Leaked Nuka World Pics

Any one else get the feeling they got most of the ideas for this from Secure, Contain, and Protect (SCP)?

Because a lot of it looks like it just got ripped from their site and put into this game.
 
My fingers are crossed that they at least innovate, even the slightest of innovation and hard, not lazy work will make me happy.

I no longer play fallout 4, but I may check out let's plays of this 'Nuka World.'

Also, why haven't you dipped Bethesda in the vats yet?
 
My fingers are crossed that they at least innovate, even the slightest of innovation and hard, not lazy work will make me happy.

I no longer play fallout 4, but I may check out let's plays of this 'Nuka World.'

Also, why haven't you dipped Bethesda in the vats yet?

Why in the world would I taint the glorious gene poll of the mutant army with such human filth? I find that Prime Normals are the best specimens for the process. The Bethesda team is obviously suffering from radiation sickness among other things.
 
Why in the world would I taint the glorious gene poll of the mutant army with such human filth? I find that Prime Normals are the best specimens for the process. The Bethesda team is obviously suffering from radiation sickness among other things.

Why haven't you stormed their hq?
 
I bet the Enclave also sponsored Nuka World.

It wouldn't surprise me is they announced the Nuka World Sponsors and it looked something like this:
  • US Army
  • Enclave
  • Aliens
  • Nuka Cola
  • Hubology
  • Whatever else you want to include here.
You forgot the F.E.V. at this point everyone and his mother got a sample in the US ... why not use it for Nuka Cola? Uh ... for science >_>? Yes, that's a good reason! Nuka Cola company has done some secret, well not so secret apparantly, research with F.E.V..
 
You are blind then, becuase they have a lot of differences, with the most obvious one being the stock which is completely different, the sights, muzzle and Ammo magazine are also completely different.
It couldn't be possible that Bethesda Game studios altered it to look like an original gun so people wouldn't complain that Bethesda isn't original?
 
Finished the main quest, done some exploring. Will collect info under a spoiler, gonna try to be unbiased:

- Main Quest is a set up for shooting galleries, settlement raiding and forseeable events. They didn't try to innovate or add some story. You fight the old boss, become the new boss, get sent into five parks to clean them up, give power to the raider gangs, raid the Commonwealth, get betrayed by the gang you didn't help, kill baddies, finish quest.


- There are three gangs in Nuka World. There's some backstory to them on terminals. They don't like eachother so the boss (you, kind of) is keeping them together. I found them okay, but they lack depth. Even the leaders become simple radiant quest givers as soon as one of the missions in the beginning is completed. Disappointing.

They all follow different styles: the Pack is a bunch of people who behave like animals, Operators are 'classy' raiders and do what they do for money, Disciples are basically sadists. You conquer parks in Nuka World and assign them to these gangs. Five parks, three gangs -- one group (or two, depending on how evenly you split the territory) will betray you in the end. You also get loot, every now and then, from their raidings.


- Settlement raiding works like this: you talk to a guy, you decide what settlement you want to take and how you want to do it (convince settlers to leave or kill everyone). Once that is done, you set the outpost up for one of the gangs, add some new objects to improve happiness (there's a chem deposit, a booze still, a radio amplifier, some stores). You must then attack another settlement to intimidate the settlers into providing food, water and resources to your raiders.


- Haven't found many side-quests yet. You get a bunch of fetch-quests at the beginning, a treasure hunt quest (AKA look around every park to find secret codes for Sierra), and radiant quests from the raider leaders. Hubologists also gave me a fetch quest, might turn that in and see what's next from them.


- Nuka World is pretty cool, as far as maps go. Better than bigger-landmass-ever-but-empty-Far Harbor. The parks are nice, it does feel like you're in a theme park. So at least there's that. It's a big shoot-n-loot, however, so don't expect much.


- That said, there's also a lot of stupid shit;

Old Boss has a power armor connected to the electrical roof of the bumper cars arena. Said electricity makes him immune to -any- damage. You must use the squirt gun to disable his defense, shoot him 'till he recharges, and repeat.

Kiddie Town is full of ferals and radiation. That's fine, they make sense. Their leader is a sentient glowing one, dressed like a magician, who can drop smoke bombs and teleport around. Magic, I guess.

Galactic Zone is infested by robots and turrets armed to the teeth with enough firepower to level a whole city. You get to collect some devices, insert them into a big machine (rogue AI, as far as I understood), and disable the whole system. Your reward, if you find all of these devices, is a X-01 Power Armor (the armor developed by the Enclave post-war). Vault-Tec has an exhibit here, showing off their plans for Vaults into space. Since Vault-Tec is evil, they also ran tests on the tourists and employees of the attraction. There are some alien animatronics, again armed with powerful lasers, that stand still and shoot at you.

Dry Gulch is the western area, full of insects (those are actually cool) and weird worms. No complaints about this place, still don't know where the worms come from.

Safari Zone is next. You meet Tarzan, and his family of gorillas, then decide to help him free the park from Crococlaws. You kill several reskinned Deathclaws, find a key, enter a secret laboratory, and disable a cloning machine. You can also find a bear that, somehow, survived 200 years inside its cave - in a place littered with these Crococlaws.

(What bothered me the most is that the animals, and the ferals, in these areas do not seem to be wandering around outside of their zones. They all managed to survive god knows why, without tearing eachother apart or invading Nuka-World to look for food. Can understand why the robots keep guard to their zone, though).

Hubologists! They have their little corner far away from Nuka-Town. Apparently, the descendant of the original founder leads them. I guess that's why we find them in the East Coast.

I guess that the government giving funds to a theme park might also count.


- Weapons are.. I don't know. I only used the AK. Doubt I'll be interested in the others. There's a 'new' revolver and some other melee stuff. Haven't found many new weapons, however. Also, there's a reason of why you get to use a squirt gun.


- Outfits are okay, too. Nothing of worth to say. They're just outfits.


This is pretty much all I can think of. Might add more later, if anything comes to mind.
 
It couldn't be possible that Bethesda Game studios altered it to look like an original gun so people wouldn't complain that Bethesda isn't original?
I wouldn't want to tell you that you're wasting your time pointing something like this out on this forum, but you're wasting your time pointing something out like this on this forum.
 
I wouldn't want to tell you that you're wasting your time pointing something like this out on this forum, but you're wasting your time pointing something out like this on this forum.

0/10 not enough time wasted on this forum.
 
"altered to look like an original gun" = Copying the Ak47.... sure....

Like Alchestbreach once said, nothing says original like another goddamn Ak47 mod.
To give them some credit, at least this one uses the correct caliber ammunition.
 
Finished the main quest, done some exploring. Will collect info under a spoiler, gonna try to be unbiased:

- Main Quest is a set up for shooting galleries, settlement raiding and forseeable events. They didn't try to innovate or add some story. You fight the old boss, become the new boss, get sent into five parks to clean them up, give power to the raider gangs, raid the Commonwealth, get betrayed by the gang you didn't help, kill baddies, finish quest.


- There are three gangs in Nuka World. There's some backstory to them on terminals. They don't like eachother so the boss (you, kind of) is keeping them together. I found them okay, but they lack depth. Even the leaders become simple radiant quest givers as soon as one of the missions in the beginning is completed. Disappointing.

They all follow different styles: the Pack is a bunch of people who behave like animals, Operators are 'classy' raiders and do what they do for money, Disciples are basically sadists. You conquer parks in Nuka World and assign them to these gangs. Five parks, three gangs -- one group (or two, depending on how evenly you split the territory) will betray you in the end. You also get loot, every now and then, from their raidings.


- Settlement raiding works like this: you talk to a guy, you decide what settlement you want to take and how you want to do it (convince settlers to leave or kill everyone). Once that is done, you set the outpost up for one of the gangs, add some new objects to improve happiness (there's a chem deposit, a booze still, a radio amplifier, some stores). You must then attack another settlement to intimidate the settlers into providing food, water and resources to your raiders.


- Haven't found many side-quests yet. You get a bunch of fetch-quests at the beginning, a treasure hunt quest (AKA look around every park to find secret codes for Sierra), and radiant quests from the raider leaders. Hubologists also gave me a fetch quest, might turn that in and see what's next from them.


- Nuka World is pretty cool, as far as maps go. Better than bigger-landmass-ever-but-empty-Far Harbor. The parks are nice, it does feel like you're in a theme park. So at least there's that. It's a big shoot-n-loot, however, so don't expect much.


- That said, there's also a lot of stupid shit;

Old Boss has a power armor connected to the electrical roof of the bumper cars arena. Said electricity makes him immune to -any- damage. You must use the squirt gun to disable his defense, shoot him 'till he recharges, and repeat.

Kiddie Town is full of ferals and radiation. That's fine, they make sense. Their leader is a sentient glowing one, dressed like a magician, who can drop smoke bombs and teleport around. Magic, I guess.

Galactic Zone is infested by robots and turrets armed to the teeth with enough firepower to level a whole city. You get to collect some devices, insert them into a big machine (rogue AI, as far as I understood), and disable the whole system. Your reward, if you find all of these devices, is a X-01 Power Armor (the armor developed by the Enclave post-war). Vault-Tec has an exhibit here, showing off their plans for Vaults into space. Since Vault-Tec is evil, they also ran tests on the tourists and employees of the attraction. There are some alien animatronics, again armed with powerful lasers, that stand still and shoot at you.

Dry Gulch is the western area, full of insects (those are actually cool) and weird worms. No complaints about this place, still don't know where the worms come from.

Safari Zone is next. You meet Tarzan, and his family of gorillas, then decide to help him free the park from Crococlaws. You kill several reskinned Deathclaws, find a key, enter a secret laboratory, and disable a cloning machine. You can also find a bear that, somehow, survived 200 years inside its cave - in a place littered with these Crococlaws.

(What bothered me the most is that the animals, and the ferals, in these areas do not seem to be wandering around outside of their zones. They all managed to survive god knows why, without tearing eachother apart or invading Nuka-World to look for food. Can understand why the robots keep guard to their zone, though).

Hubologists! They have their little corner far away from Nuka-Town. Apparently, the descendant of the original founder leads them. I guess that's why we find them in the East Coast.

I guess that the government giving funds to a theme park might also count.


- Weapons are.. I don't know. I only used the AK. Doubt I'll be interested in the others. There's a 'new' revolver and some other melee stuff. Haven't found many new weapons, however. Also, there's a reason of why you get to use a squirt gun.


- Outfits are okay, too. Nothing of worth to say. They're just outfits.


This is pretty much all I can think of. Might add more later, if anything comes to mind.


But wait, what settlements are you raiding? The ones back in the Commonwealth? Are they built up on their own, or are you attacking settlements you already own?
 
But wait, what settlements are you raiding? The ones back in the Commonwealth? Are they built up on their own, or are you attacking settlements you already own?
Both.

When you talk to the guy, he gives you a list of possible settlements to target for raiding/intimidation. If you target a settlement you haven't unlocked yet, he gives you the greenlight and you're free to go. If you decide to attack a settlement you own, he goes 'whoa there boss, that's one of your bases'. You can then tell him to shut up and go ahead anyway, or change target.

There are no new settlements in the Commonwealth, as far as I know. You just raid what already exists.
 
"Okay boss, let's raid that settlement that is just a run down house with 2 people living in dirty mattresses!"
 
There's actually some 'hired guns' NPCs spawning to defend the settlement, probably to prevent what you just said. So, it's hired guns and whatever settler in the town versus you and raiders.
 
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