyrim

zegh8578

Keeper of the trout
Orderite
Are they protected, somehow?
I never like carrying tons of crap around, so I made a habit of just filling a house drawer up with the keys, but then I thought - hey - I'll just stuff a dead body with all the keys, and when the area respawns, keys are gone - even better - I can disable the dead body through console.
But - as soon as the body is full of keys, I cannot disable it. And now I'm thinking the dead critter will remain there forever, as a "safe container" for my keys.

(I saw a similar question on Yahoo Answers, where the reply was "You should just carry the keys." I hate Yahoo Answers so much.)
 
I never cared about the keyes in Skyrim, and I never had a problem with it. I just throw them away. If they are important for quests they will stay in your inventory anyway. Just get to some remote location, throw them in a barrel and once the cell resets they should dissapear.

In 99% of the cases you can always lock the pick anyway, and lock picking in skyrim is easily the most broken part of the game, well next to a few other abilities. Regardless how many times I started the game I have not even spend one perk in to lock picking. And it never was a problem. You get enough lock picks from enemies that you dont even have to buy them really. And once your skill gets high enough, just pick ANY lock you see, you will be runing around with 250 lock picks.

@Byzantine It has a reason why Skyrim is called a hiking simulator, because most of the time that is what you do in that game. Its better then Oblivion, so much for sure, but even some potato battery is better then Oblivion so, yeah. You can spend a hell lot of time in Skyrim, or lets say waste a lot of time with the game, it is a Sandbox world after all.
 
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I'm not even gonna start with what I think about Skyrim. Suffice to say, it's the same old minimum-of-one-glitch-per-quest/item/npc/location tradition of good old Bethy, and things that have been said before, fairly drab and colorless, sometimes I really yearn for some summery colors and a feel of magic that existed in Morrowind and Oblivion. As wonky as Oblivion was, it looked like a good fairy tale. Skyrim just looks like Game of Thrones.
And the radiant quests, I've said it before: LAZY. Give us real quests plz. By avoiding all radiant crap, the primary questlines for the "guilds" (lol) become quite short. On this save I have stayed the fuck away from all dragons, and used console commands to start the Dragonborn DLC questline >:I

But, clearly, it has its allure. I'm not even sure what it is. Oh, yes, combat mechanics are cool. I miss the hell out of Morrowind, and I plan to re-install it once Tamriel Rebuilt has been completed, but it sure as hell is gonna be weird playing those Playmobil anatomies, and the *fliff fliff* swing-sword-through-thin-air mechanics
 
Tangentially related, but there was a time in Skyrim were the corpse of a Frost Dragon I killed kept stalking me, like it would just pop into existence upon exiting buildings and fast traveling, I mean the body itself had become a skeleton shortly after I killed it but now it's skin was stalking me, like some twisted horror story; and because the console commands in Skyrim are stupid and don't show me the name of what I clicked just the ref id I couldn't disable it at all. It stopped when I closed the game and ran it again.
 
and because the console commands in Skyrim are LAZY and don't show me the name of what I clicked just the ref id I couldn't disable it at all.

(fixed) and yes, I hate that crap so much. Every time I wanna disable a never-disappearing corpse (they are SO charming, littering places!) I end up disabling the atmosphere or something instead. Gotta SAVE, then TCL, then move yourself INSIDE the corpse, so to make sure you mark it and not everything around it o_-
 
and because the console commands in Skyrim are LAZY and don't show me the name of what I clicked just the ref id I couldn't disable it at all.

(fixed) and yes, I hate that crap so much. Every time I wanna disable a never-disappearing corpse (they are SO charming, littering places!) I end up disabling the atmosphere or something instead. Gotta SAVE, then TCL, then move yourself INSIDE the corpse, so to make sure you mark it and not everything around it o_-

I've never played Skyrim on PC so I don't know how the console command system works, but does the command not work even if the name of the item is displayed or what?
 
It works, but having the object identified is very helpful. In Fallout 3 and NV, with the frequent mist-effects, it is common to mistakedly click the mist in front of the object you try to mark. In Skyrim there are a lot of weather effects, coming between you and any object you might want to manipulate with console commands, making it far too easy to mark the wrong item. Trying to disable a corpse, you'll disable the entire weather or something instead :D Idunno if its actually possible to disable the weather this way, but it's not very helpful when none of the items are identifiable
 
It works, but having the object identified is very helpful. In Fallout 3 and NV, with the frequent mist-effects, it is common to mistakedly click the mist in front of the object you try to mark. In Skyrim there are a lot of weather effects, coming between you and any object you might want to manipulate with console commands, making it far too easy to mark the wrong item. Trying to disable a corpse, you'll disable the entire weather or something instead :D Idunno if its actually possible to disable the weather this way, but it's not very helpful when none of the items are identifiable

So if it's really misty in a place like the Dark Brotherhood Sanctuary forest area, you could possibly end up disabling the whole weather? Huh, that would be a pain in the ass.
 
It works, but having the object identified is very helpful. In Fallout 3 and NV, with the frequent mist-effects, it is common to mistakedly click the mist in front of the object you try to mark. In Skyrim there are a lot of weather effects, coming between you and any object you might want to manipulate with console commands, making it far too easy to mark the wrong item. Trying to disable a corpse, you'll disable the entire weather or something instead :D Idunno if its actually possible to disable the weather this way, but it's not very helpful when none of the items are identifiable

So if it's really misty in a place like the Dark Brotherhood Sanctuary forest area, you could possibly end up disabling the whole weather? Huh, that would be a pain in the ass.

In all honesty - I don't know, It's a worry. I know that I have managed to disable small localized steam-clouds in Fallout 3 and/or NV, by mistake, aiming for an NPC
I'm sure that some objects are protected from being disabled, part of the issue I got with the keys, bodies that contain my keys cannot be disabled it seems. Other corpses are also un-disable-able, such as in Oblivion, in Shivering Isles, after the main questline there, the palace courtyard is littered with those order characters, I don't remember their name now. A few of those bodies never disappear, and cannot be disabled. I have no idea why.
 
In all honesty - I don't know, It's a worry. I know that I have managed to disable small localized steam-clouds in Fallout 3 and/or NV, by mistake, aiming for an NPC. I'm sure that some objects are protected from being disabled, part of the issue I got with the keys, bodies that contain my keys cannot be disabled it seems.

I decided to look that up and oddly enough, apparently some corpses don't disappear because the game considers the bodies as "Quest items", permanent containers of sorts. But it only happens with certain characters though like Glarthir (crazy elf guy in Skingrad who's paranoid), so that's pretty weird. It might do that in Skyrim too if you can only disable certain bodies.

after the main questline there, the palace courtyard is littered with those order characters, I don't remember their name now. A few of those bodies never disappear, and cannot be disabled. I have no idea why.

They're called the Knights of Order, one of the cooler things in Oblivion (I like the whole Daedric Order thing, I find them cool), but I don't remember their bodies laying around when I do the occasional visit to the Palace but maybe it's just me.
 
They're called the Knights of Order, one of the cooler things in Oblivion (I like the whole Daedric Order thing, I find them cool), but I don't remember their bodies laying around when I do the occasional visit to the Palace but maybe it's just me.

Ah, yes, I'm refering to the Priests of Order. After the battle, there is at least one left there, that'll never go away. I suspect it has to do with the explosion, that blasts the various combatants into the air when Jyggalag finally appears. On different playthroughs, I've noticed sometimes an auriel or a dark seducer will also remain there, never disappear, and be seemingly protected from disabling.

Oppositely, I don't remember Glathir's body staying there. Then again, it's a life-long challenge to fully understand the myriad of oddities in that game. For example - go to the wiki, and if you dare, list all bugs, systematically, from every item, npc, object, at the bottom of each page, there are "Bugs"
The prospect is mind-boggling, there has to be thousands. Possibly tens of thousands :D
lotr-twotowers-army.jpg

^Tens of Thousands!
 
FoXXJdN.png

There's always uesp if you don't know where to search.

Another thing, disable command doesn't actually remove anything, it just hides it.
Use markfordelete, quicksave & quickload. Then it's gone permanently from your save.
 
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I am so glad I managed to cure my addiction of skyrim. Seirously. Only when you stop playing it, do you realize that it is like heroin. It feels great at first, but when it starts to wear off ...

The strange thing about it is, and that is what I really hate, it shows potential. You know when ever I played Skyrim I always thought, I want more, but sadly the game never delivers more. It only "talks" about more, its teasing you. The towns, the locations, the NPCs, the "civil war" quest line, it could be all fun, but it is so underwhelming. Solitude, Windhelm, they look interesting, but they are not interesting as every village is bigger then Solitude, yet it is somehow the capital of Skyrim? This is why Witcher always felt a lot more immersive in my opinion. Same for TW2 of course.
 
I am so glad I managed to cure my addiction of skyrim. Seirously. Only when you stop playing it, do you realize that it is like heroin. It feels great at first, but when it starts to wear off ...

The strange thing about it is, and that is what I really hate, it shows potential. You know when ever I played Skyrim I always thought, I want more, but sadly the game never delivers more. It only "talks" about more, its teasing you. The towns, the locations, the NPCs, the "civil war" quest line, it could be all fun, but it is so underwhelming. Solitude, Windhelm, they look interesting, but they are not interesting as every village is bigger then Solitude, yet it is somehow the capital of Skyrim? This is why Witcher always felt a lot more immersive in my opinion. Same for TW2 of course.

There's a LOT of "clever" architectural "filler" also, to create an illusion of an urban centre. Compare with the sincerity of Balmora, where you have the little town in front of you, and you nod to yourself. Windhelm has those HUGE pointless walls, criss-crossing the city for no other reason than to obscure that there are too damn few interactive buildings. Same in Markarth and Solitude. First impression is always "whoa, big city" then you try to begin locating doors and homes, and there are just a couple :D
 
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