13pm
Water Chip? Been There, Done That
Here's what I have to say about this DLC:
It's a mixed bag for me.
I really LOVED the art direction here, the atmosphere.
Other than that everything was quite disappointing.
Forced ED-E story and conversations, which started to annoy quite soon. I think they actually ruined the good character with this DLC. Trying to make you feel empathic towards ED-E they turned him into some childish version of R2D2 with all that trembling, scary beeping etc. And while in the main game ED-E's backstory revelation was triggered by some events which made sense, here it's just has no actual explanation (or I've missed it), he just starts playing sounds. And he does it quite frequently. Also, bringing in the Fallout 3's stupid character pissed me off. So after all that shit I totally didn't mind him dying out there.
The marked men story makes a little sense and thus is not very convincing.
The whole backstory of Ulysses and Courier felt somewhat incomplete. Maybe because because I was expecting something more than some insane philosopher tracking you down. Ulysses could be a deep character, but at this point he feels more like a cliche shades-of-gray moralist.
Elevator ride and marked men shooting frag fests were really annoying and silly. As were the exploding warheads. Reminded me of shooting the cars in Fallout 3. Sigh. Other than just plain silliness of this, it also makes you wonder how has Ulysses managed to get through without exploding them. Well, I might be nitpicking, but it is not a good game desing to my opinion.
So, this "Crowded Road" DLC is quite a good experience in terms of atmosphere, but the story and the gameplay are unremarkable at best and sometimes ruin it. It seems that many things were put in just to have some gameplay and "fun". This is where good design ends. This is where Fallout 3 with all its "cooooooool" things begins. Personally I would just love to have a totally deserted walk just exploring and getting caught on mines and traps somewhere. Maybe some enemies hiding here and there but totally not these crowds of reskinned ghouls, deatchlaws and tons of warheads.
It's a mixed bag for me.
I really LOVED the art direction here, the atmosphere.
Other than that everything was quite disappointing.
Forced ED-E story and conversations, which started to annoy quite soon. I think they actually ruined the good character with this DLC. Trying to make you feel empathic towards ED-E they turned him into some childish version of R2D2 with all that trembling, scary beeping etc. And while in the main game ED-E's backstory revelation was triggered by some events which made sense, here it's just has no actual explanation (or I've missed it), he just starts playing sounds. And he does it quite frequently. Also, bringing in the Fallout 3's stupid character pissed me off. So after all that shit I totally didn't mind him dying out there.
The marked men story makes a little sense and thus is not very convincing.
The whole backstory of Ulysses and Courier felt somewhat incomplete. Maybe because because I was expecting something more than some insane philosopher tracking you down. Ulysses could be a deep character, but at this point he feels more like a cliche shades-of-gray moralist.
Elevator ride and marked men shooting frag fests were really annoying and silly. As were the exploding warheads. Reminded me of shooting the cars in Fallout 3. Sigh. Other than just plain silliness of this, it also makes you wonder how has Ulysses managed to get through without exploding them. Well, I might be nitpicking, but it is not a good game desing to my opinion.
So, this "Crowded Road" DLC is quite a good experience in terms of atmosphere, but the story and the gameplay are unremarkable at best and sometimes ruin it. It seems that many things were put in just to have some gameplay and "fun". This is where good design ends. This is where Fallout 3 with all its "cooooooool" things begins. Personally I would just love to have a totally deserted walk just exploring and getting caught on mines and traps somewhere. Maybe some enemies hiding here and there but totally not these crowds of reskinned ghouls, deatchlaws and tons of warheads.