Main enemy for F03....

Master was not a basic evil character... and FO world has never had a true "good" or "evil" side...
Humans were weak to survive in the radioactive wastelands... Master wanted people to become super mutants so they could survive in the wastes... So his thoughts were all rational...
I think in FO3 the bad guy must have a rational thought on his own... Whether you agree or not should depend on player... Just like the fact it did in FO1 (but if you agree with him game made it look like you lose)... So the ending should still connect the storyline to FO4 -as did the FO1's ending- but with the exception of whatever your choices are, you'll get that ending...
FO1 could did it the same way but it didn't... You could get back to Vault 13 after becoming a super mutant and try to convince them to become super mutants (instead of trying to convince them to leave the vault) but still get the exile in the end...
So in FO3 who/whatever the main enemy is I think the player must be given the choice to end the game without somekind of a failure... It's player's choices till the end after all...
 
Well there are many things mostly I think bringing someone from Fallout 1 or 2 would be nice, but not BOS because the storyline in that one kinda didn't work well with the fallout universe you're used to..kinda RPGing like save a kid or blow his head in and taking the family jewels but I could say there are many cases but this probably wouldn't happen

1. NCR eventually absorbs most of the towns in the FO2 world we explored and soon becomes power hungry, kinda like the enclave.

2. an enclave remnant from across the sea comes baffled with their dead leaders just to take over the business and continue the plans.

3. A crime family takes over new reno and kinda turns it into an anarchy place (like it already is) but establishes a well held grip of military power on it and becoming a threat to perhaps NCR

4. Arroyo becomes a city with the GECK and actually establishes itself as a known power in the region mixing with klamath as a kind of outstkirts laidback city.

5. Mixing these so you could side with arroyo (good guys) or new reno (anarchist bad guys) or NCR (power hungry dictators)

6. The deathclaw you meet in Vault 13 who joins you with the purple robe (forgot his name) reestablishes his race first basing it in Vault 13 then using it's computers to move to other unsettled vaults.

7. Vault City rebels unannex themselves from NCR and take back gecko and vaultcity with mercenary raiders like the one's bishop used.

8. The Masters army returns with a new leader (marcus' evil twin :P ) and set's up in the military base near san francisco.

9. The chinese in san francisco either completely destroy or side with the hubologists and become the major technology leader in the world due to salvaging from Navarro and stealing from BoS bunkers.

10. A sect comes out of the BoS bent on taking over the brotherhood.

11. The main character FO2 becomes over-radiated eventually turning insane and is now travelling the wasteland killing shit (he\she's not a major military power but geez you destroyed enclave and for some of you killed everyone in every town)

12. Modoc, Broken Hills, and Redding form a confederation and leave their towns (taking most of their stuff of course) and forming one major town basing themselves hidden in a valley where all the aliens (wannadyngos or whatever) are, where they live in constant peril of the aliens but are also kind of protected from their enemies in that way due to the aliens hostility to everything un-wannadyngo

ok I'm done, it is a lot and a lot of it is more of a side you can pick to be on while battling the other military power other than it being a major villian like the arroyo city part. If you noticed all of my ideas were based on the FO2 universe, I never played the original fallout so I can't really connect to it but I do pick up some bits and pieces of info from it here and there.
 
honestly, I'm getting real tired of main bad guys. Halo for example had no "bosses" and it kicked ass (my opinion at least) Halo 2 had bosses, and halo 2 -sucked?- I'd prefer just some story about your guy kicking ass with the big guns, with a more in-depth story then I just described.

my 2 cents 8)
 
But the idea behind F1 and F2 final bosses were that you get to the end of the game and you see what happened after you past along, whit what you had done to the world. He might not be the hardest to kill, but just the hardest to get to(and then kill or consume :lol: ).

my 3 cents :silly:
 
I, too, am a bit leery about the inclusion of a "simple" main villain. I do enjoy combatting an evil mastermind (and this certainly has its place in fallout), but I don't like a clear cut ending in fallout. Being able to continue to do things even after accomplishing whatever the main objective(s) are is something I feel would be in the best interests of the overall quality of the game.

That said I think some new factions certainly would be in order. My first two suggestions are based on Fallouts practice of including religious references in the game. The Hubologists we all know made fun of a certain modern day religious group (which shall remain nameless for the purposes of this post :wink: )

As for a possible new threat I would lean towards the inclusion of an "evil death cult" which sprung up before the war and now uses the war as "proof" of their cults rightness, and now wishes to cull the non-believers. They could be called Jonesytowners and try to sell poisoned koolaid to non-believers.

A group which I feel would be very much in line with Fallout would be a cult of the Brahmin. Several modern religious scholars have postulated that the cow (which was not originally sacred to the Aryan peoples) came to be sacred in India because of its strong ties to the survival of the people. The cow was used to till and fertilize the soil, and was a needed food source in the form of dairy products; without your cows you were dead. This is the kind of relationship I picture for a PA civlization with respect to their brahmin (since the only real food sources I can think of would be the cultivation of grains and cactus fruits, and then whatever animals you could domesticate, the most important of those being the brahmin). The cult of the brahmin could be called the "Moomons." Now I'm not so sure how evil this group would be, but with the inclusion of an AI governing npc behavior this group could get pretty "evil" by sending people door to door with the "Moomon" "Holy Scriptures."

I think a resurgence of intelligence in the deathclaw population (not to the degree that was present in vault 13, but rather more basic intelligence, hunting intelligence) type of intelligence could be good for the fear factor in the game. I picture the fallout world where traveling is just dangerous. Travelling during the day is perilous because of the heat, and travelling at night is perilous because you don't know what might be stalking you... I like the deathclaws for a resurgence of intellect exactly because I think letting harold go free back into the wild would be the way to continue the story. I'm fairly sure they never mentioned anything about Harold's capacity to breed or whether or not deathclaw intelligence was a dominant or recessive trait, thus it is not a huge stretch for Harold to have fathered deathclaw pups who went on to create a more intelligent breed of deathclaw. If I were in the fallout universe I think knowing that there was some kind of feral intelligence which preys upon humans would be scary as hell, and make traveling at night just OUT OF THE F****** QUESTION.

I like the idea of gangsters armed with tommy guns. Now I don't know how common motorcycles would be, so you would probably need to change things up a bit to make it fit. But I definitely think someone in a suit armed with a tommy gun has major cool factor. In fallout 2 your son (assuming you had 1) takes over New Reno. Maybe after many years Reno collapses into something a little less organized but with gangs still controlling the area. Maybe Reno isn't the way to go; maybe remnants of a Chicago gang...

Now I know the aliens in F2 didn't go over very well, but I think that is because they didn't do it quite right. I think if the aliens had been genetically engineered from Greys left over from the Roswell crash that that might have made things a bit more "believable" and more in the style of Fallout. Maybe finding Area 51 could occur in the next Fallout (I know you all want to find Area 51).

I personally don't like the Chinese as a possible enemy. I'm fairly sure that Russia would be in dire straits not unlike the US under the Fallout paradigm, so I definitely don't want to hear anything about Russians. I would, however, like to see espionage take a more "front row seat" in terms of its use in Fallout. I can't think of a really good enemy that you would need to exercise infiltration techniques to defeat, but I will try to keep an open mind on the subject.
 
Different races, different storylines.

Also, the US has alot of submarines. What happened to all those?
 
Originally Posted by GhostWhoTalks/
If I were in the fallout universe I think knowing that there was some kind of feral intelligence which preys upon humans would be scary as hell, and make traveling at night just OUT OF THE F****** QUESTION.


Hell Yeah! When you travel, have a light icon, with a sun for day time, and moons at different sizes at night. Moonless nights could be more dangerous than moonlight nights; but some kinda full moon only creature would be great.
 
That's totally awesome. That creature should be so powerful that you can only injure it with a silver katana. But before you get the silver katana, you need to infiltrate the stronghold of an evil ninja army armed with magic nunchaku and shuriken and kill the three-headed black dragon guarding it.

Dude, we have the whole plot worked out. We should totally mail it to Bethesda along with a request to hire Lich and Haris as lead designers.
 
Just a couple of things:

I like the deathclaws for a resurgence of intellect exactly because I think letting harold go free back into the wild would be the way to continue the story

You don't mean Harold at all - i think you mean Xarn (from Navaro) but i can't be sure without checking.

Hell Yeah! When you travel, have a light icon, with a sun for day time, and moons at different sizes at night. Moonless nights could be more dangerous than moonlight nights; but some kinda full moon only creature would be great.

If you remember the maps in FO1 and 2 both had little rotating disks with a sun and moon on so that you could check what time of day it was.

Ratty: i sense an "Equip the ring" joke here :P [/code]
 
You don't mean Harold at all - i think you mean Xarn (from Navaro) but i can't be sure without checking.
It's implicit that Xarn went into the wild after leaving Navarro, since he wasn't found dead at Vault 13. I think he meant Goris... either that or Harold just kicks so much ass that he has to fuck deathclaws to get any excitement in his life. Yes indeed. Irradiated Coffee minigame, here we cum. Come.

My luck someone from Bethsoft will read that and think it's the most brilliantest idea evar! And then they'll hire Chuckles Cuevas as a creative consultant. Yes.
 
Kahgan said:
We are so optimnistic these days, it's awesome!
"Well, we had to do something, to save humanity, from killing itself, even thought you could say, that we killed just about every one, we saved some!" :twisted: :arrow: Fallout isn't for optimistics! It is for realists, cause if it were for dreamers we wouldn't want to know their nightmares.
 
Ashmo said:
Oh, yeah, make the new arch villain a warwelf!

[/lack-of-brains]

Lyncathropes take all forms in classic folklore, from which werewolves are derived, I wasn't specific, besides which the master used Supermutants, yet he was not really one of them, and Horrigan used people yet he was not fully human.

Weather having a major effect would add a great dimension to the game, as would more realisitic travel rules. I did not nesscesarily refer to the lyncathrope as a main bad guy, nor was that my idea when I stated that. It would make a nice pop culture reference however, in a similar way to Frank Horrigon being a character Clint Eastwood plays, who is the president's bodyguard.
 
Q: Why do most people think FO2's fuckups are the core of Fallout's setting?
 
A: Because.

Look up "sad truth" in the dictionary and you'll find a picture of mankind.
 
I think the two BOS factions should duke it out over their differing ideologies, and the main character is just some poor sob stuck in the middle of the war. But his quest should be on revenge. Maybe someone stole his family and he's looking for the one who did it. While he is looking for his family he has to make decisions that will effect the wars income (EX: influencing a town to join a particular side).

"My luck someone from Bethsoft will read that and think it's the most brilliantest idea evar! And then they'll hire Chuckles Cuevas as a creative consultant. Yes."
Lets pray that never happens.
 
I had a view of a game set on the North East Coast, the PC wakes up on a beach clueless as to who they are and what they are doing there.
The time setting is about the same as FO1 maybe a bit earlier. All the local towns are just starting up. One of your tasks could result in a vault opening.
Ultimately your task is to find out who you are but the answers may come from an evil rising in this area. You can get answers by joining them or fighting them. Not sure what this evil would be but I don't feel the need for anything more advanced then FO1. FO2 was getting a bit too tech heavy and maybe something that is relavily weak compared to the Enclave or the Master but less technology is available.
Also like the idea of a large battle being the end and this could mean your mission is to search the wastes for supporters to fight this battle. A bit like the lord of the rings narrative but in a post apocalyptic setting.

I know this will probably go down as a crap idea but the enemy could be some sort of cyborg. A military experiment into post nuclear survival. Cockroaches could influence a kind of exoskeleton but basically humans enhanced with extra strength and toughness.
 
Perhaps ...

But
a) Big end battles are clichéd

b) Waking up with no memory is clichéd

c) Big end battles leave no choice for non-linear gameplay - what if i don't want to fight?

d) Why would any Military outfit do an experiment into post apocaliptic survival when the 1) war hasn't happened, 2) They'd have Power Armour (and thats a damn good self regulating, recyling machine), and 3) if they had the facilities do reseach this they wouldn't need to learn about survival.

e) FO 1 BOS and FOT BOS should NEVER meet: i myself like Tactics but thats going to far. True they are totally different cultures but it could never happen because 1) It didn't happen between FO1 and FO2, 2) It wouldn't happen after FO2 bacause the BOS was tiny and underpowered and 3) The Tactics BOS would be so knackered out after fighting the robots that they'd hardly have the man power to control their own provinces.


Basically, FO3 would be brilliant without a super villian perse but more of a mastermind who you don't agree with. In FO3 we should be able to do anything we so desire - if that means saving the world from this mad man, yes. If it means joining this genius and taking over the world, yes. AND if it means killing this bastard, stealing his idea and becoming a total dictator then damn right!

Give me anything with a similar feel, open ended quests with original ideas that isn't FPS or a dungeon crawler and i'll be happy.
 
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