Lonesome Road Talk (obviously spoilers)

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Brother None said:
Huh? Doesn't Victor just work for Mr House? I didn't realize this was a mystery.

People were just confused as to how he got to Goodsprings and who his old Master was 15 years before the game.
 
Brother None said:
Huh? Doesn't Victor just work for Mr House? I didn't realize this was a mystery.

He works for House during the events of New Vegas but apparently he had a human owner before that. He was also hanging around in Goodsprings years before House sent his other securitrons out onto the Strip and his shack has an old world flag hanging on it.

There were a lot of signs pointing to Victor being something more than meets the eye, all that might have just been cut though. I'm kind of disappointed that Lonesome Road doesn't tie into the events of the main game better.

Also I agree, I don't really get why they're trying to make me feel guilty. I did not do these things, why would I feel guilty?
 
Courier said:
He works for House during the events of New Vegas but apparently he had a human owner before that. He was also hanging around in Goodsprings years before House sent his other securitrons out onto the Strip and his shack has an old world flag hanging on it.

House was awake long before he actually sent out the main Securitron force. He could have sent out one Securitron before. And House is a human owner. And a flag is just the kind of thing nerds obsess about.

Courier said:
There were a lot of signs pointing to Victor being something more than meets the eye, all that might have just been cut though. I'm kind of disappointed that Lonesome Road doesn't tie into the events of the main game better.

Again, can't help but feel Victor was just built up by fans.

LR leaves a lot of threads hanging needlessly. At least it ties in with the other DLC well. Sorta.

Courier said:
Also I agree, I don't really get why they're trying to make me feel guilty. I did not do these things, why would I feel guilty?

It's funny to hear Ulysses rant at me about choices I didn't make, as a player, rather than choices I did. All this finger-wagging and emphasis on "you had a choice, you could've stayed home" is fairly meaningless to the player, no matter how impactful it is to the Courier. The whole "the Divide was the future" thing isn't well set-up either.
 
Brother None said:
House was awake long before he actually sent out the main Securitron force. He could have sent out one Securitron before. And House is a human owner. And a flag is just the kind of thing nerds obsess about.

He sent one securitron out, to hang around in a near-deserted town in the middle of nowhere for years? Why not send him to somewhere important like Hoover Dam or the Strip itself?

Also he had a human owner that wasn't hooked up to a giant life support machine. His human owner lived in that deserted shack with the old world flag hanging on it in Goodsprings. He went missing shortly before Trudy arrived.


Again, can't help but feel Victor was just built up by fans.

That's probably the case, but there just seemed to be too many coincidences and hints about Victor for him to just wind up as a glorified elevator operator for half the game. My guess is that he
did have some sort of deeper back story, but that it was cut for some reason.


It's funny to hear Ulysses rant at me about choices I didn't make, as a player, rather than choices I did. All this finger-wagging and emphasis on "you had a choice, you could've stayed home" is fairly meaningless to the player, no matter how impactful it is to the Courier. The whole "the Divide was the future" thing isn't well set-up either.

Agreed, it's the same as being ranted to about the choices a video game character makes in a cutscene, not enjoyable to listen to. Rants about choices the player didn't make only work in very rare cases such as Bioshock (even in Bioshock it only works because it's more of an insult to the human playing the game than it is to the character).

Game developers need to learn that.
 
Courier said:
He sent one securitron out, to hang around in a near-deserted town in the middle of nowhere for years?

He didn't, he sent him out to retrieve the chip, and presumably the robot then chose a strategic spot to squat and observe.

Hell, who even knows how long Victor's AI has been in that particular Securitron?

Courier said:
Also he had a human owner that wasn't hooked up to a giant life support machine. His human owner lived in that deserted shack with the old world flag hanging on it in Goodsprings. He went missing shortly before Trudy arrived.

So you've been told. *taps nose* Mum's the word.

Courier said:
My guess is that he
did have some sort of deeper back story, but that it was cut for some reason.

Then it would've been easy enough to explain in any of the DLCs. They didn't.
 
So glad there were Anti-Material rifles galore and I don't play on hardcore so I always have lots of bullets.

Deathclaws don't like AP rounds to the face much.

Anyone else with Wild Wasteland find Rawr and make a gauntlet?
 
I'm pretty disappointed with Lonesome Road. I was expecting some interesting dialogue with Ulysses, but like Brother None said he pretty much just rambles on and on with empty, philosophic sounding words and phrases. Then he

[spoiler:cb5c85d733]... becomes a stereotypical mustache-twirling villain and wants to blow up everyone. I liked the ED-E storyarc, but even though you can 'sacrifice' him at the end, it doesn't feel like much of a choice because he's just a copy, afterall, and all memory and upgrades get transferred to the original.[/spoiler:cb5c85d733]

I'm interested in seeing if Lonesome Road plays any differently based on your alignment choices.

By the way, anyone else with Wild Wasteland find Seymour? :)
 
Brother None said:
Wow, that's one lame easter egg. Oh well, as long as it's hidden behind Wild Wasteland.

...you are already dead.

sR said:
I'm interested in seeing if Lonesome Road plays any differently based on your alignment choices.

I think it only changes dialogue. Ulysses raged a bit because I was backing the NCR. Presumably he would do the same if you supported Legion or House [spoiler:649284a41f]and maybe he'd think the mojave would just become the divide again with yes man ending?[/spoiler:649284a41f]
 
When it was stated that the ending would change the mojave, it really didn't. It's only affect is giving you a dangerous bonus area(s) with nifty weapons and armor and such. I was hoping for something a bit more... idk important, instead of bombing unknown places we never saw before. I stopped the I.C.B.M's so i didnt get anything :( . When i was walking the lonesome road i was thinking that i could have a chance to bring the divide back to life, build a new nation... again. I was also sad seeing how Ulysses, ED-E, and I were the only non-hostile characters there. No one to interact with other than Uylsses, makes it not that appealing to return.
 
Yes. It changes based on if you are NCR, Legion, House or Yes-Man. Also it's effect changes depending on your faction.


About LRs very ending:
You can decide to bomb the NCR or Legion territory. If you bomb the NCR territory, you can access the destroyed Long 15, that's what I have checked out this morning. But does someone know what happens if you bomb the Legion territory? If it's going to be fair, there must be a different territory accessible now, but I couldn't test it yet and can't find anything about it in the Vault. Has anyone done this already?
 
That's cool, I know the second I get that duster It will be my armor of choice. Well now to wait 3 months to actualy play it.
 
Lexx said:
Yes. It changes based on if you are NCR, Legion, House or Yes-Man. Also it's effect changes depending on your faction.


About LRs very ending:
You can decide to bomb the NCR or Legion territory. If you bomb the NCR territory, you can access the destroyed Long 15, that's what I have checked out this morning. But does someone know what happens if you bomb the Legion territory? If it's going to be fair, there must be a different territory accessible now, but I couldn't test it yet and can't find anything about it in the Vault. Has anyone done this already?

Yep, its called Dry Wells, its pretty much the Legion equivalent of The Long 15.
 
Finished it, I liked it overall.

-I think the worst bits of the DLC were the more "action FPS" segments. Some of the battles with the tunnelers were horrendous I think. If you have bad luck, you can effectively get stunlocked. It's at times like that (especially during the elevator ride) where the engine and its combat shows off its worst side.

-There are also sections which seems to effectively spawn in enemies ahead of you, which just fucks over the idea of doing a stealthy Sniper run. It's too bad since a lot of the environs actually work really well for long-distance, gun battles. When it happens, it's pretty nice.

-Blowing up warheads with the laser is a gimmick of the worst sort. Plus, having to launch the bomb in order to go forward and then have Ulysses berate you for it is lame and a good example of narrative getting in the way of player choice.

Those were my main negative points. I didn't mind the linearity here since I think they did a fairly good job of providing some side-exploration and it just fit into this DLC well. It's not often where I think a linear road could fit a game but I would say it works in Lonesome Road.

The little setpieces worked well generally speaking. Like when you first encounter the Tunnelers, the Marked Men shooting up flares, Deathclaw ambushes. Those were done well. I especially liked the Deathclaw on the bus (or whatever it was) wh n you were inside it.

Liked Ulysses character overall. Wish they hadn't made him another Elijah "gonna change the wasteland!" type of character but I still enjoyed him. Good mix between insanity and being reasonable. Fighting alongside him was pretty bad-ass.

Not sure where it will be ranked in how much I enjoyed the DLCs but I definitely enjoyed it a fair amount, as I did the others.
 
I did like Ulysses, Though I agree He and Elijah are very similar, but how I see it is 1 main difference. Elijah wants a dictator ship and believes he is the rightful ruler like a lunatic. While Ulysses is viewing the situation like a wounded animal. Putting it out of it's misery is far better then letting it suffer kinda vibe.
 
I just finished it about twenty minutes ago and have an issue:

[spoiler:4b3e674876]So my Courier was aligned with Yes Man, yet there was no mention of that anywhere. Even worse, I got the NCR Duster at the end, presumably because my NCR rank is Idolized, however I'm past Don't Tread on The Bear and before the assassination attempt at Hoover Dam. Did anyone else have this problem? Does Lonesome Road recognize factions other than NCR and Legion?

Edit: I just checked VaultWiki and my ending slide did show the Yes Man Duster, though apparently this doesn't completely determine which coat is received.

[/spoiler:4b3e674876]

Still not sure what to think about it. Methinks all the hype didn't help it much.
 
What I think the developers clearly missed was a chance to add an alternative ending to this DLC. I think that they should have added a clearly anarchistic ending where the courier talks Ullysses into (or flat out kills him and does it anyway) nuking the Mojave instead. This would only be available if you had Old World Blues installed and if you had beaten it.

It should have went something like this:

"In the end the Courier decided to turn his back on his home once again and launched the missiles towards the Mojave. In the last few seconds before the explosion that would wipe New Vegas off the map, the Courier was teleported back the Big Mountain. Together with Think Tank, the courier began plotting on how to rule his new world.

Many years later and on his/her deathbed, the Courier smiled and said to Muggy, his/her faithful companion, " We done good kid."

----

Or at least it's a start, something more akin to the choice to keep the gold at the end of Dead Money and lock yourself in the vault at the end. I thought it would have been a nice What if? ending for people who went the Yes Man Route.
 
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