Life pre-war

Lost Hills was already built and in existance since before the bombs, yet there is no sign of grafitti.

Maxson and his men didn't BUILD, Lost Hills, it was an existing bunker from pre-war.

Even, if you i

Maybe because it's not meant to be a secret government bunker like the ones in New Vegas? You know, perhaps there were armed guards patrolling?
 
I always thought that the prewar world was similar to that of the first Mad Max movie. A chaotic world where civilization is on the brink of collapse. When I first saw the intro the first thing that came to my mind was "why isn't there bars on the window of Sole Survivors house?" What would have actually been really good for the intro that would have helped establish the prewar world was seeing bars on the windows of the house and seeing soldiers in power armor or riot officers patrolling the neighborhood. That would have at lest shown that the world wasn't this ideal 50's golden paradise and one that closer resembled to how the prewar world was described in Fallout 1, 2, New Vegas and even 3. I get the feeling that Beth portrayed the prewar world as this 50's golden era was to make us feel bad for the Sole Survivor.
"OMG! The Sole Survivor once lived in a happy, perfect world and things got turned upside down for him in an instant! Don't you feel bad for him? Feel bad goddamn it!"
 
I always thought that the prewar world was similar to that of the first Mad Max movie. A chaotic world where civilization is on the brink of collapse. When I first saw the intro the first thing that came to my mind was "why isn't there bars on the window of Sole Survivors house?" What would have actually been really good for the intro that would have helped establish the prewar world was seeing bars on the windows of the house and seeing soldiers in power armor or riot officers patrolling the neighborhood. That would have at lest shown that the world wasn't this ideal 50's golden paradise and one that closer resembled to how the prewar world was described in Fallout 1, 2, New Vegas and even 3. I get the feeling that Beth portrayed the prewar world as this 50's golden era was to make us feel bad for the Sole Survivor.
"OMG! The Sole Survivor once lived in a happy, perfect world and things got turned upside down for him in an instant! Don't you feel bad for him? Feel bad goddamn it!"
That's exactly what I was saying! The breakdown of society, rioters, Denver burning to the ground! Things got so bad in the cities that the U.S. military didn't even care/know that Maxson was declaring secession back in Mariposa.
 
I think the military or the government already knew the war was happening when Maxson left the army. They had bigger concerns.
 
I always thought that the prewar world was similar to that of the first Mad Max movie. A chaotic world where civilization is on the brink of collapse. When I first saw the intro the first thing that came to my mind was "why isn't there bars on the window of Sole Survivors house?" What would have actually been really good for the intro that would have helped establish the prewar world was seeing bars on the windows of the house and seeing soldiers in power armor or riot officers patrolling the neighborhood. That would have at lest shown that the world wasn't this ideal 50's golden paradise and one that closer resembled to how the prewar world was described in Fallout 1, 2, New Vegas and even 3. I get the feeling that Beth portrayed the prewar world as this 50's golden era was to make us feel bad for the Sole Survivor.
"OMG! The Sole Survivor once lived in a happy, perfect world and things got turned upside down for him in an instant! Don't you feel bad for him? Feel bad goddamn it!"

That'd actually be interesting to see the dystopian Pre-War world and then have this postapocalyptic culture influenced by this rosy idyllic view of 50's America that never existed. They'd imitate it without really understanding it and the Sole Survivor would be the grounded counterpoint to all of that. The Old World would be more like mythology than reality for most people.

Like damn, that'd be brilliant.
 
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That'd actually be interesting to see the dystopian Pre-War world and then have this postapocalyptic culture influenced by this rosy idyllic view of 50's America that never existed. They'd imitate it without really understanding it and the Sole Survivor would be the grounded counterpoint to all of that. The Old World would be more like mythology than reality for most people.

Like damn, that'd be brilliant.

Like damn, Bethesda ain't never gonna do that.
 
Huh. I assumed by the fact that a military APC appeared right by the start of the run to the Vault, backed by two Vertibirds in the air, and that the suburb was a veteran's community, that Sanctuary Hills had security detail. Military-trained guards or outright soldiers patrolling the border beyond the waters, all that kind of stuff.

It seemed bright and happy from the inside, as it always would, but as far as outside was concerned, it was non-stop riots and businesses struggling to stay on their feet. There's quite a lot of inconsistencies, though. Like perfectly functional Red Rocket stations while you can find many terminals talking about a lack of fuel, while supermarket ruins and the such stayed completely stocked even though many military checkpoints and supply bunkers had terminals about having to ration food. Then there's martial law everywhere, yet it seemed in some holotape recordings that there was nothing suspicious going on.

There's so many conflicts and red flags throughout the game's backstory that I think half of the development/design team had an idea to make perfect 50s world, the other half wanted to make a chaotic, unstable, rioting city under martial law, and at some point they just mashed both of them into the same space.

According to the Sole Survivor, the pre-war world was a political hellstorm of drained resources and constant war, and a peaceful, utopian paradise where life was perfect. Simultaneously. What?
 
This is what I mean about Beth being schizophrenic with the tone of the Fallout series. They have no idea what they want its setting to be like. They instead take all the ideas they had while brainstorming for this game and like you said mashed them all together. That is not a recipe for a good game.
 
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According to the Sole Survivor, the pre-war world was a political hellstorm of drained resources and constant war, and a peaceful, utopian paradise where life was perfect. Simultaneously. What?

That's definitely weird, although the Sole Survivor could've just mean't that their life was peaceful and perfect while the rest of the world was ravaged politically, sometimes people do that. Although I admit I'm just taking shots in the dark here.
 
I like to think the Sole Survivor was the guy in the "Support our Troops" video in the Fallout intro.
 
Before it was confirmed that Nora was a lawyer, there was a theory going around that both of the soldiers executing the Canadian was Nate and Nora. Or that at the very least, there would be a pre-war tutorial sequence, and at some point we would've come across the execution with our own eyes.

As much of a forced backstory it would've been, that would've given the Sole Survivor more personality and a defined story than they actually got. I mean, Bethesda went for a defined backstory anyways, forcing more wouldn't have changed a thing, hell it might've made the game better.

They got stuck between giving the players a classic-Fallout styled blank slate and a Witcher styled Geralt-like defined personality, when they should've gone one way or the other, both of which would've been nice. Because at least if we don't get a blank slate, had the game contained depth, playing a character with a definite history and experiences would've given new perspectives into the Fallout universe as we know it. A solid viewpoint in which we see the world.

Most of the Fallout 4 pre-release predictions were more ambitious than the ones I've seen inside NMA. Selectable backstories, the perk system being more complex than the old skills and perks combined, the number of weapons in NV doubled, etc. I'm actually surprised people weren't more disappointed. It's either denial or, like me, not having too high of a standard.
 
Denial more like it and also rabid foaming at the mouth fanboyism. There are some Beth fanboys who refuse to believe or even acknowledged Obsidian as the creators of New Vegas believing that New Vegas is Bethesda's baby and that Beth deserves all the credit for New Vegas. Nothing is more amazing to me then how mentally stunted and delusional these fanboys are. They're in their own little crazy world.
 
My gamer-friend, who spent so much time praising FO4 for all its absolute, utter and unsuperable brilliance, took a complete U-turn after trying Witcher 3.

By that time, I wasn't in the mood to agree or "i told you so" or anything, because it just confirmed the religiousness of his approach to a game. I told him everything that he had to tell me - after having tried a better game, thereof the "i told you so", "man, only after worshipping FO4 for 4 months, for then to try a better game, did I realize that the quests are repetitive, the writing is bad, graphics could be better, and so on. In fact, FO4 kinda sucks."

me, *blank face*
 
My gamer-friend, who spent so much time praising FO4 for all its absolute, utter and unsuperable brilliance, took a complete U-turn after trying Witcher 3.

I'm still in complete awe of how lenient people were towards Fallout 4. I expected it to get thrashed completely because of the Witcher 3's existence.

Back when I thought Fallout 4 was going to be good, I made tens of posts defending Fallout's lore and in-depth open-world storytelling, and complimented the ability to create your own character, define their skills, and roleplay them. My realisation of disappointment didn't hit like a bullet, but instead sunk in very, very slowly.

Then again, I guess Bethesda succeeded at making it too deep a part of popular culture for the gaming community alone to make it look bad. I mean, movie stars are playing it, TV shows are referencing it, there's drinks, conventions, theme parties, merchandise. It's everywhere on social media, in actual television, up there as symbolic for gaming as Call of Duty, Assassin's Creed, FIFA, and GTA. It's going to take a lot more than "it's a crappy RPG" to take it down from its pedestal, because that's how modern culture works. If it's popular, no one cares if it has flaws. It's popular. That makes it good. Period.
 
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