Kotaku Ranks The Fallouts

Morbus said:
There are no perfect games, no perfect friends, no perfect women, no perfect movies or books or music (well, apart from Dream Theater, of course) or anything.

Somebody mentioned Dream Theater, the thread continues.

B
U
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P
 
And that opening level, in the Vault? It's gotta be one of the best introductions in a game, ever.
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Whatever your feelings about Fallout 3, the intro is pretty indefensible and it certainly doesn't even register on the "best game introductions" list.

That aside, the justifications for the rankings are pretty ridiculous. She flat out says that New Vegas is a more refined version of Fallout 3 and yet ranks it lower. It almost looks as if she was given the rankings and told to write some justifications for each. Glad to see that Kotaku is as concerned as ever about quality over quantity.
 
I didn't like Fallout 3 very much but I have to admit the intro was great.

edit: oh he was talking about the intro level, I thought he meant the cutscene, yeah the vault tutorial is lame when you're replaying
 
But come on, guys, you got to be born... again!

It was okay the first time around, but it certainly isn't anywhere near being a great introduction level as people make it out to be. Then again that can apply to almost everything that people say about Fallout 3.
 
yeah but you get to chose the face of your dad. Who has the voice of Liam Neson. LIAM NEEESON!!111

Bethesda should really spend the money on real voice actors and not just famous names ...

they should also get real writers too, if we are at it.

Oh, and programmers. You can never have enough skilled programmers.
 
Crni Vuk said:
Bethesda should really spend the money on real voice actors and not just famous names ...
I'd guess more of the problem comes from the voice coordinator or voice director than just the actors. I say that because the voice acting is pretty consistently mediocre throughout rather than just the big stars. That's not to say that the actors are blameless, just that there may be bigger problems.
 
Fallout 2 > Fallout 1 > Fallout: New Vegas > Fallout 3 (really not that bad)

I always loved the slave raids for Metzger in Fallout 2. You know, hunting the tribal trash, lol.
Or randomly running around the land waiting for a caravan encounter and then take them out.

And Fallout 3 is not that bad. At least with Mods it isn't. I try to just see it as an open world shooter with roleplaying elements with a Fallout theme. And it delivers at that.
 
Fallout 3 is too railroaded to be considered open-world in any meaningful sense, most stats don't mean anything so "roleplaying elements" is a stretch, and there's no Fallout "theme" present except for a poorly aped collection of Fallout concepts without context or purpose. A mess.
 
shihonage said:
Fallout 3 is too railroaded to be considered open-world in any meaningful sense, most stats don't mean anything so "roleplaying elements" is a stretch, and there's no Fallout "theme" present except for a poorly aped collection of Fallout concepts without context or purpose. A mess.

You are massively exaggerating
 
woo1108 said:
No it isn't exaggered.
it's true.

The main storyline may be very linear but that doesnt change the fact that fallout 3 is an open world game. Stats mean less than in fallouts one and two, but you still cant use a skill for anything useful without putting points into it. New vegas shares the same stat system, does that game not have roleplaying elements? Fallout 3 may be just a collection of used up fallout ideas but to say its not fallout themed is ridiculous. Fallout 3 was a terrible fallout game and had its flaws as a game in general, but it would do you well to be a little more reasonable in your complaints if you want them to be taken seriously by anyone who doesnt share your irrational hatred.
 
New Vegas is actually leaps and bounds ahead of FO3 in terms of its usage of stats. You see, there's a difference between just displaying numbers on the screen and actually making them affect gameplay, and Fallout 3 did the former while New Vegas does the latter.

Fallout 3 is also literally railroaded, there are too many hard blocks in terms of where you can walk and WHEN. New Vegas is far more of an open-world game, and even original Fallout maintains a convincing illusion of free travel.

And in order to have a Fallout "theme" you gotta do more than give a million monkeys with typewriters some 50s music and pipboy images and hope that they'll output something coherent, because in case of FO3 it clearly didn't work.
 
BonusWaffle said:
Stats mean less than in fallouts one and two, but you still cant use a skill for anything useful without putting points into it. New vegas shares the same stat system, does that game not have roleplaying elements?
Stats and skills are distint. Skills are meaningful while stats are generally not. New Vegas modified the system to make stats have a greater impact so no, they are not the same. Skills too are more important as it's more difficult to max out every skill. It's still highly flawed but at least it's not a complete joke to max out your character.

shihonage said:
Fallout 3 is also literally railroaded, there are too many hard blocks in terms of where you can walk and WHEN. New Vegas is far more of an open-world game, and even original Fallout maintains a convincing illusion of free travel.
The original Fallout did have a convincing illusion of free travel but is designed in such a way as to be a similar linear experience for most players.
 
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