Look on my works, ye mighty, and despair!

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Hey Wooz, I know you work on Hard Reset, but is there any title before that one you've worked on? And where do you get your inspiration from, dude?
 
HR is the first released project I worked on as a concept artist.

As for the other question... dunno? There isn't one specific method. I just look at a lot of stuff. Paintings and drawings, film, animation...

As a concept artist for a project, you tend to look at tons and tons of images, both for research and to supply 3D artists with reference material. For instance, if I were to come up with some spiffy future-tank for some game that focused on that particular asset a lot, I'd wade through literally hundreds of pictures of old and new tanks, how and why they evolved in different countries, how they work... eventually ask a friend or two in the military a few specific questions. Then I'd draw the thing, research some more on camouflage, 'paint' the tank and finally find ref pictures for details on dunno, the drive sprocket, tracks and so on.

So yeah, you tend to watch a lot of art, architecture and industrial design?
 
Wow, that's a lot of images to go through.

I was interested because from my humble knowledge and experience with various artist, each have their own unique way of 'getting inspired'. Yours, well, I'd say is rare thing, but very thorough.
You know, some people I know who do stuff like that have various methods, but I don't think anyone of them employs such meticulous research when creating a single work. Some plagiarize other's work, as you've said, a tank for instance, and then sleep on it, later modifying it from time to time with some new fresh ideas, to get a more or less unique image. Others go to extremes, using drugs, though that is just idiotic, if you ask me.
They aren't concept artist for a big project like you, though, so I guess it takes of some of the responsibility from their back, but that's just stupid to think like that, if you ask me.

Good luck with your work!

Oh, and I forgot to ask, that avatar of yours, your work? (Could have missed it if you've posted it already).
 
Your IFV/APC has some fairly large practical issues common with IFV/APC design, PM me if it interests you.

I love the city/industrial stuff...
 
Yeah, man. I did it before doing a ton of research on the subject, more of a google sketchup exercise than anything else...

Nevertheless, post your comments here, I'm interested. Besides the frontal glass window thing, I know that's a bad idea :)
 
Issues (big to small):
  • Wheels:
    [list:c4b7609dff]
  • Wheel base: An IFV/APC hybrid this size would have a fairly big issue. Generally 4x4 is avoided in this size/weight category since they too easily sink into loose sand or mud.
  • Size: Wheels are seriously oversized, while it helps to have broad tires to keep it from sinking, you're also making it a bitch to drive & maneuver. Turning circle would also be a bitch btw. 6x6 or 8x8 with 4 smaller steering wheels could be better.
  • 4x4: If an RPG or mine takes out one wheel, you'd pretty fucked. With 6x6 or 8x8 you'd have a chance.
[*]Turret placement & design:
  • Elevation: The gun will have a lot of trouble firing forward & downhill due to the rearward placement.
  • Troop compartment: The gun turret is right above the area the troops will have to pass through to get in & out. The turret itself is already fairly big, which is good in a sense that it can store at least some of the ammo in it. However, the gunner (if there is one & it's not remotely operated) would still interfere with the troops, as would any high elevation of the gun (muzzle goes up, rear of the gun comes down).
  • Double barrel autocannon: Why? I mean it looks cool, but practically, an IFV rarely carries enough ammo to feed a 20mm/25mm/30mm cannon for long. Having to feed two of them makes it hard to find room to store the ammo AND carry lots of troops. If you want to keep it a double option, you could put a 20mm/25mm/30mm cannon paired with a smaller .50cal or 7.62x51mm that aimes symmetrically and thus uses the same infrastructure.
[*]Reactive armor:
  • On the turret: The reactive armor on the turret seems very restricted and leaves a lot of the rest exposed. If you're going to use reactive armor, you might as well cover the side of the turret some more.
  • On the roof: Is this for urban combat? Afraid of rooftop fired RPGs? A lot of times grunts will try to put their gear on top since not everything can be carried inside. Reactive armor would kinda blow it all up (and the gear would quickly block the gun). Food for thought
[*]Exit/entry: The vehicle seems to only have a rear exit (maybe also a hatch on the turret). This could be problematic. I'd suggest at least adding a rooftop hatch for the driver & commander or a side exit for emergencies for the troops.
[*]Armor: You should consider some slat armor, although it's ugly. Your armor angles are also kinda wonky to be of real use (especially the front).
[*]Mirrors: Your mirrors seem to have nearly no play. Should make the arms a bit wider so they can get a range of movement that would be more useful.
[/list:u:c4b7609dff]

You also mentioned your windows, so you're aware of that. I'd suggest adding slat armor, accoustic ballistic sensors (to locate origin of fire), some side & rear facing cameras (fixed), racking for gear (like backpacks that can't be taken inside) and a crew served backup GPMG.

I see where you got some of your inspiration from, and visually, it's a very nice IFV. Practically, I doubt it'd be a good seller. ;)
 
Good points all around, which strengthen my decision of "fuck this, I'll just design a more practical-looking IFV" :D

Visuals aside, from a practical standpoint it's something not even China would design.
 
Everything you do looks the same. I don't see you evolve as an artist, quite the opposite, but then again: you probably figured that out by yourself by now, right?

When I was ten I also drew character after character, superhero this and robot that, with some blurry coloury non-background. There's no art in that. It's called doodling.

Guess that's more than good enough in Poland, eh? :D
 
Another addition to my computer background folder!

That scene does not occur in Hard Reset. I call false advertising!
 
Nice Wooz.

And alec - (and you know I like the stuff you produce very much as well) - I think that artists who are consistent are easier to relate to as a "fan".

I also think that both Wooz and you are consistent, and I like it - I know that not everybody will like this or that artist, but I also know what to expect from artists I know.

I know what to expect from alec.

I know what to expect from Wooz.

And that is why I follow you both - because I like what you do.

It is the same with music - you stay with a band or a group because you like what they do.

So does that mean there is no evolution? Does it mean there is no development?

I would claim no.

I enjoy Wooz' portfolio just as I enjoy yours, and every now and then you guys go and do something slightly different. When it is successful I applaud you and like you even more. When it does not appeal to me I forget it, because, after all, you have delivered time and again so I'll forgive the mistake.

:shrug:
 
Wooz said:
I'm sorry, did you say something?

No, I didn't: I wrote something. And what I wrote still holds true. Your work is pretty much indistinguishable from all the other game concept artists' work out there. In fact I'd call it as formulaic as manga, which you loathe.

:D

Me, I'm into silhouettes right now, but my stuff is too awesome to waste it on the npc's that roam these boards. 8-)
 
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