- Main Quest is a set up for shooting galleries, settlement raiding and forseeable events. They didn't try to innovate or add some story. You fight the old boss, become the new boss, get sent into five parks to clean them up, give power to the raider gangs, raid the Commonwealth, get betrayed by the gang you didn't help, kill baddies, finish quest.
- There are three gangs in Nuka World. There's some backstory to them on terminals. They don't like eachother so the boss (you, kind of) is keeping them together. I found them okay, but they lack depth. Even the leaders become simple radiant quest givers as soon as one of the missions in the beginning is completed. Disappointing.
They all follow different styles: the Pack is a bunch of people who behave like animals, Operators are 'classy' raiders and do what they do for money, Disciples are basically sadists. You conquer parks in Nuka World and assign them to these gangs. Five parks, three gangs -- one group (or two, depending on how evenly you split the territory) will betray you in the end. You also get loot, every now and then, from their raidings.
- Settlement raiding works like this: you talk to a guy, you decide what settlement you want to take and how you want to do it (convince settlers to leave or kill everyone). Once that is done, you set the outpost up for one of the gangs, add some new objects to improve happiness (there's a chem deposit, a booze still, a radio amplifier, some stores). You must then attack another settlement to intimidate the settlers into providing food, water and resources to your raiders.
- Haven't found many side-quests yet. You get a bunch of fetch-quests at the beginning, a treasure hunt quest (AKA look around every park to find secret codes for Sierra), and radiant quests from the raider leaders. Hubologists also gave me a fetch quest, might turn that in and see what's next from them.
- Nuka World is pretty cool, as far as maps go. Better than bigger-landmass-ever-but-empty-Far Harbor. The parks are nice, it does feel like you're in a theme park. So at least there's that. It's a big shoot-n-loot, however, so don't expect much.
- That said, there's also a lot of stupid shit;
Old Boss has a power armor connected to the electrical roof of the bumper cars arena. Said electricity makes him immune to -any- damage. You must use the squirt gun to disable his defense, shoot him 'till he recharges, and repeat.
Kiddie Town is full of ferals and radiation. That's fine, they make sense. Their leader is a sentient glowing one, dressed like a magician, who can drop smoke bombs and teleport around. Magic, I guess.
Galactic Zone is infested by robots and turrets armed to the teeth with enough firepower to level a whole city. You get to collect some devices, insert them into a big machine (rogue AI, as far as I understood), and disable the whole system. Your reward, if you find all of these devices, is a X-01 Power Armor (the armor developed by the Enclave post-war). Vault-Tec has an exhibit here, showing off their plans for Vaults into space. Since Vault-Tec is evil, they also ran tests on the tourists and employees of the attraction. There are some alien animatronics, again armed with powerful lasers, that stand still and shoot at you.
Dry Gulch is the western area, full of insects (those are actually cool) and weird worms. No complaints about this place, still don't know where the worms come from.
Safari Zone is next. You meet Tarzan, and his family of gorillas, then decide to help him free the park from Crococlaws. You kill several reskinned Deathclaws, find a key, enter a secret laboratory, and disable a cloning machine. You can also find a bear that, somehow, survived 200 years inside its cave - in a place littered with these Crococlaws.
(What bothered me the most is that the animals, and the ferals, in these areas do not seem to be wandering around outside of their zones. They all managed to survive god knows why, without tearing eachother apart or invading Nuka-World to look for food. Can understand why the robots keep guard to their zone, though).
Hubologists! They have their little corner far away from Nuka-Town. Apparently, the descendant of the original founder leads them. I guess that's why we find them in the East Coast.
I guess that the government giving funds to a theme park might also count.
- Weapons are.. I don't know. I only used the AK. Doubt I'll be interested in the others. There's a 'new' revolver and some other melee stuff. Haven't found many new weapons, however. Also, there's a reason of why you get to use a squirt gun.
- Outfits are okay, too. Nothing of worth to say. They're just outfits.
This is pretty much all I can think of. Might add more later, if anything comes to mind.