Lonesome Road coming September 20th + weapon pack DLCs

UnidentifiedFlyingTard said:
I will probably ending up getting the weapon DLC, new weapons, ammo types, weapon mods, and other things? for a measly 4 dollars, cool.

You can get all of those things from the Nexus for free, and the free versions are better quality than the professionally made ones from what I've seen in these screenshots.

Seriously its 4 fucking dollars, and no one is asking you to buy it anyway.

Four dollars can buy me an entire meal. No one is forcing me to buy it, but it's kind of insulting me as a fan. Do they honestly think I'm going to go "Hurrdy hurr hurr, more boom boom weapons to kill things with! Lulz!"

Please everyone, if you don't want to see this horse armour shit become the norm for DLC please don't buy this. Don't let game developers think they can keep getting away with lazily throwing a couple cosmetic items together in half an hour and still make a huge profit.

To put this in perspective, these re-skinned weapons (some of which they were too lazy to even re-skin apparently) cost almost half as much as a DLC like Dead Money.
 
UnidentifiedFlyingTard said:
I will probably ending up getting the weapon DLC, new weapons, ammo types, weapon mods, and other things? for a measly 4 dollars, cool.

Seriously its 4 fucking dollars, and no one is asking you to buy it anyway.

If you're going to bring up arguments like "it's just 4 dollars", then don't bother. I doubt 4 dollars is a lot to most people here, but that's the thing, they make you think "oh it's just 4 dollars", buy one of them for one game, buy another for the next, next thing you know half your gaming budget has gone up in smoke on item packs and reskins. Screw that.

I like Obsidian and JES and New Vegas, but that doesn't give them a free pass. This nickel and dime nonsense DLC is exactly the problem with the DLC model, last thing we need is developers like them diving into it.

Unless the challenges are substantial, meaty gameplay. Remember, this is almost half the price of a New Vegas DLC. Do you think you'll get half the gameplay out of it?
 
Horse Armor DLC was just that, some horse armor.

This dlc has "27 new weapons, plus new ammo subtypes, plus mods, plus challenges and achievements.".

I don't see how they are similar in anyway.

Please explain to me how I'm wrong because I don't have a problem with payed DLC.
 
How is it different? A couple items lazily thrown together that have little or zero impact on gameplay and are only minimally useful, with a very high price tag for what you're actually getting. Sounds like horse armour to me.

And as long as dumb people keep buying this, they're going to keep making it. If you can make a lazily thrown together piece of shit DLC and still make as much money off of it as a quality DLC that adds hours of gameplay and took much more effort to make, what incentive do you have to make the quality DLC over the shit one?

Edit: All you'll be doing by buying this is giving game developers a free pass for treating their fans like crap.
 
UnidentifiedFlyingTard said:
I don't see how they are similar in anyway.

Please explain to me how I'm wrong because I don't have a problem with payed DLC.

I don't think the problem is paid DLC. It's the nickel and dime model. It's the situation I described where people don't think about what they're spending money on and are burning part of their gaming budget on material that adds little to nothing to the actual gameplay.

You know, Bethesda recently stated Skyrim would have the bigger DLC of F3/New Vegas/GTA IV's model. That's good. You pay a slightly larger amount but get much more content. Compare that to Oblivion, which nickel and dimed you to death not just with horse armor (which is just the worst example) but with comparable Orrery or Mage's Tower content that added very little for the price.

DAII has been releasing item packs as well and getting shit for it. It's just not a good model, because it adds very little that substantially impacts gameplay.

Now, again, if the challenges are meaty enough that's fine. Adding achievements, sadly, is just an incentive to get Xbox 360/PS3 players to buy it. It's all about content-to-price ratio. If I pay 10 bucks to spend 15 hours in OWB, how is spending 4 bucks to get two dozen new guns reasonable?
 
UnidentifiedFlyingTard said:
And how are weapons not gameplay changing.

"Lulz this weapon has a bigger boom boom exploshun than that weapon that I could have already found in the vanilla game!"

$4.00 for a DLC that does nothing besides letting you kill things in the wasteland with a weapon that looks slightly different from the ones you could have already found (some of them don't even look different than the vanilla weapons, and one was ripped from Mothership Zeta).

The weapons with new models and textures will be purely cosmetic changes, the weapons that look the same as the vanilla weapons will probably simply be the vanilla weapons but with higher stats to make you even more of a god (which you can already do through modding on the PC). This DLC is clearly aimed at the console owners who don't have access to mods.
 
I would love it if these DLC's were free, but that was obviously never going to happen with Bethesda publishing, and to be honest I'm surprised they didn't just make it as much as the regular DLC's.

I just don't mind paying a little bit of money for some extra content and to support one of my favorite devs.

Courier said:
UnidentifiedFlyingTard said:
And how are weapons not gameplay changing.

"Lulz this weapon has a bigger boom boom exploshun than that weapon that I could have already found in the vanilla game!"

Do you know how childish you look when you type things like that?

And I love how you assume every single gun in the DLC is just a reskin with the same stats as other vanilla guns that goes boom.

Which is not the damn case if you actually look at some of the screenshots.
 
I'm not going to keep vatting. Quit it with the personal attacks and dismissive attitude towards the other side, all of youse.
 
UnidentifiedFlyingTard said:
Courier said:
"Lulz this weapon has a bigger boom boom exploshun than that weapon that I could have already found in the vanilla game!"

Do you know how childish you look when you type things like that?

That's essentially what you're saying here. Being able to kill people with a gun that looks different from the guns you could have already found is not "new gameplay" like you claim.

This DLC is especially insulting to me as a PC gamer with access to mods. They're expecting me to pay almost half the price of a great DLC like Old World Blues or Dead Money to get something I can get for free from modders, and the "professional" work actually looks worse than the work from people who are just doing this in their spare time?

UnidentifiedFlyingTard said:
I just don't mind paying a little bit of money for some extra content and to support one of my favorite devs.

Are you really sure you want to support this kind of work? You should be supporting things like Dead Money and Old World Blues if you want them to keep making things like Dead Money and Old World Blues, otherwise you're just supporting them making this nickel and dime stuff.
 
"challenges and achievements"

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_challenges

challenges are those little extra XP notifications that break immersion and pop up to remind me I'm playing a port of a console game every 100th time I knock someones head off or blow up 100 enemies with grenades.

Achievements are even less meaningful, as they are just little square images in steam that show that I completed X or Y random quest for the first time, to anybody who cares to look (nobody does) and which have no effect on the gameplay AT ALL.

All told, the weapon pack is just that. 20 or so random weapons with which I will probably do more of the same things I already do with the myriad weapons I can already find.

As it is, I don't even regularly utilize half of the available weapons in the game, and of the ones I DO use, there are very few I would trade out for these others even if the others are extra shiny and godly powerful.

I would prefer that the game is challenging, and as such I didn't buy any of the special give-you-items-before-the-game-even-starts game packages the first time they were available.

If I want to cheat myself, I can hit the ~ for free.
 
Well I was kind of hoping that the challenges in this case would be specifically added for the DLC, some special bonus challenges rather than just a new counter. But you're probably right and it'll just be another counter. Man that's terrible.
 
It also doesn't help knowing that some of these weapons were probably already in the vanilla game, but were cut at the last minute merely to be sold to you at a later date.
 
Courier said:
It also doesn't help knowing that some of these weapons were probably already in the vanilla game, but were cut at the last minute merely to be sold to you at a later date.
The katana gives me a feeling there'll be some weapons recycling unused models/textures from the included FO3 contents. I just hope there won't be too many of the "recycled" ones.
 
So, let's see...

Dead Money break the entire economic system by give away free WRK; HH nerfed Cazadores and other enviromental hazards; OWB turns you into god mode with the unballanced traits and the highlly buffed SPECIAL and skill stats; finally we have the return of all the dumbest FO3 lulz shit, like nuclear launchers, swords, mutant creeps and weapons that own everything at any range.
Who needs MSZ, hun? :scratch:

FO3 is only playable with mods and thanks to Bethesda and Obsidian, NV too.

FFFFUUUU both! :evil:
 
I'll probably get it all, a few sessions with Bing Rewards and I'll have enough Microsoft points to get them all.
 
Beelzebud said:
Those gun packs should really be free as a way of saying "thanks" to paying customers. Of course this isn't the 90's (or even the 00's) so of course giving away free content is out of the question.

Never forget that we have Bethesda to "thank" for the term known as DLC, and the concept that every single addon for a game should be a profit maker.
Guess how much you have to pay for the DLCS of the Witcher 2.
 
Oerjeke said:
More guns is OK, paying $4 for it is not. Even if it's like 20 new unique weapons, that doesn't cover it. I mean, it's just $6 less than an actual DLC.

Agreed. For all the bugs and delays we've received over the last year, we should be getting this shit for free. And here I thought Lonesome Road would include a Bozar...goddammit.

Courier said:
Edit:

[spoiler:0c6438f9e8]
album_pic.php
[/spoiler:0c6438f9e8]

Scaly spore carriers! This is a magnificently creative new enemy for the DLC!

Is that a re-skin of Autumn's coat as well?
 
I wouldn't count mods as a shining example of doing weapon additions right since e.g. Project Nevada, which is one of the best, if not the best mod that adds more items, adds tons of power armors without lore reasons and rips models straight out of other games and mods. And that's one of the decent ones!
 
Back
Top