Mass Effect Andromada: What we know so far

TransgenderVaultDeweller

"Fallout 4 adds to the lore"



This gem was released yesterday though i used the term lightly. We know for a fact that we have a asari companion named peebee? I think that is how it is spelled, A krogan and a Turian companion as well. I believe their is another human companion and a semi-confirmed slarian one. Again it seems like their attempting to go for massive open world angle, But they kind of failed that in Dragon Age:Inquisition because it was scarcely filled with no quest and most of the things you'd end up doing in these areas was looting, killing and collecting resources. What is also terrible or seems so is the lip sync, By god its as horrible as fallout'4s. The female is voiced by courtney taylor, Whom as you know voiced female sole survivor in fallout 4 and jack in the mass effect series.

I'm really not excited at this game at all, Since they're going once again with the ancient evil angle and they also removed renegade and paragon option.. So i have no idea what sort of morality system they'd aim for to replace it. I'll try to post in this thread if i find new information and will encourage you to do the same. So far it is looking pretty bad, The dialogue doesn't seem very good and it just sort of reek of edgy in my opinion.




BONUS MEME -
 
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I expected nothing and it still let me down.

Combat looks boring.
Cinematics and graphics are showcased over narrative, again, like always.
Crafting doesn't make much sense to me in an age of space exploration. It's just there to pander to kids.
Resource gathering, pandering, again.
Facial animations look astonishingly bad for a triple-a title.

And the biggest thing would be that there is no hook to sink into my flesh and let me be carried with the hype machine. It's another Mass Effect game that once again tries to pander to the masses with what is currently popular. It's been so long that I don't even remember why I even liked ME1 and ME2 and I never played the third so I have zero hype for the franchise as a whole. Andromeda just looks like they typed [Mass Effect] into the generic 3xA game machine and it spewed this little shitstain out.

I just don't see it. I don't see the hook. It's some game in space where you shoot shit, gather shit and craft shit. I've done that before and I'm sick of it. And judging by the awkward dialogue between the boss lady and the protagonist it doesn't seem like the narrative is a hook either.

So, yeah.

Looks like generic trash... In space!
 
Manveer Heir...what a cunt.

As for the trailer, it just doesn't grab me. I'm getting an Elder Scrolls Online vibe from it for some reason. I'm not sure about Courtenay Taylor either. I liked her as Jack but I just hear her giving a Fallout 4 performance here.

(Plus that other woman's accent is fucking awful.)
 
I'll make a checklist of what I think of it:

Innovative plot: we know that there is an ancient evil threatening humanity. This is good because it's an area in fantasy/sci-fi that is often overlooked and is a plot point rarely used.

Exploration: extra emphasis on exploration is good. Instead of side content with writing, we can wander from one area to the next- shooting things and looting things. Hopefully the exploration will not be dull like in Mass Effect 1- easily the worst game in the series- and more like Borderlands, which are probably the closest thing gaming has gotten to a good post-apoc series.

Great animations: combat looks fluid and conversations look engaging- do I need to say anything else?

Amazing performances: that British(?) pirate was phenomenal, as was Fallout 4 Lady. So far I'm loving it, and I hope that they continue to show primarily women, which brings me onto my next point:

Diversity: from information revealed about the game we know that Bioware are pushing more LGBTQZ%Y characters. This is good because they are a hideously underrepresented section of our society that are being oppressed by Trump's fascist regime as we speak- more queer polygons in a video game will help them to deal with bigotry in real life. We also know that Bioware is taking an "anti-white" stance when it comes to characters- this is also good, because whites are hideously represented as good guys within gaming, when deep down they're all racist scum.

Great gameplay: you can actually see the gameplay! How the lasers affect that large space rhino! God it looks so good! It was very clever of them to add a jetpack, just search up 'Fallout 4 jetpack' and you'll see how many modern RPG gamers love jetpacks.

Fan favourites: they're bringing back fan favourite races including- Turian, Krogan, Asari, possibly Salarian, and even human.

All in all I give this game a predetermined 9/10.
 
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I'm really not excited at this game at all, Since they're going once again with the ancient evil angle(...)
It's Bioware after all ... they really missed the oportunity here. A ship full of different species, different cultures and beliefs? That lone should be nough to make a story and game. No need for ancient evil in my opinion. After ME1, 2 and 3, Dragon Age and who knows how many 'ancient evil eats everyone' storylines ... it would have been a nice change for once, to have a personal story.

and they also removed renegade and paragon option.. So i have no idea what sort of morality system they'd aim for to replace it.

Hopefully, none. I am not oposed to 'morality systems' per se, I personaly really like the D&D rule system with neutral, neutral evil, neutral good etc. But not every game needs that in my opinion, infact most RPGs don't.

Why not simply present the choices, and leave it to the player to decide what is moraly acceptable and just let them deal with the consequences. I mean as far as REAL choices go, no one is sitting constantly behind you and telling you that your choice was good or bad.
 
I'll make a checklist of what I think of it:

Innovative plot: we know that there is an ancient evil threatening humanity. This is good because it's an area in fantasy/sci-fi that is often overlooked and is a plot point rarely used.

Exploration: extra emphasis on epxloration is good. Instead of side content with writing, we can wander from one area to the next- shooting things and looting things. Hopefully the exploration will not be dull like in Mass Effect 1- easily the worst game in the series- and more like Borderlands, which are probably the closest thing gaming has gotten to a good post-apoc series.

Great animations: combat looks fluid and conversations look engaging- do I need to say anything else?

Amazing performances: that British(?) pirate was phenomenal, as was Fallout 4 Lady. So far I'm loving it, and I hope that they continue to show primarily women, which brings me onto my next point:

Diversity: from information revealed about the game we know that Bioware are pushing more LGBTQZ%Y characters. This is good because they are a hideously underrepresented section of our society that are being oppressed by Trump's fascist regime as we speak- more queer polygons in a video game will help them to deal with bigotry in real life. We also know that Bioware is taking an "anti-white" stance when it comes to characters- this is also good, because whites are hideously represented as good guys within gaming, when deep down they're all racist scum.

Great gameplay: you can actually see the gameplay! How the lasers affect that large space rhino! God it looks so good! It was very clever of them to add a jetpack, just search up 'Fallout 4 jetpack' and you'll see how many modern RPG gamers love jetpacks.

Fan favourites: they're bringing back fan favourite races including- Turian, Krogan, Asari, possibly Salarian, and even human.

All in all I give this game a predetermined 9/10.
Keep up the good work, dude ;p
 
It's Bioware after all ... they really missed the oportunity here. A ship full of different species, different cultures and beliefs? That lone should be nough to make a story and game. No need for ancient evil in my opinion. After ME1, 2 and 3, Dragon Age and who knows how many 'ancient evil eats everyone' storylines ... it would have been a nice change for once, to have a personal story.



Hopefully, none. I am not oposed to 'morality systems' per se, I personaly really like the D&D rule system with neutral, neutral evil, neutral good etc. But not every game needs that in my opinion, infact most RPGs don't.

Why not simply present the choices, and leave it to the player to decide what is moraly acceptable and just let them deal with the consequences. I mean as far as REAL choices go, no one is sitting constantly behind you and telling you that your choice was good or bad.


I actually hated the alignment system. I felt it relegated people to an arbitrary good or evil or neutrality and lacked a bit of nuisance within those areas.
 
I actually hated the alignment system. I felt it relegated people to an arbitrary good or evil or neutrality and lacked a bit of nuisance within those areas.
The alignment system was great. Being assigned a binary number so that the game can tell you how bad/good you are is much better than ambiguity. You're probably one of those people that liked the first ME over the 3rd xD
 
The alignment system was great. Being assigned a binary number so that the game can tell you how bad/good you are is much better than ambiguity. You're probably one of those people that liked the first ME over the 3rd xD

Yeah, Because fuck ambiguity and nuisance. Everyone is either evil, good or netural. And Have no varrying degree of depth to their character and must adhere to our own profoundly devised tenates to delegate as we see fit.
 
I actually hated the alignment system. I felt it relegated people to an arbitrary good or evil or neutrality and lacked a bit of nuisance within those areas.
In D&D? I am not defending the system in the way, that I say every game needs it. I like the way how it is done in D&D, because it fits to the world and setting of D&D, for example with the narrative and classes the game gives to you - at least the earlier versions of D&D, discussing ALL of the versions, would probably deserve it's own topic. But it simply makes sense to me, that a Paladin should be lawfull good, where as a Druid is more on the neutral side, that you had lawful evil and chaotic evil. All of this was meant to create 'arche-types' of personalities. For example, lawful evil characters would be Darth Vader where as chaotic evil would characters like the Joker, and given the same situation, would make different decisions. The aligment system is there to represent that. Of course, this kind of 'role aplying' is not something that works with a setting like Mass Effect or even Fallout.

I think New Vegas did it really well, with reputation for example and simply the fact that people react to your choices, rather then a hidden 'karma' system that tells you that you're now neutral or good or evil.
 
In D&D? I am not defending the system in the way, that I say every game needs it. I like the way how it is done in D&D, because it fits to the world and setting of D&D, for example with the narrative and classes the game gives to you - at least the earlier versions of D&D, discussing ALL of the versions, would probably deserve it's own topic. But it simply makes sense to me, that a Paladin should be lawfull good, where as a Druid is more on the neutral side, that you had lawful evil and chaotic evil. All of this was meant to create 'arche-types' of personalities. For example, lawful evil characters would be Darth Vader where as chaotic evil would characters like the Joker, and given the same situation, would make different decisions. The aligment system is there to represent that. Of course, this kind of 'role aplying' is not something that works with a setting like Mass Effect or even Fallout.

I think New Vegas did it really well, with reputation for example and simply the fact that people react to your choices, rather then a hidden 'karma' system that tells you that you're now neutral or good or evil.

That is the thing though, Personalities aren't really things to judge your characters morality and people that i've played in dungeon and dragons and games like it treat it as the be all end all and think that a static character must be created inorder to fufill the requirement of being in said alignment and doesn't allow for character development. You have to admit it at least is a gimmick and seems pretty cliche and very immature in terms of proper morality handling.
 
After what I have read about this title I have decided to not to pick it up when released.
What frustrates me a bit is how much the whole inclusiveness takes priority over telling a good story, one that might have a few original elements. I am not fucking interested in playing a transgender feminist who is out to date underage tranny midgets in space. I want to be space hero who is out exploring a new frontier and meeting new species and culture while slowly unraveling pieces of a larger mystery.

There has been so little information on the new worlds in this game or the species in it, nothing to excite the old school Star Wars/Star Trek fan in me.
There is has just been a lot of talk about how inclusive this game is.

Make a fucking dating sim if you want to make a game about romancing Bioware!

And there is also all this bullshit going on on the background of the company, the drama and the obnoxiousness of its personnel.
I get the feeling that most of the higher ups and the people in important positions are incredible assholes.

The sad thing is that I don't care that much about Prey either as it just seems to play up on the tropes again.
I will probably end up playing Elite Force 1 & 2, Deep Space Nine the Fallen, Jedi Knight Outcast and Academy, Yoda Stories, Bridge Commander, and perhaps the occasional sci fi themed mod to try to scratch my exciting-adventures-in-space fix.

I guess I have at least this to look forwards to: http://forum.zdoom.org/viewtopic.php?f=19&t=54452 as well as my friend Nick's Star Wars Jedi Knight The Dark Pastime (and the full Doom 2 Wolfenstein conversion Blade of Agony)
 
That is the thing though, Personalities aren't really things to judge your characters morality and people that i've played in dungeon and dragons and games like it treat it as the be all end all and think that a static character must be created inorder to fufill the requirement of being in said alignment and doesn't allow for character development. You have to admit it at least is a gimmick and seems pretty cliche and very immature in terms of proper morality handling.
Well that's in my opinion a different problem and has less to do with the aligment system, and more with the DM and the narrative of the story.

For example a good story, leaves enough room for possible changes in aligment, and what happens if the 'player' chose to follow those. No one is saying that you should under no circumstances ever change your 'alignment', the game has rules for that, but it usually requires some heavy decisions. Of course people are not D&D blue prints. But People usually don't go from Gandhi to Hitler in just a couple of minutes, to use real life examples, if someone like Martin Luther King, who fought his whole life for equallity, suddenly endorsed the KKK, it would raise more then just one eyebrow. That's what role playing is in my opinion, you decide for a role and alignment, and try to stick to it. When you're playing Darth Vader and you face a certain decisions, then you have to think and decide like Darth Vader would, and it takes some very serious instances and internal struggles like his son geting tortured before his eyes, to change his 'aligment', so to speak. And that is what the system is there for, among other reasons.

I mean I have no clue what groups you played with. But If you're playing a Paladin, changing your alignment, means that you now become a fallen Paladin or a warrior, Clerics will loose certain magic abilities and so on. And it is also not true, that you can't change your aligment, a neutral thiev, can easily become neutral good or neutral evil, depending on the context. It really depends on the story though, what the narrative says and how well the DM created the game.

It simply doesn't make much sense to have some Baatezu suddenly become lawfull good for no reason, that's the whole point between the Blood War, where one side is chaotic evil and the other lawfull evil and they have this eternal struggle to decide who's the true nature of evil.

In my opinion you're simplyfing the system and it's use right now. I can understand and respect that YOU personaly, don't like the system, but as far as the D&D setting goes and what the aligment system is trying to achieve, it does a good job there.

I really have the feeling that you simply had always a shitty DM :P.
 
This game is going to be such a disaster, I wouldn't be surprised if the game went out of its way to shame you for playing as the male character in some way. The shitty animations, worse looking faces, probably loot and shoot quests, and that leader girl with the feminist haircut which they forgot to dye blue or pink.


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Look how stiff and unreal that animation looks, stands in place and stiffly fumbles with the Turian's firearm while having that goofy ass grin on her face that ends in a grimace.

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Why is that face so :prosper:? Ugh they make the women look like that one ugly ass elf from Dragon age:
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Must be a new standard for Bioware.
 
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