Keys in Skyrim

My favourite city remains Vivec.
Well, and the cities in Daggerfall, which were actually big and realistic in size.
And consequently massively annoying to explore :D
 
My favourite city remains Vivec.
Well, and the cities in Daggerfall, which were actually big and realistic in size.
And consequently massively annoying to explore :D

You know what I love about Vivec? All those Ayleid ruins, all those Nord ruins, whenever I'm there I'm wondering what these... temple cities would be like, they seemed like such holy places, compared to normal towns and settlements.
Vivec City is a living, breathing temple city "of the old days". I often considered Morrowind a kind of "Bronze age" world (despite steel and iron being used.) in a cultural sense, whereas Oblivion and Skyrim are "Medieval"

And Daggerfall scares me :I
 
Towns have never been a strong point of Bethesda, at least since Morrowind, which was the first Beth game I played. Though Vivec was great, from its size and concept. But with Oblivion, Skyrim and also Fallout 3, their settlements and towns are always a big letdown for me. It's not just the size, it's that they try to cram way too many towns and settlements in to it. I would prefer less towns, but better more fleshed out locations. Like if they made only Solitude, Whiterun and Windhelm, but actually getting Markath, the NPCs and its size into Solitude, Riften into Whiterun and Winterhold into Windhelm. So those 3 remaining towns would be bigger.

The other locations could be just farms like Rorikstead or Falkreath but biger, with a few more buildings. Not only would those places feel a lot more alive and filled with more content, but skyrim would not feel like a backyard. I know people complain about how they have to walk to much ... but once you visited every location it realls starts to feel extremly cramped, yet its not filled enough with interesting content. The fact that NPCs have the depth of a sheet of paper isnt helping much either.
 
Towns in Oblivion were also *very* uniformed and formularic, one-town-per-region, they did that in Skyrim too, but tried to vary town layout a bit. Again, in Morrowind, there is no such feeling of it. Even the house capitals are unique compared to each others, each with their own style and flare. Two of them have a Tribunal Temple - while Sadrith Mora does not - instead that one has the Wolverine Hall - that has no real equivalent in other towns, Tel Vos stands out compared to the other towns, and so on. But yeah, it takes creativity and effort and work to make places unique.

And sigh, why on earth do people complain they have to walk - in an open-world game? Would they prefer it if the entire wilderness was just a prop backdrop that you could not actually interact with, just a visible-horizon, with nothing but fast-travel options? Probably... :(
 
and morrowind didnt need a stinking DLC to build your own house.

But what I really remember about Morrowind is how the Guilds felt actually like "Guilds". There have been many different guilds and it took you really some effort to become the leader. In many cases you could also not join the guilds without runing in to issues. Like how the Mages guild was at war with the Thiefs guild I think. I think it was also better written. I mean wtf, there has been a ... bar, with female ... dancers. Morrowind felt a lot more believable then Oblivion and Skyrim.
 
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Odai Plateau 4 ever! :o I know, it's the comfy (sissy) choice, but I adore standing on that lil rooftop, gazing out over the river :D
 
I'd often just clean out one of the Dunmer fortresses (really cool things) and use that as my home :D
Or just clean out all the fortresses and use the transport system ^^
 
Only thing that makes me play Skyrim is the aesthetic, I am not a fan of typical fantasy at all, so the more nordic vibe it has is very appealing to me. None of the previous TES games looks appealing at all to me.
 
Yeah, Morrowind was very unique in its aesthetics and setting. Skyim on the other hand seems really generic compared to that. You get vikings, dragons, elves and all sorts of boring standard monsters like giant spiders.
 
I feel like skyrim is really great for about 13 hours or so. I remember getting chills the first time I played skyrim and that opening scene being led to the gallows, something about that just really did it for me. But after about 13 hours you're getting pretty serious diminishing returns on your level ups, and you begin to realize that the game is pretty hollow -- just more of the same dungeon you crawled through fifteen minutes ago, fighting more of the same monsters, and no real compelling plot at all to keep you engaged.
 
I like how the Dwenmer ruins look, same with a lot of the bigger cities likes Markrath, Solitude, Riften, Whiterun etc. Also I have a bit of a fetish for snowy envirorments and the like. The game IS however extremely shallow in terms of questing and mechanics, so it also requires a high level of modding to make it enjoyable beyond the pretty vistas.
 
I am so glad I managed to cure my addiction of skyrim. Seirously. Only when you stop playing it, do you realize that it is like heroin. It feels great at first, but when it starts to wear off ...

The strange thing about it is, and that is what I really hate, it shows potential. You know when ever I played Skyrim I always thought, I want more, but sadly the game never delivers more. It only "talks" about more, its teasing you. The towns, the locations, the NPCs, the "civil war" quest line, it could be all fun, but it is so underwhelming. Solitude, Windhelm, they look interesting, but they are not interesting as every village is bigger then Solitude, yet it is somehow the capital of Skyrim? This is why Witcher always felt a lot more immersive in my opinion. Same for TW2 of course.

There's a LOT of "clever" architectural "filler" also, to create an illusion of an urban centre. Compare with the sincerity of Balmora, where you have the little town in front of you, and you nod to yourself. Windhelm has those HUGE pointless walls, criss-crossing the city for no other reason than to obscure that there are too damn few interactive buildings. Same in Markarth and Solitude. First impression is always "whoa, big city" then you try to begin locating doors and homes, and there are just a couple :D
I seem to recall that in Morrowind, many if not most of the houses were the same handful of copy-pasted layouts with absolutely nothing of interest in them whatsoever... not to mention most of those houses were quite small, so you could fit a larger number in the same relative space. There's also the subjective factors like ever-present fog and slower movement speed making cities feel larger than they really were, etc.

I don't necessarily fancy getting lost in the identical bonemold tunnels under Ald'ruhn for hours again, searching for a single NPC out of dozens that actually has something relevant or interesting to say. ;)

(I love Morrowind but just saying, size isn't everything...)


But I kinda like that, several lil houses that aren't really interesting and kindov blending into each others. It IS filler, but it's good filler. Compare Khuul to Rorikstead, or some of those small villages of Skyrim. Khuul actually IS a village, it has several shacks, all of them inhabited. The shacks are similar, and mostly uninteresting, but a typical Skyrim village has... 1 home? At best 1 home, 1 tavern, and 1 saw-mill. Easyer to navigate, sure, but it's not really convincing as a village.
 
Skyrim settlements actually have varying sizes, some have only 2 buildings and an inn or camp area and others have wood mills and other environmental decorations. The world design is definetly not Skyrim's weak point, it actually fixes the issues with FO3's world by having purely atmosphere places like farms and mills in the road in the vicinty of larger settlements. The issues with Skrim lie elsewhere.
 
the weak point for me is that it feels cramped. Hence why I am really hyped for the Witcher 3, they say it will be like 3-5 times bigger than Skyrim. I mean have you seen the footage about Novigrad? Now THAT feels like a town!

I really hope the game will keep its promises.
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With Skyrim I had always the feeling like I am not navigating trough a whole province but the backyard of a province.

It doesn't help that Bethesda is always trying to make this epic story, inside an epic setting, with epic people doing epic things. And then you get into a battle with 5 men on your side and 4 men on the enemy side. And they call it a civil war ... If you can't do massive battles, because of engine limitations, then find a way around it. Let the troops stay outside, getting ready for a long siege or what ever and give the player the task to sneak into the palace trough the sewers, or trough the enemy camp at night or something. But no, you have to conquer all those towns. With 5 Min.

This was better with Morrowind. It was not trying to force some epicness on you just for epicness.

And sadly there is only very little that mods can do here.

I tried the so called Civil War Overhaul mod. But it felt always like that. A mod. Nothing more. Nothing less. Not to mention I believe that it broke my game, as I had crashs over crashes thx to the mod (at least I think it might have been one of the reasons). I remember that someone compared the mod to a situation where you try to fix a broken glass or bottle or something. You can get all the pieces together, use some nice glue and all that, but it will never be like before, and over time it will be leaking trough those tiny holes. And that is true with many of the Overhaul mods. The best thing you can do with Skyrim really is to add some visual fluff, textures, new weapons and armor and maybe things like Dragon Riding.

But anything outside of that which is touching on the story and the quests in the game? One of the best stuff that I saw was the Interesting NPC mod. It added a few new quests to the game and a ton of interesting NPCs. But sadly NPCs is a real stress to the hardware of the game. And it could not change the fact that most towns in Skyrim are not towns but villages. Some look more beautiful than others, but everything is just on the surface. And the more time you spend with the game the more do you realize it. Everything seems to be massive, but is actually downscaled.

The only thing you seem to never run out. Ruins. Ruins and more ruins. Dwemer, Nordic, Caves. But once you saw one of them, you know them all.

Bigger (or more) is not always better. I see games like food actually. Bethesda is the kind of company that makes fast food. They are literally the McDonalds of gaming. But a McDonalds burger is not a Filet Mignon. And no matter how many Burgers you can get for the price of one Filet Mignon, they cannot replace it.
 
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Yeah, Morrowind was very unique in its aesthetics and setting. Skyim on the other hand seems really generic compared to that. You get vikings, dragons, elves and all sorts of boring standard monsters like giant spiders.

To be fair, Vikings aren't entirely common in fantasy settings. In lots of ways the fact that Morrowind was in a temperate climate makes it more generic.
 
Yeah I don't get how Vikings are generic, Dragons? sure, elves? well those exist in all TES games don't they?
 
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