Mark Morgan is not scoring Fallout: New Vegas

orchestral soundtracks
Define this please.

'Cause as far as I remember, it also took a complete orchestra to create Gorecki's more minimal compositions, compositions that sometimes even foreshadow ambient music from the nineties.

You guys should be talking about measure and things like 'grave, vivace, andante, agitato, ...' and so on.

Like a famous cartoonist once said: "It don't matter which tools you use, it's the goddamn result that matters."

In theory you could make the perfect Fallout soundtrack on a Jew's Harp or with a box of Skittles (although that would be pushing it).

But yeah: sometimes everything just falls into place, right tune, right tempo, right instruments.

But don't forget all those classic games with their bleep bleep bleeeeep soundtracks, they were so limited toolwise, but some of them are just etched into my memory 'cause they were good and fitted the game completely.

My two eurocents.
 
Yeah. Just because there are orchestral instruments in there doesnt mean that it's crappy. But the execution counts, and for the FO3 soundtrack f.e. the execution was poorly (imo).

Great "ambient like" orchestral pieces were made by Steve Reich - really a genius.
 
Eyenixon said:
Force maestro Jesper Kyd into slavery in the pubescent gaming industry, developing all music for all titles on a heavy diet of speed and meth.
Soundtrack problem solved, that man possesses talents of banging nature.

Agreed. Kyd is the best in the industry by leaps and bounds. While his music style is not terribly varied, the theme always fits every setting perfectly.
 
alec said:
But don't forget all those classic games with their bleep bleep bleeeeep soundtracks, they were so limited toolwise, but some of them are just etched into my memory 'cause they were good and fitted the game completely.

My two eurocents.
Yeah, Twinkie still is in love with Mario soundtracks.

[youtube]http://www.youtube.com/watch?v=MEKDF_WbMlg[/youtube]
 
one of the first things I did was remove the soundtrack they had in the game and replace it with songs from F1/2 and other stuff I liked. With that I was even possible to beat the game once.
 
Ahah! I'm much more badass than you are! I beat the game once and visited all the locations!! Ahah! WITH the original soundtrack.

Of course I will never recover from that experience...
 
*rolls eyes* We're not talking Superman 64 here guys, Fallout 3 is an eminently playable game, even with some cool moments. The gameplay won't mesh with everyone, 'course, but "not fun" is certainly not something that applies to Fallout 3.

Then again, people say the same of Oblivion and I've never finished that game; too boring.
 
I wasn't amused, that's for sure. I understand some people may like it, but I didn't. Way too much combat, and level designers apparently seem not to know how to factor player orientation in the layouts.
 
Brother None said:
*rolls eyes* We're not talking Superman 64 here guys, Fallout 3 is an eminently playable game, even with some cool moments. The gameplay won't mesh with everyone, 'course, but "not fun" is certainly not something that applies to Fallout 3.

Then again, people say the same of Oblivion and I've never finished that game; too boring.
Once I pushed my skills in weapons so high that it feelt almost like a shooter I was able to "somewhat" enjoy the game. Can it be fun? Obviously. Thats is in my eyes not even the question. Same for Oblivion I guess. But issue for me mainly was that Falout 3 neither feelt like a "clear" RPG and neither a "true" shooter. For a RPG it was to easy to get the most important skills sky high pretty early in the game to play it as shooter though The Sniper was pretty much a useless tool even on small ranges and the weapon would degrade extremly fast forcing you already afte a few shoots to repair it and thus keep always 4-5 rifles in your pocket ...

I know they probably wanted to create those feeling of "you need to collect something if you want to survive". But they should have tried to achieve that in a better way. They should have tried to take a look in survival horror games as they usualy tend to get that part right, see Resident Evil 1 and 2 for that matter fighting there was extremly intense and weapons and amunition very limited in numbers but this was more achieved with the way how the levels worked and interacted.
 
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