Lidku
Wasteland Sniper
God was my favorite part of the DLC. I wished you could've brought him back to the Mojave as the premiere Supermutant companion then Lily.
I liked it because it subverted the 'press skill check = win scenario' thing and you have to figure out what type of guy he is to keep him alive and not trying to kill you.Its a shame that passing that Barter check results in you always having to kill him because he holds extremely long grudges (which lovingly ties in at how he's constantly obsessed.
I honestly wish New Vegas had more checks like this, checks you really have to think about before passing them. The majority of checks in New Vegas are really win buttons (which i don't mind since showing your expertise in an area makes sense), but more checks like that Barter check would have been welcomed.I liked it because it subverted the 'press skill check = win scenario' thing and you have to figure out what type of guy he is to keep him alive and not trying to kill you.
I consider Dead Money and Freeside as the best post-fo1-fo2 parts.
I like the jankiness of the FO3 and FNV engines. It has charm.Freeside is one of those places that makes me frustratingly desire a higher graphical fidelity for Vegas to match the quality of writing. A run down art-deco Freemont street in the shadow of New Vegas, a ghetto full of post-nuclear bootleg amusements and human suffering. Given to a talented artist with a great engine, can you imagine?
It was so eerie and quiet in this dlc. It felt really good, possibly one of the best fallout ambiences I have ever seen. The Villa didn't feel too repetitive either.
The thing that made the dlc so good was the melancholy mood, sneaky feeling, and overwhelming feeling that you were being watched. Who knows what was watching you from the cloud?
By the way a famous Gambryo engine glitch for this dlc involved the ghost people. They were supposed to have the lowest perception of any enemy in the game and were easily sneaked by. Their perception was set to zero I believe.However when something is set to zero in Gamebryo it tends to go to some infinitely high number due to said glitch.
Edit: Seems like its only bugged for special stats IDK
Anyways noticed how the ghost people saw you through walls and from hundreds of feet away? mmmhm not intended behavior my friend...
There is a mod to fix the Ghost People perception bug here: https://www.nexusmods.com/newvegas/mods/54401
One more thing, there was this REALLY good mechanic that many people do not notice. Remember when Dean Domino says that the Ghost People are roused by noises and are attracted to it? This feature surprisingly exists in the game. If you shoot guns or use any loud explosives MUCH more Ghost People spawn as you advance than they would otherwise. They become bolder as well.
A good example of this is at the central fountain where Vera hologram is. In the side alleys near the Salida del Sol and Puesta del Sol doors Ghost People will occasionally spawn as the game progresses and the more guns you shoot. They wont spawn there early in the dlc. Coincidence? I dont think so.
I really dont know, but in general it seemed the more loud weapons you shot, the more spawned where you were at least. The engine seems limited to what it can do in your general area.Can you misdirect them by firing and moving to a different spot?